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Assoonasitis

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  • Biography
    Been on-board with this since the days of yore (some time in 2010). Very excited to see the progress on this excellent game.
  • Location
    Canada
  • Interests
    Retro Gaming, Comics
  1. Huh. I thought I looked. Still, a minor issue.
  2. I will do my best to reproduce this and capture.
  3. I don't have a screenshot for this, but it's pretty straightforward. I'm not sure if it's in the regular game or just CE, but I'm using CE, so I'll post it here. The issue is pretty simple, and easy to replicate. Upon entering the name for a new role and pressing Enter OR clicking OK, the dialogue doesn't close. Repeatedly pressing Enter/clicking OK does not seem to add the role more than once. At this point the game is locked and I have to alt+F4 out. Steps: 1. Start new game. 2. Enter Soldier Equipment screen. 3. Select Change Role->Add New Role. 4. Select icon for role (I've been choosing the shield, though I suspect that doesn't matter). 5. Dialogue to name role appears; enter role name and confirm. 6. Game is now locked. Right now it's a bit of a hassle, but I suspect it will become more so when I actually need to add extra roles instead of re-purposing old ones. Thanks for the hard work you guys do!
  4. I shall put something together post-haste! Gimme a couple of days because adult real life things.
  5. Back with a vengeance once I get some Participaction up in this thread.
  6. Whoa. Let's get that last stretch goal because I want more Old Ones.
  7. I really wish I had gotten a physical copy, but alas I wanted a poster and tee more.
  8. That's... that's not irony. Irony != coincidence. Like, even a little.
  9. It's on normal difficulty, and I intend to save scum my way to the end of the game. But basically only me.
  10. Torn between using this or keeping on with CE. I think I'll keep the CE for now, though, and switch over to this when final is released. Glad to see that a lot of the nice things from CE are being carried over, though!
  11. Also: I'm using image hosting now so that I can have more pictures per post, but the size has gone down a bit. If it's a problem, let me know and I'll see what I can figure out.
  12. Night time. It could have gone worse. A lot worse. I was first out of the Charlie. We had touched down in the middle of a forest, and visibility was low. Lefty led the charge out the side. The forest was a little thicker than we first imagined. We formed up and tried to keep an eye on things as best we could. There were a lot of trees, but no sign of any ETs. The boys were a bit... concerned... about going into the forest, so Lefty manned up and went in first again. And, emboldened by the sight of not much, the rest of them moved up, too. It was dark, we were tired and we'd already lost one of our own in the day time. Tensions were high as we continued our sweep, but there wasn't much going on. Gene--Eugene, our squad's sniper--Sergey and I moved up, trying to stick to cover. Jim wasn't so smart and got tagged by something we couldn't see in the trees. For all the flares we tossed it didn't do us much good thanks to the thick forest. Jim was fine, but something else took a pot-shot at him and he spooked. Dropped his gun and ran. I moved in and saw the Al who was taking shots at us... ... and cleaned him up. The thing about forests, though, is that there are a lot of things to hide behind. I moved up just a bit and... ... ran into another Al. He didn't stand a chance. For as quiet as it had been up until then, it sure didn't stay quiet. This Al managed to get a flank on us and tagged Ervin but good. Gene had said he was worried the trees would make it hard to get off a shot, but he carved one into his stock all the same. Sergey moved in and patched Ervin up. On the way home, Serge said it was pretty easy to patch up, since Al's shot had done most of the cauterizing anyway. Once Erv was good, Serge told him to head back to the Charlie, just in case. Unfortunately, Jim heard Erv get shot... ... and high-tailed back to the Charlie as well. We moved in deeper and managed to find Al's little ship again. Norwyn took point here while I got into position. Thank God he did. I set up next to the door, ready to breach. Al musta heard me, though, because he came charging out. Norwyn's quick trigger-finger is the only thing that saved me that night. He got a promotion out of it. So did I, as well as Command recognizing me for taking out a handful of ETs. I know five is a tiny number in this huge war, but just knowing Command is recognizing our efforts gives me a little more hope for the future. We were lucky, too. We didn't lose anybody that night... It just made the loss of Anna sting a little bit more. After all that excitement in one day, though, things quieted down a bit. A couple of the guys mentioned that they thought maybe we had managed to scare Al off a bit, but I knew better. A few days later, we got a new rookie, Aggie. She's slow as anything, but Command made her our squad scout. I heard later on that it's because she had demo training and knew how to carry the shield. After that, though, all we did was wait for the next contact. And now, we get to thread participation! Here's the soldiers we have to choose from right now. I've already hired a couple of new soldiers, but I think I'll leave it up to you guys to decide: who should I hire? What should his or her "call" be? And where should we build our next base, when we have the funds? Also, what do you guys think so far? It's hard to get good snaps on the aliens' turns because everything happens so quickly (I'm using Steam's built in image capturing). I guess I could get screen capture software and use that, but it would eat up my HD space really quick so...
  13. Night time. It could have gone worse. A lot worse. I was first out of the Charlie. We had touched down in the middle of a forest, and visibility was low. Lefty led the charge out the side. The forest was a little thicker than we first imagined. We formed up and tried to keep an eye on things as best we could. There were a lot of trees, but no sign of any ETs. The boys were a bit... concerned... about going into the forest, so Lefty manned up and went in first again. And, emboldened by the sight of not much, the rest of them moved up, too. It was dark, we were tired and we'd already lost one of our own in the day time. Tensions were high as we continued our sweep, but there wasn't much going on. Gene--Eugene, our squad's sniper--Sergey and I moved up, trying to stick to cover. Jim wasn't so smart and got tagged by something we couldn't see in the trees. For all the flares we tossed it didn't do us much good thanks to the thick forest. Jim was fine, but something else took a pot-shot at him and he spooked. Dropped his gun and ran. I moved in and saw the Al who was taking shots at us... ... and cleaned him up. The thing about forests, though, is that there are a lot of things to hide behind. I moved up just a bit and... ... ran into another Al. He didn't stand a chance. For as quiet as it had been up until then, it sure didn't stay quiet. This Al managed to get a flank on us and tagged Ervin but good. Gene had said he was worried the trees would make it hard to get off a shot, but he carved one into his stock all the same. Sergey moved in and patched Ervin up. On the way home, Serge said it was pretty easy to patch up, since Al's shot had done most of the cauterizing anyway. Once Erv was patched up, Serge told him to head back to the Charlie, just in case. Unfortunately, Jim heard Erv get shot... ... and high-tailed back to the Charlie as well. We moved in deeper and managed to find Al's little ship again. Norwyn took point here while I got into position. Thank God he did. I set up next to the door, ready to breach. Al musta heard me, though, because he came charging out. Norwyn's quick trigger-finger is the only thing that saved me that night. He got a promotion out of it. So did I, as well as Command recognizing me for taking out a handful of ETs. I know five is a tiny number in this huge war, but just knowing Command is recognizing our efforts gives me a little more hope for the future. We were lucky, too. We didn't lose anybody that night... It just made the loss of Anna sting a little bit more. After all that excitement in one day, though, things quieted down a bit. A couple of the guys mentioned that they thought maybe we had managed to scare Al off a bit, but I knew better. A few days later, we got a new rookie, Aggie. She's slow as anything, but Command made her our squad scout. I heard later on that it's because she had demo training and knew how to carry the shield. After that, though, all we did was wait for the next contact. And now, we get to thread participation! Here's the soldiers we have to choose from right now. I've already hired a couple of new soldiers, but I think I'll leave it up to you guys to decide: who should I hire? What should his or her "call" be? And where should we build our next base, when we have the funds? Also, what do you guys think so far? It's hard to get good snaps on the aliens' turns because everything happens so quickly (I'm using Steam's built in image capturing). I guess I could get screen capture software and use that, but it would eat up my HD space really quick so...
  14. My night mission went swimmingly! No casualties, but two injuries, and one guy even panicked. I would like to add that the map that I was on was fantastic. I want to say it's from Skitso's map pack, but that could be the wrong author. Regardless, the forest is very tense.
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