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Chris

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Everything posted by Chris

  1. Thanks. Yeah, even on 1920x1080p the shooters are still offscreen. I'll get one of the coders to take a look at it.
  2. Thanks for the bug report. This will probably be because the most recent update fixed some bugs in certain maps, and unfortunately updating a map breaks any tactical saves from that particular map. Sounds like you've already found the fix though - restarting the mission from the strategy layer allows you to play as normal
  3. We've released our 7.19.2 patch onto the main Steam / GOG / Epic branches, which contains the fixes from 7.19.1 and 7.19.2 rolled together. Essentially it re-introduces the localisation improvements that were lost when we rolled back to 7.19.0 while also fixing the crash that made 7.19.1 unplayable. Gameplay Changes: Fixed a crash that could occur if the user visited the Soldier screen either due to a "soldiers arrived" popup message, or if they viewed the Soldier Recruitment tab and then switched back to the Manage Soldiers tab. Large number of localisation fixes and improvements. Fixed the soldier list on the Soldier screen re-ordering itself after a soldier was fired or transferred.
  4. Thanks, this should be fixed in the 7.20.x series of builds we'll be releasing on Experimental shortly, and will hopefully be released onto the main branch in the next week or so!
  5. Sorry for the slow reply here. Are you playing on an ultrawide screen? I wonder if perhaps that has something to do with it. It'd be great if you had a save where we could repro an example of this, as I'd like to test whether it looks normal on my monitor - I've not really noticed this issue myself.
  6. So the issue here is a crash in the AI. Maybe some of the earlier ones you experienced have had a different cause, but that's what this one is. What's strange about it is that you'd assume an AI crash would be reproducible from the saves. Generally it's because there's some invalid information in the map, or a unit is in an invalid state somehow, and it's making the AI throw an error and crash. But if I load these saves and pass the turn, I don't get a crash. Do any of these saves crash reliably for you if you load them? If not, I'd go to the game options and set the autosaves to save at End of Tactical Combat Turn as well. That means that if you experience an AI crash, you'll have an end of turn save you can revert to and won't lose any progress, and hopefully you'll get something reproducible we can use to debug what issue you're having.
  7. Thanks. Yeah, this is happening because the Colossus upgrade also needs the Alien Fusion Weapons research, which you presumably haven't done yet. I'll have a think about removing this or removing that fusion weapon requirement.
  8. Thanks, we'll take a look at this and get back to you ASAP!
  9. Thanks, we'll take a look!
  10. Thanks, I'll get those fixed.
  11. Thanks. I'll fix this.
  12. Thanks - we'll get this fixed!
  13. Thanks. I'm a bit late replying to this but it should all be fixed with the switch back to v.7.19.0!
  14. Thanks. I'll speak to the coders about this to see if there's a way we can fix this.
  15. Thanks, we'll take a look!
  16. Thanks. This should now be fixed!
  17. Hi - has this been fixed now the main branch has been updated to v7.19.0? Or do you still need help?
  18. Thanks, we'll take a look!
  19. Thanks. I don't think this is a bug though - RMB clicking the teleporter to use it is still a lot cheaper than stepping off it and stepping on it again, which used to be the only way to activate a teleporter a second time. I'd prefer not to add a charge to using it "normally".
  20. Thanks. Yeah, looks like some of these explosive objects weren't set to "AI No Crush" so the aliens would happily path through them. I'll get that updated and hopefully it'll fix that. EDIT - hmmm, actually, no, that's not the issue. We'll take a look in more detail.
  21. Can you provide a save? Or ideally saves from a couple of tactical missions that were affected? If this is reproducible after a clean restart of Xenonauts 2 then it'd be interesting to see them. Maybe we can get a user with a dual boot machine to test the saves in Windows and in Linux to see if this is actually a Linux-only issue or not.
  22. Hi - yeah, in a future patch we'll be unifying all the save games into that file folder you found above, so Steam Cloud will be able to sync between different computers and you won't need to manually copy it across!
  23. This update is only accessible by switching to our Experimental branches (instructions on how to do so here). This hotfix fixes the crash on the Soldier screen that sneaked into v7.19.1, but we'll be leaving it on the Experimental branch for a few days to ensure it's actually stable before we push it out to everyone! Changes: Fixed a crash that could occur if the user visited the Soldier screen either due to a "soldiers arrived" popup message, or if they viewed the Soldier Recruitment tab and then switched back to the Manage Soldiers tab. Fixed the soldier list on the Soldier screen re-ordering itself after a soldier was fired or transferred.
  24. Hi - this save probably got broken as a result of the upgrade to the v.7.19.0 as there were some fixes to the UOO map. If this isn't an Iron Man game, you can either: revert to a pre-mission strategy save, or switch back to the v7.18.7 beta branch on Steam to finish the mission, then switch back to the normal branch to continue playing
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