Skitso Posted August 23, 2014 Author Share Posted August 23, 2014 Thanks kabill, couldn't have said it better myself. Quote Link to comment Share on other sites More sharing options...
Jikahn Posted August 23, 2014 Share Posted August 23, 2014 Thanks a bunch guys Quote Link to comment Share on other sites More sharing options...
BULIGO Posted August 24, 2014 Share Posted August 24, 2014 I see that you included your improved tree stumps in the collection. Thank you! Quote Link to comment Share on other sites More sharing options...
Steelpoint Posted August 25, 2014 Share Posted August 25, 2014 One of the only real complaints I have of the base game is the lack of map variety, this map pack gives the game a new lease on life. Great work. Quote Link to comment Share on other sites More sharing options...
Skitso Posted August 25, 2014 Author Share Posted August 25, 2014 Thanks! Quote Link to comment Share on other sites More sharing options...
ventuswings Posted August 25, 2014 Share Posted August 25, 2014 (edited) I stumbled upon what I assume is one of your new maps since it contains oasis, which really surprised me as I had also been playing with Kabill random map pack. I guess fine art can't easily be suppressed! I saw the screenshots, but I must say it was pleasure to come across the idyllic scenery during legit playthrough - thank you very much for your work! Edited August 27, 2014 by ventuswings removed somehow broken screenshot Quote Link to comment Share on other sites More sharing options...
Skitso Posted August 25, 2014 Author Share Posted August 25, 2014 Cool, thanks for comments! Quote Link to comment Share on other sites More sharing options...
silencer Posted August 31, 2014 Share Posted August 31, 2014 Unless, the game bugged while loading, or there is a missing wall on this map. (I assume it's from yours map pack) Quote Link to comment Share on other sites More sharing options...
Skitso Posted August 31, 2014 Author Share Posted August 31, 2014 Not my map. Quote Link to comment Share on other sites More sharing options...
Man of Doge Posted August 31, 2014 Share Posted August 31, 2014 Does this Map Pack include a map with tons of Skyscrapers? :3 Quote Link to comment Share on other sites More sharing options...
thixotrop Posted September 1, 2014 Share Posted September 1, 2014 Unless, the game bugged while loading, or there is a missing wall on this map. (I assume it's from yours map pack)[ATTACH=CONFIG]5445[/ATTACH] It seems the wall is deleted by the placed dropship, or doesn't it work that way anymore? If so the dropship should be moved a tile towards SE. Quote Link to comment Share on other sites More sharing options...
Skitso Posted September 2, 2014 Author Share Posted September 2, 2014 Yeah. It would be easy to fix. This is a vanilla map, but maybe I could fix it and put in my next Map Pack update. On the other hand, the issue is pretty minor... Quote Link to comment Share on other sites More sharing options...
Skitso Posted September 5, 2014 Author Share Posted September 5, 2014 I've been working on new scrapyard tileset/map. Here's a small sneak preview to see what's coming next. (click to see in full size) Quote Link to comment Share on other sites More sharing options...
potawan Posted September 5, 2014 Share Posted September 5, 2014 (edited) Awesome job! The look of the game with your mods is very nice, I love it. Thanks a lot. Just a question. Is this mod compatible with the X:CE 0.28? There are two files that are the same (combatguiexport.lua and combatguiexport_large.lua), I have your mod installed after X:CE, I'm losing stuffs for this? Edited September 5, 2014 by potawan Quote Link to comment Share on other sites More sharing options...
Skitso Posted September 5, 2014 Author Share Posted September 5, 2014 Yeah, it is. Those files are in fact there by mistake so you don't need to copy those. Quote Link to comment Share on other sites More sharing options...
radek Posted September 5, 2014 Share Posted September 5, 2014 Skitso, besides the fact you are doing great work and we all should write only posts that celebrates your great work-fulness and kindness, I have to ask you one single thing. Do you follow any manner when doing maps that have impact on strategy when playing on them? I mean that for example, statistically desert maps are more open than forest, then industrial then something else. Or is this just matter of luck or common sense? If so how much is it specified. It may sounds dumb but I would like to have an official answer. Cause when we reverse this logic, knowing about terrain gives us important premise of how our team should be equipped. TY. Quote Link to comment Share on other sites More sharing options...
Skitso Posted September 5, 2014 Author Share Posted September 5, 2014 (edited) Well, at first I tried to make desert and farm maps more open, industrial more dense and middle east somewhere in the middle and tried to capture vanilla maps' feel as closely as possible. With my more recent maps though, I've mostly just tried to achieve certain feel, more organic look and natural flow. But yeah, in general, desert maps still tend to be more open than industrial ones. Edited September 5, 2014 by Skitso Quote Link to comment Share on other sites More sharing options...
potawan Posted September 5, 2014 Share Posted September 5, 2014 (edited) Yeah, it is. Those files are in fact there by mistake so you don't need to copy those. So perfect. Thanks. Pretty cool atmosphere in new update, reminds me of Wasteland Edited September 5, 2014 by potawan Quote Link to comment Share on other sites More sharing options...
Skitso Posted September 5, 2014 Author Share Posted September 5, 2014 reminds me of Wasteland Well, fallout2 was inspiration there. Quote Link to comment Share on other sites More sharing options...
radek Posted September 5, 2014 Share Posted September 5, 2014 Ohh Fallout. Great game. Insta buy. Even tactics was nice. Quote Link to comment Share on other sites More sharing options...
kabill Posted September 5, 2014 Share Posted September 5, 2014 As usual, those are amazing. (I will make some new maps for you one day! Once I'm done dealing with PhD-of-doom.) Quote Link to comment Share on other sites More sharing options...
Skitso Posted September 5, 2014 Author Share Posted September 5, 2014 Thanks. All your maps have been of high quality and would gladly include your future ones in the pack. Quote Link to comment Share on other sites More sharing options...
Skitso Posted September 7, 2014 Author Share Posted September 7, 2014 Small update to 1.21. This update adds only one new map (desert scrap yard) but it's one of my favorites, so please try it out. Also there are lots of new props and submaps added to make mapping more diverse and easy in the future. (so kabill can send me tons of new great maps to be added here later ) Quote Link to comment Share on other sites More sharing options...
blackwolf Posted September 7, 2014 Share Posted September 7, 2014 Hi skitso thanks for the new realse,but i havent founded the new scrapyard desert map (just my luck XDD)..would be to much to ask if you could add a picture in the OP so i (and anyone who want to try the mod for first time) could see it please ? Beside that really good work with the mod, i cant even imagine playing xenonauts without this included . Quote Link to comment Share on other sites More sharing options...
Skitso Posted September 7, 2014 Author Share Posted September 7, 2014 There's three pictures of it in my post #188 just above. Quote Link to comment Share on other sites More sharing options...
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