Veggetossj
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Everything posted by Veggetossj
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Are there any other grid-based ruen-based stragegy games out there that are any good, other then the Xcom games? I already played Banner Sage; Blackguards and Shadowrun Returns.
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Height level changes during hidden movement
Veggetossj replied to andreasg's topic in Xenonauts Bug Reports / Troubleshooting
This is happing for some time now, especially in landing ships and cruisers. Whenever during Alien Turn an alien went from 2nd to 1rst floor, it would show you the alien moving between these floors. -
This has been like that for quite some time. I learned to live with it.
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V22 Experimental 9 Released!
Veggetossj replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Found my first bug: http://www.goldhawkinteractive.com/forums/showthread.php/10072-V22-9-Geoscape-No-increased-funding-after-ground-mission -
V22 Experimental 9 Released!
Veggetossj replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
That pretty cool. Is it possible for us to collect these on their deaths and bring them back to base? or will they be different from our own laser weaponry? -
[V22.8 Geoscape] Interceptors freeze.
Veggetossj replied to Veggetossj's topic in Xenonauts Bug Reports / Troubleshooting
Tried to reproduce it by loading an older save, didnt happen anymore. Very strange -
I was just in my second month and got a scout ship within my radar range. I sent 2 condor and a foxtrot in 2 different groups and when they reached the UFO, they just froze on the map and stay frozen untill they had no feul and returned back to base. While the planes were frozen i wasnt able to click on them. Also after my planes returned to base, the Scout landed. I tried to send my dropship to it, but couldnt click on it. Furthermore, i wasnt able to press ESC anymore to bring up my Menu.
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After losing a unit due to injury (not dead just wounded) i decided to do a second crashsite that just had formed. While the dropship was heading to the other crashsite,i was able to add an 8th soldier back to it, while it hadnt reach the base. I figured it would not show up in my dropship on mission start, but surprisingly it did. So due to a bug, i was able to add a soldier to my dropship, while it was still flying.
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V22 Experimental 8 Released!
Veggetossj replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
How about the UFO's that decrease funding by 50K per event triggered? -
V22 Experimental 7 Released!
Veggetossj replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Not so much as 1 event, but like 1 UFO was able to initiate like 10-15 events after stopping and there was nothing i could do, as it was out of my range -
V22 Experimental 7 Released!
Veggetossj replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
I was playing on normal and the aliens accumulated a total of 600K+ decrease in funding losing both South and Central America. This all happened in only the second month -
V22 Experimental 7 Hotfix Released!
Veggetossj replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Had that happen to me in V22.5 Hf. Reloading the game fixed it for me at that time. -
V22 Experimental 7 Hotfix Released!
Veggetossj replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Any news on the Psionics? currently have them disabled, cus they are a pain to handle in the current game. -
V22 Experimental 7 Hotfix Released!
Veggetossj replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Had it happen to me to, Alien Turn, Alien walks from out of sight into the range of one of my Rifleman and triggers a reaction fire, but screen still displays Hidden Movements. -
Let's Talk About: Squad Formation
Veggetossj replied to Alexandre Lange's topic in Xenonauts General Discussion
Chinook: 2 Snipers with Medkits and Pistol 2 Assault with 3 flashbang and 3 Grenades 4 Rifleman with Medkit, 3 Flashbang and 3 Grenades Shryke: Same as Chinook + 2 more assault and 2 Rifleman Valkerye: Same as Shryke + Hyperion -
Epic Moments - Here's mine, what's yours?
Veggetossj replied to Muskrat's topic in Xenonauts General Discussion
Trying to clear a Landingship, in the loading bay of the ship i set up some guys to counter whats gonna come down. Alien Turn: 2 Androns and a Harridan come down, moving up to my guys, missing a few shots. My Turn: I grab 2 of my assaults and trow 2 Elctroshock Grenades, killing the 2 Androns and knocking out the Harridan (didnt had the captured research yet, so i was happy bout that) Alien Turn: Harridan comes down with Plasma Blaster, thinking its gonna wreck my guys. 2 Snipers from the entrance and a Rifleman in the middle of the loading bay take a reaction shot, as soon as it tried to move forward, killing the Harridan. -
Had some problem with drones as well, they keep firing on my men and hiding behind corners, infuriating me in the process.
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So i know the Base Upgrade research increases the speed of production and research, but does it also increase the speed at which planes get repaired/refueled/re-armed or soldier get healed when shot?