Talrea Posted March 5, 2012 Share Posted March 5, 2012 i gotta request this as its both silly and very heroic... the ability for soldier to fire 2 pistols/uzis etc simultaniusly... btw can soldiers run in this game? Quote Link to comment Share on other sites More sharing options...
pack.wolf Posted March 5, 2012 Share Posted March 5, 2012 erm ..., no. Please don't. Sprinting might be nice though. Jagged Alliance 2 had that option. And sneaking and crawling, but those two would not fit so well imo. Quote Link to comment Share on other sites More sharing options...
G-Bee Posted March 5, 2012 Share Posted March 5, 2012 Hahah, yes to dual wielding Uzi's! Quote Link to comment Share on other sites More sharing options...
Talrea Posted March 5, 2012 Author Share Posted March 5, 2012 running sprinting would incease the soldiers movement, but drastically reduce his spotting range, leaving him very vulnrable to getting caught offgaurd, but would be nice if you left your medic further back and need him to rush up to a wounded soldier etc. Quote Link to comment Share on other sites More sharing options...
The New Romance Posted March 5, 2012 Share Posted March 5, 2012 Using any weapon dual-handed decreases accuracy so far it isn't even funny. If it were to be realistically implemented, I don't know what use there'd be seeing as you wouldn't ever hit anything. Especially with dual automatic weapons. Running, on the other hand, as well as going prone would be cool. However I'm pretty sure this has been discussed somewhere already, and I'm also quite confident the answer was "oh no please no not another fifty thousand sprites for me to do" Quote Link to comment Share on other sites More sharing options...
MrPyro Posted March 5, 2012 Share Posted March 5, 2012 Maybe it's just an imagination thing, but for me any soldier that moves so far that he doesn't have enough time-units to shoot is running. I'm not a big fan of putting in different movement modes and animations when as a turn-based game the speed of movement is an abstraction anyway. Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted March 5, 2012 Share Posted March 5, 2012 agreed Quote Link to comment Share on other sites More sharing options...
Jean-Luc Posted March 6, 2012 Share Posted March 6, 2012 Dual-wielding is cool but also a bit silly. While Xenonauts isn't the most realistic game out there it does strive to be down to earth (heh...) in this regard, maintain an atmosphere of "seriousness" if you will. Quote Link to comment Share on other sites More sharing options...
KOKON Posted March 11, 2012 Share Posted March 11, 2012 Many years ago sitting with my friend we have tried to equip xcom soldiers with two laser pistols to improve their performance and to see how it would work Quote Link to comment Share on other sites More sharing options...
Ziggarius Posted March 12, 2012 Share Posted March 12, 2012 Many years ago sitting with my friend we have tried to equip xcom soldiers with two laser pistols to improve their performance and to see how it would work The only "performance" improvement in the X-Com series from dual-wielding pistols is reloading half as often. Using two laser pistols would have zero benefit over one laser pistol due to the infinite ammo. Quote Link to comment Share on other sites More sharing options...
ihammers Posted March 12, 2012 Share Posted March 12, 2012 Using two handgun it's good in buildings. But it will increase the time to reloads handguns. Quote Link to comment Share on other sites More sharing options...
mrsisk Posted March 12, 2012 Share Posted March 12, 2012 Yeah, you can do it now...well, you can equip 2 and, as stated, double your ammo load. But so far I have yet to have to reload any weapon in a ground combat. I don't even carry spare clips. But maybe that's 'cause I'm playing on easy difficulty settings so I don't have to worry about things during alpha testing. Pistol/grenade, though, is a good combo 'cause you don't lose AP equipping the grenade. Quote Link to comment Share on other sites More sharing options...
KOKON Posted March 13, 2012 Share Posted March 13, 2012 (edited) I would prefer to have conventional pistol only for suicide. But i would like to have a cowboy action as well. With no real benefits through. This should only allow to play in a different style. IMHO Edited March 13, 2012 by KOKON Quote Link to comment Share on other sites More sharing options...
Gazz Posted March 13, 2012 Share Posted March 13, 2012 I would prefer to have conventional pistol only for suicide. You could use a grenade. It's uhh... safer. For values of safe. Quote Link to comment Share on other sites More sharing options...
Warhamster Posted March 14, 2012 Share Posted March 14, 2012 I actually stumbled onto a bug in one of the earlier patches of Xcom 1. If you equip a blaster launcher in the soldier's right hand, and equip a pistol in the other, and leave enough time units for the soldier to fire the blaster launcher, he'll react shoot with the blaster launcher instead of the pistol. It was fun but usually meant that I'd lose a couple of soldiers (minimum) due to the blast radius of the launcher. I'm not sure if that bug has been fixed. That was the only real practical use of dual wield in Xcom 1 that I could think of. Quote Link to comment Share on other sites More sharing options...
Moonshine Fox Posted March 16, 2012 Share Posted March 16, 2012 I'd rather we stayed away from the cinematic stuff. No one in their right mind would use two guns simultaneously in real life. It'd wreck your accuracy as well as making any reloading completely impossible without first dropping one of the weapons. I say NO to this. Quote Link to comment Share on other sites More sharing options...
DaPeezi Posted March 16, 2012 Share Posted March 16, 2012 Dual Wielding Noobs Anyone? ^^ Man that would be dirty and awesome - I think they should scream loud while they fire their whole Magazines and throw their guns after the enemys afterwards Quote Link to comment Share on other sites More sharing options...
ShadowFox Posted September 23, 2012 Share Posted September 23, 2012 I think dual wielding pistols and uzi's would be a somewhat good idea. especially if your soldier is surrounded by alien enemies. I agree that it would be silly, BUT I believe there would be real life situations where dual wielding would come in handy, like if there are two or more targets you want to shoot that are a little separated from each other, or suppression fire. Also sorry for bringing up this topic after so long. I just found it just then as I had been thinking that it would be cool if one can dual wield some weapons in this game. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted September 23, 2012 Share Posted September 23, 2012 BUT I believe there would be real life situations where dual wielding would come in handy, like if there are two or more targets you want to shoot that are a little separated from each other Not if you want to hit them! Maybe if you were bitten by a radioactive chameleon you would be able to fire at two targets at once when using 2 weapons. But I imagine the recoil would still be a hurdle in doing so with any notable accuracy. I don't think there would be any point to it in game either. if you want to shoot at 2 targets you fire one shot on the first guy and one shot at the second. There is no point in being able to shoot at both at once. This is a TBS, not a RTS or FPS. Quote Link to comment Share on other sites More sharing options...
IceVamp Posted September 24, 2012 Share Posted September 24, 2012 Uh, yeah no. This is something that belongs, and should stay, in movies. I have tried this, and can confirm that you will not be able to hit anything. (Going from full score with one to no score with two) While Xenonauts might not be realistic, it does strive for a certain theme of seriousness like someone said. And no serious soldier would try this, as he'd know it just doesn't work like in fiction. I'm not saying it's not cool, it is. Which is why we see it a lot. Quote Link to comment Share on other sites More sharing options...
Oathbreaker Posted September 24, 2012 Share Posted September 24, 2012 I'd be okay with this being a feature, as long as reloading two dual-wielded pistols took a hell of a long time (it's a pain in the...) and there was a huge to-hit penalty outside of 5 feet, and there was massive spray spread. To put it simply and bluntly, nobody in their right mind would do this in a combat situation in which their life depended on it. So feel free to be ...dumb and just blow bullets everywhere if you so desire. I'd personally not want to be anywhere near a person running with a gun in each hand ready to fire. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted September 24, 2012 Share Posted September 24, 2012 Having personal experience with medium and large caliber semi-auto pistols I can assure you that dual wielding with any accuracy is nearly impossible. Offhanded shooting is very difficult as it is. Full auto weapons single handed is completely inaccurate and actually quite dangerous to everyone in the area including the shooter. The only time this would be useful is if you were within touching distance of the target. Quote Link to comment Share on other sites More sharing options...
Buzzles Posted September 24, 2012 Share Posted September 24, 2012 Xenonauts isn't being made by Jon Woo. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted September 24, 2012 Share Posted September 24, 2012 Xenonauts isn't being made by Jon Woo. Whew....that's good to know. Quote Link to comment Share on other sites More sharing options...
Sjaka Posted September 25, 2012 Share Posted September 25, 2012 ...I'd personally not want to be anywhere near a person running with a gun in each hand ready to fire. Yeah, that's because they ROCK, and make HEADSHOTS and cool stuff all the time. I wouldn't like to be near a person with a gun in each hand either, because then i'd be DONE for. I mean, it worked out fine in JA2 Quote Link to comment Share on other sites More sharing options...
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