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  1. Perhaps during gameplay it'd be fixed at certain points, but the player can grab the camera and move it around for a "lets-take-an-epic-screenshot-without-the-UI-in-the-way" mode.
  2. There is a place to report bugs for the OS X version in the bug reporting place.
  3. It was spelled right. It's dot co. http://knockoutgames.co
  4. The official one is the one you want. The community version is basically people tweaking the final version for Windows, 1.59.
  5. This sounds like the same kind of situation I experienced. Machine gunner blows up a parked car, creating fire and smoke, it's the alien's turn, the alien shoots at me, and it hangs.
  6. That. [Edit to make this useful] You can change the location of save games in the launcher; I changed it to a folder in my documents folder, for example. It makes accessing saved games a lot easier for bug reporting purposes.
  7. Hi all, With the native OS X port having a little bug, I wanted to go back to my play through on the previous release of Xenonauts for Mac, the windows version inside a wineskin. Unfortunately, Apple removed X11 from their operating system for this new release of OS X (El Capitan), and it appears to have broken something with the wrapper. I got errors about X11 lacking core modules, or something to that effect. I downloaded X11 (X Quartz) from their website, installed it, logged off and on again, but it still wouldn't work. I opened the wineskin wrapper itself, ran the wine app, did a test run of the application, and saved the log files. Here those are in a dropbox folder. https://www.dropbox.com/sh/y0ctv737f7c258x/AADyUznRr1_7hw7kl8J3txqNa?dl=0 With the new native OS X release, I don't know if the wine version will be updated at all, but if anyone has any advice I would appreciate it. Thanks!
  8. Maybe we could set up a separate folder/whatever in bugs/troubleshooting section for OS X and Linux, and set it up to send him an email whenever somebody posts in it. Good idea, though. I hadn't thought of a PM. Thanks for emailing him.
  9. Hey, I was playing my first ground combat of my first play through of the new native OS X port when the game hung on me during the alien's turn. It was in africa, I think, light scout, sebillians. My assault guy, the one obscured by smoke, facing south east with his back turned to the alien, had walked around the corner of the wall, turned right, saw the alien, and turned right back around to take cover behind the wall. I hit end turn. The sebillian walked into view, turned, fired one shot at my assault guy, and the game never progressed on to the next alien action. There was no spinning beach ball, the game still played the "click" sound when I clicked the mouse. It just stopped progressing. Previous to this, I had accidentally exploded a car with machine-gun fire; that's what the smoke and fire is from. Hope all goes well! [ATTACH]6714[/ATTACH] Autosave1.sav Autosave1.sav
  10. Hi Aaron, Are there any known issues with OS X I can look out for? I'm running a late 2008 Unibody Macbook, 2.0 GHz, 4 gigs RAM, NVIDIA GeForce 9400M w/ 256 mb, OS X El Capitan, in case that matters. ... I know, I know, I should look at getting a newer computer.
  11. Nah, I should be fine. I'm headed to Seoul, Korea. Doubt they operate in that area. Thanks for the encouragement everyone!
  12. Hey guys! It's been fun, and I love how the game is turning out. (To Goldhawk, keep it up. ) But, I'm going to be off serving a mission for my church for the next two years, and I won't be able to get on to the forums, play Xenonauts, or interact with this project anymore until around November 2015. Hopefully the game will be well out and finished by then, so I guess I'll get to skip from Stable v19 straight to the finished version. Not a bad deal, neh? Anyway, just thought I should say something so people aren't asking me questions and wondering why I'm not responding, or whatnot. See ya later!
  13. Fixed the link. I updated the install instructions as well. Be sure to manually fix your strings.xml file instead of replacing it with mine. Mine's outdated, and I'm not going to be around to update it whenever Chris makes a change, so having you guys do it yourself would be best.
  14. The sprites change. If the alien runs out of ammo, just have them run away from you constantly, or rush you and beat you with their empty weapons. Simple. No need to change sprites. Just give all aliens a melee attack like the xenonaut soldiers have.
  15. Yeah, Desura sucks. I run OS X too. I've just used Windows Steam in a wineskin to download the windows version, and then another wineskin to play that version.
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