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  2. Consistent, repeatable CTD at 99% when trying to load this save. auto_groundcombat_turn_1_start-90.json
  3. Today
  4. Yes, thanks, I found it either already and will try to edit and post if I manage to get a proper result (I would like to have 80% male and 20% female - this way it would be more realistic and still keep some choice)
  5. You might want to play about with combatant.json in /steamapps/common/Xenonauts 2/assets/assets/template/strategy/masters/actor/combatant. (phew, that was a long one!). I'm mid testing a theorem of mine, so I can't fiddle with it myself, but have a look at that file, you might find what you want.
  6. A combat shield costs 100k the same as mars and needs the same time for production - its crazy! A shield is just a piece of steel. It should cost 50k maybe - not more
  7. There is no french version of Xenonauts, only english. I reinstalled the whole game and I have the error message even when I first launch the game without the X-Division mod, so nothinng related to X-Division hopefully, thanks for your help Lo Regards
  8. Yes, sometimes I want to play only in the strategic layer, and others I prefer micromanage the combat. It was just a suggestion, and I think it would be a nice addition with some risks (your soldiers may die). The autoresolve may have even some sliders about how you would wish your soldiers behave, agressive level, try to retreat as soon you have X casualities, etc. The idea is you may still playing all the battles you want, in the same way we do with air combat now. Of course, the game should have a good strategic appeal to do this
  9. Call me as you wish but having 50% of female in a combat squad breaks an imerrsion for me - I dont see in real life so many female in military (I mean real combat squads) so it looks like an agenda about equal rights and so on from devs. I am ok with this agenda in general, but still can I in my personal campaign adjust somehow via config a gender of new soldiers whom I can hire?
  10. TrashMan

    Idea: Conceal Mechanic

    I disagree. The enemy won't just stay still and let you take pot shots. While you are focusing on the enemy with best sensors/anti-cammo/detection range, others are moving in. Cammo reduces detection range, it doesn't make you undetectable - even less when the shooting starts. I see cammo more as something that lets you set up into good position.
  11. TrashMan

    Why was the Foxtrot removed?

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  12. You are staring on the assumption that the aliens came fully prepared and informed with a full army. The aliens might be a fraction of an invasion fleet that got splintered/lost/whatever. They may have stumbled onto Earth without prior plan to invade and are underestimating human resistance.
  13. @Dermophile74Is the vanilla Xenonauts in French? Steam should let you download the english language for the game in the properties afaik.
  14. Ruggerman

    [V12.2] Game will not start

    I have done as you have instructed, but to no avail. All the other updates have worked in the past, but this one refuses to work. Hope the next update, works as intended. Thank you for you help.
  15. Sounds to me like you want something that would make the sequel that wholy removes itself from the turn based tactics genre which that’s not the point of this game. Every game needs a core concept and just making that core completely skippable is indeed heresy. But most of your other suggestions I can agree with. A deeper geoscape, research tree, air combat in conjunction with the ground combat would be great. But doing it in a nation vs nation basis would take it a little bit too far. I think having to sides of the Earth being the Warsaw Pact and NATO as mentioned by some of my comments in other threads could be a good in the middle option.
  16. I don't know Juan. The tactical ground combat is the core element of the game! It wouldn't be much of a game without it.
  17. Yesterday
  18. Max_Caine

    [V12.2] Game will not start

    One thing that's worked for me in the past is to uninstall the game, then go into where the xenonauts 2 directory is stored in Steam (this is for me /steam/steamapps/common/xenonauts 2/ and delete that. Also, go to where your saved games are stored (again, for me this is /documents/my saved games/Xenonauts 2) and delete that as well, so there's absolutely no evidence what-so-ever of Xenonauts 2 on your PC, then re-install.
  19. Ruggerman

    [V12.2] Game will not start

    Thank you Emily_F but I have done that a number of times, and the game just gets to the Load screen for half a second and falls over, and will not start. I have verified the files in steam, and even uninstalled and reinstalled twice, and NO JOY. So I will just wait for the next incarnation, of V13 and hope for the best!!
  20. Yes, I know this may sounds like an heresy, since this game is built around tactical phase. But I'd love a DEPTH strategic worldmap and auto-solve button for ground combat that just say the battle summary depending on individual soldier stats/gear vs aliens ones. This would allow to play this game as a 'management' strategy game. I know that there is a safe airstrike button, but it's not the same! I didn't played too much yet to X2, I'm waiting for the final version, but here some suggestions for a strategic layer if they aren't already done: - Paint zones in the map where there are rumours from alien activity (you must send an interceptor to investigate or similar). - Some countries declares war to another (maybe because alien influence). Maybe one of them could request from you stop to support the other one. - Some countries may be against you and all the countries that supports you. - If you assist too much to one alliance (ie NATO) the other one may suspect you work for them. - Another organization is performing activities against aliens. And maybe better than you. Some countries could start funding it, so you will be soon in problems. - Being able to perform political influence on countries (break alliances, stop wars, start wars, increase funding, embargos, spy other countries, perform searchs in their territory for ufos or mutual enemies...) - Having cheap units that you may place in some areas to look for alien activity or any evidence of their intentions (spy). And one for the tactic layer: - Being able to play these missions where you are rescuing an engineer or scientis, etc.
  21. I switched my Windows to english but it didn't solve the problem, so maybe a bug related to Steam, as Steam was still in french anyway Thanks for the help EDIT : I changed the Steam to english and still have the same error message at start, I will continue to play as it seems there is no issue ingame. If someone knows where it come from I would really appreciate
  22. stewpidbear

    Why was the Foxtrot removed?

    Ok, SHADO Interceptors and Skydivers!
  23. Dagar

    Xenonauts-2 March Update

    A bit late to the party as I have fallen from checking the forum daily in the last months. Still, I'd like to welcome you in the rank of fathers, Chris, and hope everything goes well with birth. Yeah, you will get little sleep, but hey, you can now officially always get away with dad jokes, which is nice! (Not the only nice thing about having children by any means)
  24. Xeroxth

    Why was the Foxtrot removed?

    That’s understandable but I still think this can be improved just like decision to change the way we can equip our soldiers compare to the early beta being clunky and annoying. Maybe we could have the modular upgrade in the first two planes with them only needed to be bought from the host country (F-16 for the US and MiG-31 for the USSR) with slight armor and fuel upgrades replacing the foxtrot research with the foxhound being available for purchase from the get go. Hell we can even forego new planes completely and make huge upgrades to the starting aircrafts like shield generators, antigravity thrusters, antimatter/plasma generator replacing the engine, stealth cloaking fields,... making them in the mid-game looking nothing like when you first bought them. And whenever you decide to scrap the aircraft frame for a newly researched one with more weapon/engine slots you could transfer all upgrades to the new one with ease. Kinda like the upgrade system for the Techpriests in Mechanicus. And this has already been implemented really well with X-division and the plenty awesome suggestions by others in the air combat thread where you guys announced the return of X-1 air combat. I think most of it comes from just the immersion factor which is also why simple cosmetic mods that include more cities names on the geoscape, jungle tile sets, and more soldier nationalities got so popular even most of their changes are just cosmetic only. Like mentioned by @indaris on the ufo design thread (which I kinda admit was a bit too heated in his preference), the immersion is really important and in some cases of game design constitutes a whole genre on its own if the immersive sim is anything to go by. Also it’s just the cool factor, which as much as the NATO weapons try can never be as cool as the classic AK, dragunov and rpg-7. Also with the amount of already sci-fi looking weapons the Soviets pumped out through out the Cold War like laser tanks, ekranoplans and whatever Object 490 was you can see why some are pretty fascinated with it. I might try doing a cosmetic heavy mod to add some Soviet flair to the later weapons and armor when the game is release. That could be cool. It was kind based on NATO designs tho.
  25. Alienkiller

    [V12.2] Game will not start

    Hmm... Didn´t had the Problem. Workes fine from the first Launch on after the Upgrade.
  26. The Game is in Beta-Status. There are many many Differences to the Original Xenonauts-Game. After it goes in Early Access-State you will see the Differences, Reworks and big Improvements to the Original Game. The Devs deciced to make a new Version of the Game for many reasons. The Predecessor was nice to play for a short time, but then it get more and more boring. There were no variety in the Basemanagement and on Geoscape. Then the old 2D Stile and the same Groundfight-Maps which get no variety too. Both were the big Mistakes the Devs were become aware very fast. This and the other big Problems Xenonauts 1 involved (esp. the Geoscape-Work, no Upgradeposibility etc.) were the Reasons to give up the Work on Xenonauts 1 and programming Xenonauts 2 asap. In one thing your are right: There is a lot of Work left to do (like the special Improvements and Research- / Development Texts). The Game has included many Differences to the Predecessor in the existing Beta-Versions, which look great. And many more will come. The Predecessor is still in my Steam-Bibo as a nice memory of a 2D Game, but not installed anymore.
  27. Emily_F

    [V12.2] Game will not start

    I had this when I first started a new game, but I just closed the game and reopened it, then started a new game and it worked fine.
  28. I know it's still in Alpha, and I don't know what will be changed, but I hope the overall quality of the textures and animations on the Battlescape is improved. Things are just much less crisp and defined than Xenonauts 1, which I thought looked excellent. Also, the way the edges of foliage interact with fog of war is very unappealing and results in a lot of jagged edges. I understand the need to switch to a new game engine, but I really liked the 2D look, and I think it's going to take a lot of work to achieve the same level of fidelity in 3D (look at an old 2D game like Desperadoes or Robin Hood: Legend of Sherwood compared to 3D games even years later...). I hope there's still a lot to be done, and that it will look great! It would be a shame if the sequel continued to look inferior to the original. Note: I'm not talking about the obvious placeholder art.
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