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About StellarRat

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  1. Chris, Maybe there should be a Bug Reporting thread for this and move all the current reports to it as well? The title doesn't seem to match the purpose of the thread anymore.
  2. StellarRat

    New forums online!

    www.xenonauts.com still looks hijacked to me.
  3. StellarRat

    New forums online!

    Yes, it's better now.
  4. StellarRat

    New forums online!

    I'm getting this strange TWiki thing when I go to goldhawkinteractive. Also, www.xenonauts.com looks hijacked to me.
  5. Also www.xenonauts.com looks hijacked / stolen or copied.

  6. Did the Goldhawk server get hijacked?  It looks real weird right now.

  7. StellarRat

    Xenonauts-2 Kickstarter Now Live!

    And voila! Fait accompli!
  8. StellarRat

    Xenonauts-2 Kickstarter Now Live!

    Wow! This literally more than doubled in the four hours since I put in my 2 cents worth. Looks like you'll get all the money you need Chris and team! Congrats on another successful funding!
  9. StellarRat

    Xenonauts-2 Kickstarter coming 20th June!

    How about if you use custom nose art submitted by $500 level people on jets and helicopters? Or name the aircraft after them? Or both? Obviously taste and reason would be required aka no porn on the AC.
  10. StellarRat

    Xenonauts-2 April & Kickstarter Update

    I'd pay the extra $10 to do some beta playing/testing. One of the previous posters said he didn't think beta testers had much of a voice. I don't believe that is true with Goldhawk. I know that a couple of my ideas made into X1. I know that you take thoughtful suggestions seriously i.e. something that is not just ranting. :-)
  11. I've advocated for either increased shotgun damage, an SMG, or a machine pistol since the first Xenonauts. That said, the shotgun should be great inside buildings and devastating at really close range. 00 shot from a shotgun has the same hitting power as a 9mm round and a single shotgun shell holds nine of them. So, going strictly by "reality" it should be like unloading an entire pistol at the target instantly. The other two weapons are basically just fully automatic pistols with the SMG having the advantage of being easier to control and having a larger clip. The machine pistol does have the advantage of being a one handed weapon, but would nearly useless at anything beyond very short range.
  12. Not sure I'd do too much re-balancing on the shotguns yet. They should be much more effective inside spaceships and buildings. "My" shotgun would be devastating at close range and nearly useless long range if I was making a game.
  13. StellarRat

    Xenonauts-2 January 2018 Update!

    I think before anyone assumes the AI "won't even challenge a moderately skilled human" we should see how it turns out. If I remember correctly many of the things that were possible/planned to do with the AI weren't implemented in Xenonauts 1 because they ran out of time to do them. I'm going to assume that Jjis-Jan (probably spelled wrong) is going to be able to put more "brains" into it this time around. He had all the ideas and solutions in planning before, so this time it would seem he'd be able to implement more of them.
  14. StellarRat

    Xenonauts-2 January 2018 Update!

    I actually meant proximity grenades and a motion detector or some other device that allows you to detect hidden units even if it's just a camera that can look around corners or under doors. Sorry I wasn't really clear on that. A recon drone would be really cool! I also really hope we'll get some more chemical or bio weapons other than just stun gas and smoke. Fire weapons didn't make it into the last game, <hint, hint> . Of course, that assumes that the alien AI is smart not to just sit in one place and just die and also that the will aliens have similar capabilities or at least defenses against them. One could argue that the Reaper is a bio weapons I suppose.
  15. StellarRat

    Xenonauts-2 January 2018 Update!

    Yes, yes, that's all very well and fine, but will we get area denial weapons and proximity detectors?