Jump to content

Jean-Luc

Members
  • Content count

    1,642
  • Joined

  • Last visited

  • Days Won

    1

Jean-Luc last won the day on April 23 2017

Jean-Luc had the most liked content!

Community Reputation

15 Good

About Jean-Luc

  • Rank
    Commander

Recent Profile Visitors

7,365 profile views
  1. Jean-Luc

    Chris - Out of Office (& Mini Update)

    Congrats Chris, have fun.
  2. Jean-Luc

    Quality Assurance Experience

    You can always try to get into a closed beta for any game.
  3. Jean-Luc

    Xenonauts-2 Kickstarter Now Live!

    Glad it's doing well. Voting for stretch goals was a good idea.
  4. Hope it goes well. As for, - £100 - Same as 75£ but you get 2 portraits so you can add your sibling, friend, significant other, etc. :P Not very original but hey... Or maybe add like a super backer medal to the soldier uniform art.
  5. Jean-Luc

    Xenonauts-2: Air Combat

    Personally I'm hoping the long/short range phases make it in. It would make weapons and gear more interesting, missiles vs. cannons, UFO effectiveness at different ranges, speed vs. armor, etc.
  6. Sorry if these things have been mentioned X times already, I haven't been following the test threads very closely. 1. The free rotation camera is really nice, it should be the default setting imo. 2. The inertia on camera panning is pretty annoying, looking around the map should feel snappier in general I think. 3. No crashes or performance problems, seems solid overall. 4. The stun baton animation looks awkward and doesn't make much sense. There's no reason for the baton to be wielded 2-handed because, one, it relies on electric shock more than physical force and, two, because it's fairly short and was clearly made to be held in one hand. It just looks weird at the moment. 5. Just a Kickstarter related suggestion. Looking at the demo in isolation it very much feels like X1 with better graphics. If possible it could be a good idea to add something to it that makes it feel more distinct, more like a sequel. Another alien type or piece of equipment. I know it's a lot and I expect you'll do your best to present the new stuff on the KS main page but if there's anything you can do to "spice up" the demo it'd help sell the game better I think.
  7. Jean-Luc

    Into the Breach

    I really liked it. Like Chris says, it's a cleverly designed game. it crams a disproportionately large amount of "stuff" into a small package. I finished it several times and unlocked most of the squads and have had my fill of it for now, probably because I kinda binge played it.
  8. Jean-Luc

    Phoenix Point - Gollop's new X-Com-like.

    A fairly long narrated demo showing off a mission and explaining some of the mechanics: Have to say this is shaping up really well.
  9. Jean-Luc

    Phoenix Point - Gollop's new X-Com-like.

    Mutations were always intended to be random until something comes up that works at which point they stabilize. Once the player adapts their tactics the mutation deck starts shuffling again. I don't know whether the system will work out but the stated intent hasn't changed so far from what I've seen.
  10. Jean-Luc

    Xenonauts-2 October Update

    So does this mean staff is limited and you can run out if too many get killed? As for the fighting humans aspect maybe the aliens could have one artificially created "cannon fodder race" which can never be knocked out of the war and is always found in the bodyguard/goon role along with the turncoat humans. That could also be supplemented with drones or robots to provide a bit of diversity.
  11. Jean-Luc

    Phoenix Point - Gollop's new X-Com-like.

    I expect most Gollop fans are of the old school variety and the push for this kind of system has been pretty strong. I'd say the thing to watch for is what kind of interface improvements they come up with to improve transparency.
  12. Jean-Luc

    Phoenix Point - Gollop's new X-Com-like.

    Geoscape & Ballistic Update: https://phoenixpoint.info/blog/2017/8/29/geoscape-ballistics-and-more Interactivity with the geoscape should feel a lot more rewarding thanks to all the different point of interest but this is the best part. That's how you do it, that's the Jagged Alliance way.
  13. Jean-Luc

    Are we allowed to stream the demos?

    I've seen quite a few lets plays of the demo and I don't remember Chris ever complaining or saying anything on the matter so I think I can give you an unofficial "go ahead". It's always appreciated if you take time to explain that these builds are little more than tech demos, like really, really early.
  14. It even has a secret "third party" trying to destabilize the world by pitting world powers against each other. There's some inspiration to be had here for sure if you happen to be working on a strategic planetary defense simulator with covert themes set during the Cold War: http://www.goodshepherd.games/games/phantom-doctrine It's by the Hard West devs, the trailer's pretty crazy.
  15. Jean-Luc

    Just seen Chris on Youtube

    Chris already made an appearance long ago talking about X1. He's done a really good job staying under 90 since then.
×