Chris Posted April 11, 2013 Share Posted April 11, 2013 I'm currently off visiting my family on a ten day mini-holiday. The internet isn't great here so I'm not going to be releasing any major new builds until I'm back home (which will be a week today), but I'll continue to package up the latest fixes so we can give them a trial run before updating Desura. It's helpful if you guys keep reporting bugs in this build, as work shouldn't grind to a halt on Xenonauts despite me being away. On the programming side of things, being able to assign the coding team bugs is a nice easy way to keep everyone busy and keep improving the game without requiring too much input from me. So, hotfix #2 for Build V18 is here. This requires V18 to work and includes Hotfix #1 too. https://dl.dropboxusercontent.com/u/26290309/V18hotfix2.zip To use it, just unzip the file into the /xenonauts/ directory and overwrite the files. CHANGELOG: All fixes from V18 Hotfix 1 Hopefully the aliens shooting through solid walls issue should be fixed Hopefully the invisible civilian issue should be fixed UFO walls and floors should no longer disappear on loading a save game Landing ships should no longer sometimes be empty when shot down The two auto-generated crash sites in the first week should no longer be empty There should be less freezes in the Hidden Movement screen The Chinook range has been extended a bit, so hopefully it now should have global range You can no longer "scan" a UFO with the crosshair to reveal aliens inside it from outside Incendiary damage (most explosives except grenades deal incendiary damage) now do double damage against terrain, but normal damage against units...so rockets are better at clearing terrain now! Let me know how it works and report any major bugs you find in it please! Quote Link to comment Share on other sites More sharing options...
Assoonasitis Posted April 11, 2013 Share Posted April 11, 2013 Chris! How's your holiday going? Also thanks for the hotfix! Quote Link to comment Share on other sites More sharing options...
ClosetYeti Posted April 11, 2013 Share Posted April 11, 2013 Really? I -JUST- recorded another session w/ the first hotfix Edit: That's what I get for recording a release candidate, lol. Awesome turnaround time for this stuff, though. That first hotfix flew outta there. Quote Link to comment Share on other sites More sharing options...
Assoonasitis Posted April 11, 2013 Share Posted April 11, 2013 That's why they're hotfixes. Quote Link to comment Share on other sites More sharing options...
Freelandr Posted April 11, 2013 Share Posted April 11, 2013 Thank you Quote Link to comment Share on other sites More sharing options...
raziel1981 Posted April 11, 2013 Share Posted April 11, 2013 great , thanks Chris ! Quote Link to comment Share on other sites More sharing options...
SavageAsHeLL Posted April 11, 2013 Share Posted April 11, 2013 Thank you Chris. Enjoy yourself out there =) Quote Link to comment Share on other sites More sharing options...
Shima Posted April 11, 2013 Share Posted April 11, 2013 Nice! Thanks! I'm trying it out now, so far it seems aliens still see you and shoot you through closed doors once you make first contact (alien base command room). Quote Link to comment Share on other sites More sharing options...
thothkins Posted April 11, 2013 Share Posted April 11, 2013 thanks for the update. Quote Link to comment Share on other sites More sharing options...
Loki Posted April 11, 2013 Share Posted April 11, 2013 Hey Chris, what's about a Mac-build? Is it already in the works or do we have to wait unties v19? Can you open a Mac-Anouncement thread so we don't have to scan through every other announcement-thread to find a clue about the mac-build. Thank you and have a good time with your family. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted April 11, 2013 Share Posted April 11, 2013 Loki, here's an announcement you'll like. I suggest you direct your request for a specific Mac announcement thread at the chap doing the port to Macs. Quote Link to comment Share on other sites More sharing options...
Okim Posted April 11, 2013 Share Posted April 11, 2013 Hi Chris, what about missing equipment of wounded soldiers? IIRC it was confirmed as fixed. Quote Link to comment Share on other sites More sharing options...
erutan Posted April 11, 2013 Share Posted April 11, 2013 The good thing is due to the game being in 2D it runs really well in a VM. I haven't bothered setting it up in Wine, but it'd be nice to have it natively. I can understand wanting to focus on one platform during dev though. Quote Link to comment Share on other sites More sharing options...
Eraser_real Posted April 11, 2013 Share Posted April 11, 2013 Oh Chris, thank you so much - great and fast work. Wish you a nice holiday! Quote Link to comment Share on other sites More sharing options...
DaReaperZ Posted April 11, 2013 Share Posted April 11, 2013 It seems like I cannot load my latest save, it just crashed and tell me it's a runtime error Anyone knows what's up? Quote Link to comment Share on other sites More sharing options...
Shima Posted April 11, 2013 Share Posted April 11, 2013 (edited) My saves from hotfix1 work. I guess you have to load an older one. (the save could be corrupted for myriad of reasons, especially terror missions and alien bases in hotfix 1 tend to corrupt saves) Edited April 11, 2013 by Shima Quote Link to comment Share on other sites More sharing options...
Belmakor Posted April 11, 2013 Share Posted April 11, 2013 So far so good! I have made it 6 missions in now and have only lost 5 soldiers (as opposed to losing the entire team on the first Scout map). Quote Link to comment Share on other sites More sharing options...
DaReaperZ Posted April 11, 2013 Share Posted April 11, 2013 (edited) I tried most of my old saves from before (desura updated version) and not a single one works Edit: It says "Runtime Error!" "Program: C..." Edit 2: Apparently, if I run the debug game, it loads perfectly Edit 3: But when I run debug, it still got the disappearing floor bug and such. Edited April 11, 2013 by DaReaperZ more news. Quote Link to comment Share on other sites More sharing options...
Chris Posted April 11, 2013 Author Share Posted April 11, 2013 New versions almost always break save games, I'm afraid. Debug version is still the old version without the hotfix. Your choice Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted April 11, 2013 Share Posted April 11, 2013 So, hotfix 1 saves are incompatible with hotfix 2? Quote Link to comment Share on other sites More sharing options...
Chris Posted April 11, 2013 Author Share Posted April 11, 2013 Yeah, I'm uploading the Mac versions to Desura now, though they'll still need to be approved. I'll ask for updated versions incorporating the hotfixes for Mac and Linux too, as we seem to have killed most of the biggest bugs now. Quote Link to comment Share on other sites More sharing options...
Assoonasitis Posted April 11, 2013 Share Posted April 11, 2013 Plays like a dream, it does. Needs balancing, obviously. I hope we can see the new UI in-game soon. It's so pretty. Quote Link to comment Share on other sites More sharing options...
Shima Posted April 11, 2013 Share Posted April 11, 2013 So, hotfix 1 saves are incompatible with hotfix 2? My saved game from april works without any visible problems. I even played a few missions without any trouble. I use standalone though. Quote Link to comment Share on other sites More sharing options...
erutan Posted April 11, 2013 Share Posted April 11, 2013 My hotfix 1 save didn't load in 2... so it's iffy, may or may not work. Doing better this time anyways! Quote Link to comment Share on other sites More sharing options...
DaReaperZ Posted April 11, 2013 Share Posted April 11, 2013 Okay Chris, thanks for the answer, I think I'll restart my playthough then Quote Link to comment Share on other sites More sharing options...
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