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G-Bee

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Everything posted by G-Bee

  1. Actually, I'm an X-Com vet and have played all similar releases, including the Extraterrestials game and Ufo games etc. I still feel the same way as you did when you played Terror From the Deep. It's X-Com all over again and that's fine with me. Could never get in to Apocalypse, so I guess they went to far with the changes for my taste. That's not to say the weapon tiers could be more interesting when changed; I'm sure they could. The problem is that it might be changed for the worse, and then everybody would complain that it ruined the game. Like those blaster launchers were simply overpowered in the original X-Com. --- edit: just saw that the poster above me (Kabill) already made the point I'm trying to make
  2. Doesn't work for me either, I did pre-order.
  3. Changing the weapon tiers MIGHT have been an improvement, but can also go wrong. I personally haven't experienced the weapon tiers as boring. If I hadn't read this thread I wouldn't have even known that the weapon tiers only worked with damage increase
  4. I don't think so, but I just spotted another (score: 8): http://www.coffeebreakgaming.co.uk/pc-game-reviews/review-xenonauts/
  5. It's one of the biggest, if not the biggest in the Netherlands. (at least I think so)
  6. Gamer.nl has just posted their review of Xenonauts, awarding it with a 8,5! http://www.gamer.nl/review/485264/xenonauts-van-xenofobie-tot-xenofilie
  7. Nice, I guess i've just not encountered this behaviour yet Thanks for the info!
  8. Sorry for bringing up an old thread, but this is still an issue isn't it? I'm still in the beginning of the game, but haven't encountered any aliens opening a door.
  9. I just played the game for the first time, and I agree it was weird to just be thrown into the Geoscape. There is no 'setting the scene', so to speak. I'm very much enjoying the game though, glad I purchased it!
  10. Ufo Defence is the best one in my opinion. Other than that, I actually like X-Com interceptor a lot too, but I don't know how it has held up through time.
  11. Great news! Congrats Chris and I'm looking forward to taking a few days off from work to celebrate
  12. G-Bee

    Target Earth

    Sounds great! I'd be interested in hearing how it plays
  13. Just thought I'd let everybody know that Xenonauts has been mentioned in a presentation by Julion Gollop (29th of March 2013). It's mentioned at the very end, check it out here:
  14. I just tried the demo for the first time (haven't played any other builds) and I have a couple of suggestions for the sounds in the game. I'll keep adding sound suggestions as I find them. Perhaps this is something that's still very much in development, but I'll post them anyway: Base construction (facility completed): I was a bit surprised when I heard that harsh tone, only to see that my Living Quarters were completed. I think a lighter, more 'positive' sound would be more fitting to indicate progress. The harsher, more ominous sounds should be reserved for incoming threats and warnings. Footsteps: Too loud and too crunchy. Footsteps shouldn't be the forefront of the soundscape imo.
  15. I just watched a video of V9.0 and I just wanted to say how much I like the animations! Running and hopping over fences looks incredibly smooth and watching someone get shot actually reminded me a lot of Fallout 1 and 2! Just looking at the screenshots made the game seem a bit static, especially with the hand drawn style. Seeing it in action it all looks very fluid though. I really can't wait to play it! By the way, .
  16. I haven't played Xenonauts yet, but I have played SS and X-Com a lot, so I'll compare those two. X-Com is not as sophisticated as SS when it comes to bullet penetration/destruction, and I don't expect Xenonauts to be either. Actually, there isn't really any bullet penetration in X-Com, the bullet simply stops at the first point of contact (destroying the scenery if the shot was powerful enough). It is possible to shoot a guy on a floor above in X-Com. You just shoot a floor-tile next to the enemy and take another shot at the enemy itself through the hole. When you shoot the tile exactly underneath the enemy, he falls through. So you are shooting away tiles, instead of actual bullet holes in scenery. X-Com lacks a lot of the RPG elements you mention, but it does feature more in-depth research, base construction, weapons manufacturing etc. I feel SS is really lacking in those areas. All in all SS is a lot closer to X-Com than to JA2. It's obvious that the makers of SS had X-Com in mind when they were making the game (in my opinion). Silent Storm finetuned the combat, but left out most of the strategic management/research stuff. It's this combination of games (high level strategy and turn based tactical combat) that makes X-Com and Xenonauts so interesting, I think.
  17. That's the setting of the FPS X-Com remake, if I'm not mistaken. Also, I think the easter egg idea around the original X-Com launch date is a must! At least it should be included in the funding thermometer
  18. Thanks for the comments! I'll be getting my preorder soon, and hopefully I'll be able to show off some cool submaps/levels.
  19. I think somewhere in nov/dec 2011. Can't find the thread anymore, but I do recall it clearly. Then again, I could be wrong! But it really doesn't matter anymore, as I'll get my pre-order soon anyway so I can mess with the map-editor.
  20. Yeah, I actually held back my preorder because at some point Chris asked us not to preorder until the funding thermometer is active. I think it was to make sure that the real X-Com fans would not have spent all their money before the thermometer is in place (and I suppose he had enough funding at that moment to keep going for a while).
  21. Well, I was under the impression that you could participate in the funding thermometer by pre-ordering as well as donating. I now see that only donating is mentioned in the community-involvement thread, but I remember Chris talking about pre-orders as well a while ago.
  22. Since the game is still in full development, I'm wondering if there are going to be changes made in the future that might render currently created submaps/levels useless? I was actually holding out on pre-ordering so that I could make use of the funding thermometer, but the level editor seems too much fun to keep it waiting!
  23. I read through your comments and I agree with almost everything. Only thing a disagree with is the Medals part. I don't really think I would award soldiers medals myself, because it would be meaningless if I could do that whenever I want to. Also, I usually name one of the soldiers after myself, so I'd feel silly awarding myself with medals
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