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Chris last won the day on March 6

Chris had the most liked content!


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  • Location
    London, UK
  • Occupation
    Project Lead, Xenonauts

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  1. Thanks. Yeah, I think I missed this first time around. We'll take a look at the weirdness that's happening here.
  2. Yeah. I think it is compatible, broadly speaking - but I think maybe my inability to reproduce it is caused by you having some older data in your campaign. If I try and reproduce the sequence of actions then I get a different outcome (and units take different damage etc). It's no big thing. If this is a "proper" crash that's not caused by out of date data then I imagine someone else will encounter it soon enough and hopefully we'll be able to fix it then.
  3. Hmm. I just tried again and I still can't. Did you start this campaign in V26.3 or did it begin in an earlier version of the game?
  4. Yeah, it's the same bug. I thought it was fixed but it's apparently not.
  5. Yeah, this is a good point. Thanks. We should add a bit more info to this panel if the quantum decoder is around.
  6. Thanks - this should be fixed in V27. Don't be shy about reporting this type of annoyance, it makes the game better for everyone when we get them fixed!
  7. Yeah, many of the tactical combat bugs haven't been. The coder responsible for that has mostly been working on the tutorial and now the translation, so there's not been as much time as we'd like for bugfixes.
  8. Hmmm. Seems to load fine for me, but I'll discuss the crash logs with the programmers and see if there's anything we can discover from them.
  9. Hmmm. Yeah, this is a problem with the way the cabbages are set up. I'll just switch it for a different type of field.
  10. Thanks. Yeah, this seems to affect any alien unit that doesn't have a humanoid rig. We'll hopefully be able to get it fixed for V27.
  11. Ah, yeah. Just a little typo at my end. I'll fix that, thanks.
  12. Thanks. This is weird; I can't seem to reproduce it even if I follow the steps in your video. We'll take a look at the logs to see if we can figure out what the problem might be.
  13. Yeah, this is because of the bug where the strength bonuses aren't being applied correctly. Units shouldn't be getting a TU penalty when their carry weight isn't maxed out, as is happening in that screenshot. We'll re-evaluate the Colossus balance once that bug is fixed.
  14. Thanks. Yes, I can reproduce this. We'll take a look and get it fixed.
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