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Max_Caine last won the day on June 10 2020
Max_Caine had the most liked content!
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149 ExcellentAbout Max_Caine
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Forum Moderator
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Biography
Hello and welcome to the Goldhawk forums. If you need help or information, please PM me and I'll do my best to help. If you're here the spam adverts, go elsewhere.
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Location
Europa
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Interests
Completing videa games
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Are door and grenade related issues being adressed?
Max_Caine replied to Fritz1776's topic in Xenonauts-2 General Discussion
Back in February Chris set up a thread discussing grenades. I was just reminded of it and went looking for it. The discussion has been had, but if you want to see what was discussed, the link is below. -
Are door and grenade related issues being adressed?
Max_Caine replied to Fritz1776's topic in Xenonauts-2 General Discussion
I think you may have to be more descriptive than using the term "odd" to describe how you feel about grenades. You clearly have issues with them, but could you be more articulate in what specifically frustrates you with grenades? -
If you are able to, could you submit some savegames, it will make it easier to pinpoint where the bugs happen.
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Okay folks, I need people to step back. Trashman made a valid criticism of a part of the text he didn't like. He addressed the argument (or in this case, the text), not the person. There's no need for anyone to make comments about each other.
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How attached are you/do you think you'll be to your squaddies in X2?
Max_Caine replied to Max_Caine's topic in Xenonauts-2 General Discussion
It's great to see so many people lie firmly on the side of that they will miss any soldiers who die. For me? I'm from the Gendo Ikari school of thought. They're STILL only so many meat puppets. At the end of the day, there's nothing that one soldier can do that I won't be able replicate with enough technology, especially when you advance into exosuits and other gear that grant stat boosts. I mean, I can see it now when modding is a Real Thing and not just people like me fiddling about with data files - you'll have modular gear that will offer every stat boost under the sun and then your squaddies really will be replaceable drones where the gear you put on them is more valuable than the soliders' life. -
Parcheesi is a fun game! So, regarding the silence, based on Chris's last post to a similar thread I'm guessing it's more difficult than the team thought to implement the changes they want to make.
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Interesting Documentation about real Extraterestials
Max_Caine replied to Alienkiller's topic in Off-Topic
Bobit, the difference between friendly banter and insulting someone is how well you know them. Clearly from the discussion you don't know Alienkiller that well. Don't do it again. -
Parcheesi, anyone?
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[13.2 Icelandic Alien Base] endless Reapers
Max_Caine replied to Ruggerman's topic in Xenonauts-2 Bug Reports
If you guys have savegames please post them up - they would be extremely helpful to sort the problem out. -
Sometimes, I think I'd like multiple bases better if they had different archetypes.
Max_Caine replied to ApolloZani's topic in Xenonauts-2 General Discussion
The biggest stumbling block that I can see to archetypal bases is something that Alienkiller has brought up indirectly - cost. It's hella expensive to produce the assets for base assault missions but if you want to provide at least an X1 experience in X2 (which would be the baseline for X2), there's no choice in the matter - every building type in a base needs its own set of unique assets. The only way to minimise costs is to make base assets uniform, so what you see in one base you will see in every base, so as nice as it might be, unless some kind benefactor throws Goldhawk several million, I think costs will make it unfeasble. -
Not that I wouldn't like the game to be harder, because I personally would (I'll probably be playig it on max difficulty), but I think that might give the wrong impression of the final product?
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[V13.0] Double Air Encounter Crash
Max_Caine replied to Coffee Potato's topic in Xenonauts-2 Bug Reports
Do you have a save for that? That particular condition can be hard to contrive. -
Xsolla to Steam/GOG Migration?
Max_Caine replied to Arakawa's topic in Xenonauts-2 General Discussion
You're going to have to contact Xsolla, because Xsolla should have contacted everyone who purchased through them, and demand a key from Steam or GoG (your pref). Can you get back to us what their response is? -
Xsolla to Steam/GOG Migration?
Max_Caine replied to Arakawa's topic in Xenonauts-2 General Discussion
@mcw Back at the end August of last year Goldhawk Interactive stopped using Xsolla as a service. You should have recieved an email from Xsolla with a key to access the Beta for either Steam or GoG at around that time, between August and Setptember. Did you have any communication from Xsolla at that time? -
How much do people like the idea of item "components" (for construction)?
Max_Caine replied to Chris's topic in Xenonauts-2 General Discussion
This is actually possible (well, it isn't YET, but it almost is) in the current setup. At the moment, version 12 has a v1 and v2 of every weapon family, armour families have a v1 and v2 and also have attachable modules. The v2 weapon families just have a damage boost at the moment, but.... the version 2 upgrade could be more than that and dependent on components. The armour modules,, any version upgrades for those armour modules and any version upgrades for the armour families, could, again, be dependant on components. That then always leave a basic set for anyone to have.