Veggetossj Posted January 25, 2013 Share Posted January 25, 2013 Ive been playing a bit of Xenonauts and im wondering if there gonna be more types of missions in the game other then these below: Crashed UFO Site: secure crashed UFO UFO Landing Site: secure landed UFO Attack Alien Base: Secure/Destroy Base Defend Own Base: Kill invading enemies/prevent destruction of own base Terror Missions: Kill all aliens, prevent human casaulties I havent played the original X-COM but did play the new 2012 X-COM and some of those missions were great: Abductions sites: Kill all aliens Escort/Retreive: Get to VIP and escort him to exit point Bomb disfusal: Get to bomb in time (number of turns) to disfuse it Will there be more missions types other then those mentioned above? Quote Link to comment Share on other sites More sharing options...
Tunza Posted January 25, 2013 Share Posted January 25, 2013 Bomb missions and escort missions are very bad and cheap ideas, hopefully they will not make into game. Quote Link to comment Share on other sites More sharing options...
Betuor Posted January 25, 2013 Share Posted January 25, 2013 Also, according to the events thing in the bottom of the screen leads me to the conclusion of why would they use bombs when they can just blow it all up from their ships. Also, one of the ships name's is the bomber. Quote Link to comment Share on other sites More sharing options...
Jean-Luc Posted January 25, 2013 Share Posted January 25, 2013 There's the KS stretch goal mission type. $100,000 – Indoor missions – these would be missions where combat squads are sent into large buildings or into underground bunkers to clear out an alien strike team. Not sure beyond that. Way back there was mention of a special mission to bring back countries lost to the aliens but it hasn't been confirmed. Quote Link to comment Share on other sites More sharing options...
Chris Posted January 25, 2013 Share Posted January 25, 2013 The Indoor missions likely won't happen (though I think we've atoned for it with the Middle East and Desert tilesets). I think they'll just be really boring. I'll probably break the bad news when we reach beta. Quote Link to comment Share on other sites More sharing options...
TrashMan Posted January 25, 2013 Share Posted January 25, 2013 I think escort missions aren't bad. Quote Link to comment Share on other sites More sharing options...
thothkins Posted January 25, 2013 Share Posted January 25, 2013 I'll probably break the bad news when we reach beta. "Or now, in this post" I'm wondering if the Xeno-Base tiles can be used to create Bunkers/ Hospitals/ Research Facilities on the map editor? I'd argue that the Alien Base is a "large buildings or into underground bunkers to clear out an alien strike team. " sort of mission. But still, it was in the Kickstarter goals. What's the historical backlash in providing oodles of content, but not perhaps one stretch goal? Is there a small group of Xenophiles who bought the game because of that goal? More Mission Types here Quote Link to comment Share on other sites More sharing options...
Gorlom Posted January 25, 2013 Share Posted January 25, 2013 "Or now, in this post" I'm wondering if the Xeno-Base tiles can be used to create Bunkers/ Hospitals/ Research Facilities on the map editor? But what would trigger those missions? Quote Link to comment Share on other sites More sharing options...
thothkins Posted January 25, 2013 Share Posted January 25, 2013 this is what I get posting and cooking. To me, I didn't have to type in the "There won't be any mission objectives with these, but ..." part of the sentence. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted January 25, 2013 Share Posted January 25, 2013 Im not talking about mission objectives, I'm asking how they would pop up on the geoscape. I'm not sure that could be modded in properly? Quote Link to comment Share on other sites More sharing options...
thothkins Posted January 25, 2013 Share Posted January 25, 2013 actually that's what I sort of meant with "mission objectives" That there would be a specific, triggered mission to follow. Instead I let my real wish just to have the tiles available get the better of me. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted January 25, 2013 Share Posted January 25, 2013 so they would replace random landed UFOs or what? Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted January 25, 2013 Share Posted January 25, 2013 If anything, It'd probably be more along the lines of "Aliens have taken over [insert country]'s military bunker. Go clear it out" with the alien bits being kinda like the Xenomorph hives overtaking Terran structures. Quote Link to comment Share on other sites More sharing options...
thothkins Posted January 25, 2013 Share Posted January 25, 2013 Sort of a UFO appears in the parking lot of the research center. The researchers are pleased because they have things to investigate on their doorstep. But they've landed in the disabled bay! they must be killed! So, in place of other maps really. Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted January 25, 2013 Share Posted January 25, 2013 I think that reclaiming human facilities taken over by ETs could be pretty fun. One idea for a scenario: It could be a government building where the aliens are attempting to take over the country, and you would either need to defeat all of the aliens on the map, or escort the Presidenté (or whomever) back to the chopper to win the map. So that way, those who want escort missions could have that option (win the match by getting the leader to the chopper and leaving), and those who would rather just eliminate all the hostiles (in true XCOM fashion) can still do that. Win win, I'd think. (maybe not for the developers, who would need to implement the new stuff.) I will (after posting this) post my lengthy description of how issuing commands could work for civilians, which would be essential to an escort mission, and also be useful for any other place where there are civvies running around, getting killed in crossfires, and what not. Quote Link to comment Share on other sites More sharing options...
Tacobandit Posted January 26, 2013 Share Posted January 26, 2013 Also, according to the events thing in the bottom of the screen leads me to the conclusion of why would they use bombs when they can just blow it all up from their ships. Also, one of the ships name's is the bomber. Why would the aliens even have terror missions if they could just glass the city? Why would base assaults even be a thing; they could just glass over your base. Why would the aliens only land with one UFO? TL;DR X-COM wasn't about being realistic. Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted January 26, 2013 Share Posted January 26, 2013 Why would the aliens even have terror missions if they could just glass the city? Why would base assaults even be a thing; they could just glass over your base. Why would the aliens only land with one UFO? TL;DR X-COM wasn't about being realistic. They want our world intact. Quote Link to comment Share on other sites More sharing options...
Betuor Posted January 26, 2013 Share Posted January 26, 2013 Why would the aliens even have terror missions if they could just glass the city? Why would base assaults even be a thing; they could just glass over your base. Why would the aliens only land with one UFO? TL;DR X-COM wasn't about being realistic. Well: 1. Terror missions are to cause panic. Aliens (Reapers) viciously slaying everyone in sight really wrecks moral. It's also a better show of force with how easily a hanful of aliens can utterly decimate the best humanity has to throw at it. They also want to make the countries form a pact with them and join them. Also, who knows what they're going to do with the city afterwards. Maybe they were going to make it into a Reaper hive? Who knows because the gov. nukes it. 2. It's a bomb, how big could the damage be? Who wouldn't notice the aliens putting it in a major metropolitanarea? Why does the advanced alien technology take long enough to charge for X-Com/Xenonauts long enough to learn about it, reach it, locate it, and disable it? How did the humans learn how to deactivate an alien bomb? Couldn't the aliens just as easily turn that said bomb into a missile and launch it from a safe distance, or at least drop it from the Bomber? 3. I'm pretty sure the base is some type of bunker. 4. The ufos land to preform missions like research, aductions, and alien things. Also, it's very rare to encounter one of those landing. Also, the aliens are extremely well armed, not just anybody can mess with them. Those are just my thoughts. Quote Link to comment Share on other sites More sharing options...
djlogue Posted January 26, 2013 Share Posted January 26, 2013 Hot potato grenade roulette missions perhaps?? Snakes on a skyranger lol I had an idea for a mod for EU years ago, I isn't a brilliant idea but could be fun perhaps. Clean up mission. All the civilians in the area has be infected with crysalid embryos you have to contain the outbreak torch a good percentage of the buildings on the map and kill all the civies before they turn into zombies or hatch out into crysalids. You could also try and stop them from leaving the mission zone but the mechanic would be hard to implemented. There is no coding in the game which asks you to use fire t destroy a certain % of the map so it would have to be brand new coding. I'm not savvy with programming I wouldn't have a clue what is involved. (I did used to program my amstrad 464 with ready made scripts out of amstrad action magazine would spend hours typing hundreds of lines of code to find that there is a typo in the magazine and you get a dreaded syntax error on the last few lines of code) I wish I had got more involved back in them days, maybe I could have been part of an awesome project like xenonauts Quote Link to comment Share on other sites More sharing options...
Veggetossj Posted January 26, 2013 Author Share Posted January 26, 2013 Ok so not all missions in XCOM EU were fun, but its just in the current version of Xenonauts, ull have to wait for a ship to crash or a city to be in terror before u are able to go on a mission. If there could be missions in between, that would fill the void a bit. Quote Link to comment Share on other sites More sharing options...
thothkins Posted January 26, 2013 Share Posted January 26, 2013 It's going to take a bit of balancing, before we can really see the regularity of the UFO missions. There may not be much of a void to fill. They are a fair number already. Plus you also have Alien Bases and Base defence missions as well. Mind you, I wouldn't say no to as many missions and types as possible, but I fear it's not a terribly realistic hope. Quote Link to comment Share on other sites More sharing options...
Chris Posted January 28, 2013 Share Posted January 28, 2013 It'd be easy to mod them in as a type of terror mission, which don't have UFO tiles anyway. I just think it'd look a bit dull (the Xenonaut base tiles are mostly fun because of the interesting stuff in there which couldn't be in a normal facility) and play badly relative to a nice open level. Maybe we'll give it a try but we'll see. Quote Link to comment Share on other sites More sharing options...
Jean-Luc Posted January 28, 2013 Share Posted January 28, 2013 (edited) It's going to take a bit of balancing, before we can really see the regularity of the UFO missions. There may not be much of a void to fill. They are a fair number already. The >>>>> button fills all voids. The only voids are those that players create themselves. Maybe we'll give it a try but we'll see. Maybe go for the (outdoor) military base terror mission instead? You've already got some assets you can use like the npc soldiers, that APC thing (if it works and isn't just a map prop), chainlink fences, Xenonaut base barracks, hangars, missile defences (sam sites). Some other stuff could be adapted as well probably though it'd still require new map assets. Have different consequences for the two terror mission types. Regular (civilian) terror mission failure: Lower nation relations. Military terror mission failure: The "alien ticker" moves up a bit. Weakening Earth's militaries accelerates the alien advance. Edited January 28, 2013 by Jean-Luc Quote Link to comment Share on other sites More sharing options...
djlogue Posted January 28, 2013 Share Posted January 28, 2013 Maybe go for the (outdoor) military base terror mission instead? Sounds interesting to say the least. If GH don't come up with it i'm gussing it could be a fairly easy mod to create if you got the "knowin" (mad max 3 reference LOL) Quote Link to comment Share on other sites More sharing options...
Xenophob Posted February 15, 2013 Share Posted February 15, 2013 BTW what if there is an alien space fleet that is hanging between Earth and Mars, you need to destroy it first, before you can send you mens to Mars start "Cydonia" mission :-). Just ussual airbattle, but with lot of powerfull ships. Which mean - you need to gather enough of top ships+fuel+best ship weapons. The reasoning is simple - aliens understand, that X-ts are able to reach them and are taking measures. Quote Link to comment Share on other sites More sharing options...
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