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Okim

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Everything posted by Okim

  1. My game seems to hang whenever my MG soldier is about to trigger reaction fire. And it hangs with violent and constant 'tr-tr-tr-tr' sound as if MG fired in infinite loop.
  2. The same floor blocks can be seen in landed carrier mission. EDIT: destroyed main gate/door of the carrier is displayed as a solid and just slightly scratched one, but it does not block LOS or animate if passed through/right-clicked.
  3. Suppressed a reaper? That`s odd. I though that Reapers and mechanicals are immune to suppress/stun Especially Reapers who are melee-only units. Probably this was the cause in both examples - a suppressed Reaper.
  4. I get crashes from time to time when i click on 'shield-and-gun' equipment icon on geoscape. No mods installed.
  5. I kinda enjoyed these teleporter rooms on small and med bases. I actually imagined them to be emergency bunkers in case of base assault.
  6. The UFO is, btw, the cruiser. And in my case its central room is totaly devastated to the point where i see grass/sand tiles instead of normal UFO floor. Is it ok? I can imagine an impact that could do that kind of damage, but i wonder why alien devices are still in place? Kinda weird to see a drive laying on the grass.
  7. Well, i kinda know how to replace weapons on planes The problem is that i get no weapons pop up for any kind of plane until i get constructed a new one. And this is not always a solvation. I initially though that this is due to plane bieng refueled/repaired, but this problem occurs even on 'fresh' planes. The worst part is that no save/load fixes this problem.
  8. Oh, man. Please - fix the title as i accidently posted it during writing
  9. Hi. Got two bases with 2 Condors and 2 Foxtrots on each. After the last one Foxtrot was built on the second base - i got a bug. First of all that Foxtrot came into the game with Avalanches instead of upgraded Alenium Torps. I tried to replace them, but was unable to select the weapons. Then i tried to change weapons on Condors - the same result. Just no pop-up.
  10. Yeah, mine too. That`s why all my riflemen carry a single-shot rocket launcher in their backpack.
  11. In my base defence mission against Androns the enemy just ignored my Hunters. They never placed a single shot at vehicles, but annihilated all my agents with no problem.
  12. OH. I can finally get rid of Desura. That surely are some great news!
  13. There should be a large red X on the button to make it obvious that it can`t be used. Or it might be just black instead.
  14. My two cents. You can always go a different way - instead of upping the mass of the clips - increase their size. Pistol and shotgun - 1x1 Rifle, precision - 2x1 Machinegun boxes - 2x2 rockets 4x1 instead of current 1x3 (yes, vertical rockets) Laser cells - 1x3 (long tubes taking both slots in the belt pocket and leaving some space to grenades) Plasma cells - 2x2 boxes (that`s uber weapons, so why not?) In real life a 5.56 30 round clip is 1/2 size of a pistol, so it will be realistic to have these sizes in the game. I would also reduce the size of the backpack. I personally was always confused by the whole idea of the backpack for fast deployment special forces.
  15. Can confirm that white tiles are present in windowed mode. Saw those on industrial map. The interesting part is that those turned to normal after i minimised the window and spent some time doing other things. On the next industrial map those sub-maps that where present in the first mission were rendered as normal, but new ones where once again white. Again minimising fixed the issue (but only after third attempt).
  16. The campaign is over now. Thanks to all contributors and participants in game discussion. It was a very interesting and useful experience. I`ll keep updating the campaign with info on rewards and further art pieces.
  17. This report (http://okimstudios.3nx.ru/viewtopic.php?p=25#25) describes how hex placement and system exploration works in this game. The time of dies with lists are gone. Today players choose speed instead of over-complexity and this is what we have to deal with. Trust me - there once were more events and encounters, more planet types and more stars. Players could built undestructable armadas and colonise everything on the map. But the game for 4 players was more than 10 hours per session. Had to cut many things to make this game playable for the majority of players and get within the 4-5 hours of play.
  18. Added the picture of the fourth race. These are the Wurmis - the fastest expansionists in the game. Description can be found on the campaign`s updates page here: http://www.indiegogo.com/projects/lords-of-the-stars-board-game/x/2371297?c=activity
  19. I always thoug of X-COM being not just the shield of the world, but some kind of care-taker that`s goal also contains development and production of new technological prototypes for the whole world. Seems that Xenonauts are something completely different. Probably 1970th have some heavy impact on this I remember a discussion of some requests that funding nations do from time to time (like asking for laser rifles, for example). This idea for Xenonauts appeared long before it was shown in XCOM: EU (the new one), but i feel that it might have been abandoned due to this.
  20. This combined with missing equipment forced me to stop playing until a new hotfix arrives. And i hope it wont break my saves...
  21. The third race for Lords of The Stars is ready - the Hivenids. Description and art for these insectoid species can be found here: http://www.indiegogo.com/projects/lords-of-the-stars-board-game/x/2371297?c=activity
  22. There is also a problem of rearming the rocket launchers. After they fire the first rocket their quick reload icon switches to basic explosive missile (the red one) even if you actually use plasma ones. This effectively negates you the ability to use that icon. It does not happen all the time though. This icon should also open a list of rockets in soldier`s inventory (on right click like grenades do).
  23. A soldier in Wolf armour has no animation for firing plasma carbine.
  24. I`ve seen an alien shooting from outside of the UFO at my soldier that was inside it. Shots just hit extrerior of the hull with no effect.
  25. Hi. Harridan Soldier shows up as a red Caesas (non-combatant IRRC). Also Landing ship seems to have two levels, but only one accessible. There are two lifts or devices looking like lifts, but no option to move up. This is probably due to UFO not being complete, but i though i should mention this.
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