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Okim

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Converted

  • Location
    Moscow, Russian Federation
  • Interests
    modding, designing of table top games
  1. My game seems to hang whenever my MG soldier is about to trigger reaction fire. And it hangs with violent and constant 'tr-tr-tr-tr' sound as if MG fired in infinite loop.
  2. The same floor blocks can be seen in landed carrier mission. EDIT: destroyed main gate/door of the carrier is displayed as a solid and just slightly scratched one, but it does not block LOS or animate if passed through/right-clicked.
  3. Suppressed a reaper? That`s odd. I though that Reapers and mechanicals are immune to suppress/stun Especially Reapers who are melee-only units. Probably this was the cause in both examples - a suppressed Reaper.
  4. I get crashes from time to time when i click on 'shield-and-gun' equipment icon on geoscape. No mods installed.
  5. I kinda enjoyed these teleporter rooms on small and med bases. I actually imagined them to be emergency bunkers in case of base assault.
  6. The UFO is, btw, the cruiser. And in my case its central room is totaly devastated to the point where i see grass/sand tiles instead of normal UFO floor. Is it ok? I can imagine an impact that could do that kind of damage, but i wonder why alien devices are still in place? Kinda weird to see a drive laying on the grass.
  7. Well, i kinda know how to replace weapons on planes The problem is that i get no weapons pop up for any kind of plane until i get constructed a new one. And this is not always a solvation. I initially though that this is due to plane bieng refueled/repaired, but this problem occurs even on 'fresh' planes. The worst part is that no save/load fixes this problem.
  8. Oh, man. Please - fix the title as i accidently posted it during writing
  9. Hi. Got two bases with 2 Condors and 2 Foxtrots on each. After the last one Foxtrot was built on the second base - i got a bug. First of all that Foxtrot came into the game with Avalanches instead of upgraded Alenium Torps. I tried to replace them, but was unable to select the weapons. Then i tried to change weapons on Condors - the same result. Just no pop-up.
  10. Yeah, mine too. That`s why all my riflemen carry a single-shot rocket launcher in their backpack.
  11. In my base defence mission against Androns the enemy just ignored my Hunters. They never placed a single shot at vehicles, but annihilated all my agents with no problem.
  12. OH. I can finally get rid of Desura. That surely are some great news!
  13. There should be a large red X on the button to make it obvious that it can`t be used. Or it might be just black instead.
  14. My two cents. You can always go a different way - instead of upping the mass of the clips - increase their size. Pistol and shotgun - 1x1 Rifle, precision - 2x1 Machinegun boxes - 2x2 rockets 4x1 instead of current 1x3 (yes, vertical rockets) Laser cells - 1x3 (long tubes taking both slots in the belt pocket and leaving some space to grenades) Plasma cells - 2x2 boxes (that`s uber weapons, so why not?) In real life a 5.56 30 round clip is 1/2 size of a pistol, so it will be realistic to have these sizes in the game. I would also reduce the size of the backpack. I personally was always confused by the whole idea of the backpack for fast deployment special forces.
  15. Can confirm that white tiles are present in windowed mode. Saw those on industrial map. The interesting part is that those turned to normal after i minimised the window and spent some time doing other things. On the next industrial map those sub-maps that where present in the first mission were rendered as normal, but new ones where once again white. Again minimising fixed the issue (but only after third attempt).
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