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BULIGO

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Everything posted by BULIGO

  1. Faulty USSR RPG-7 leftovers from the Afgan war Remember the supposed 'special' hand grenades some extremist groups received from their 'benefactors' back then, rigged to explode instantly instead of the x-second delay fuse? Can't expect much from an old RPG launcher married to the futuristic fusion rocket. (Just trying to cheer OP up since there still is no explanation for the critical miss).
  2. Thanks, kabill. Indeed, must be a streak of bad luck. I am using a different tactic now: since UFO's attack in waves roughly every 4-5 days, just when the first UFO from that wave spawns, I save the game, and let them wreak havoc until the whole wave despawns (about 7-8 of them, 2 smalls and the rest carriers and maybe one battleship, can't tell). If the enemy base appears, good, if not, I reload before the wave and retry. So far, no luck,no base. Got two terror missions though. Might take a while to get the base I fear. Having fun though. Trying to nab a couple battleships for the singularity units, want to try the Fury P.S. I need the base run to be able to research the hyperwave decoder and upgrade my facilities. P.P.S: just 'discovered' the power of MAG carbines (shotguns)for clearing UFOs. Every rifleman has a MAG rifle and a carbine in the backpack, except for my two support guys with magstorms and predator armors. Those two raked 100+ kills each so far Can't wait to raid an alien base.
  3. I am farming ground missions for fun and profit. The date is may 1980. My current to-do mission is to interrogate the alien leader, which I am postponing in order to stop the hidden game 'ticker'. Of course, it doesn't work, since the invaders are throwing carriers and battleships at me now. Thats fine, even more fun and kinky stuff for my team. The problem is, the aliens are not cooperating: none of them wants to build a base on our good old Earth. I admit, I have air superiority with 3 bases and 13 marauders. Surely, my guys shot down an unknown number of base-building UFO's in the past. I don't have the hyperdrive decoder yet, so have no idea what is the mission for any given UFO that spawns around. So, I decided to just do nothing and advance the calender for roughly 2 months, no interceptions. The result is, lots of funding loss (no regions lost yet, and the balance is still in the black), had 2 base attacks, both on my main base with my crack team,so no problem. But, alas, no alien bases. I am not playing the ironman game, so saving/loading back and forth is possible but it didnt help so far. Ideas? P.S. I dont really like the idea of multiple teams, I am using one single team composed of 8 elite veterans and up to 2 rookies/trainees + my Hyperion tank.. My 2.nd question is: how many MAG batteries per base are needed to shoot down any approaching base attacker? In UFO X-com, the old one, it was enough to have I think 2 fusion ball defences per base to be 99,9% safe from base invasion. Thanks for reading
  4. I see that you included your improved tree stumps in the collection. Thank you!
  5. Skitso, if you could make possible for my guys to land on top of the containers, I will ask Bill de Blasio to erect you a monument in Union Square
  6. Yeah, burning down those barns was fun (still is, playing the original every now and then, but Xenonauts is spoiling me, so moddable..)
  7. I mean, this way I Do play those night missions, with pissed boundaries and whatnot. While before, I would 100% avoid night missions, missing some game content. In the original X-com the flares were limited, re-usable and they were more useful than the ones we use now. At career start, many rookies are unable to even throw the flares beyond the reduced FOW. I did play some night missions and they were rather unfun. It would be nice if the aliens suffered from darkness too, like in Jagged Alliance. There the 'Night-Ops' specialists were really ninjas that owned the night. in Xenonauts, we, earthlings have cut some very rough deals.
  8. What about airstriking the downed UFO? In all urban 'industrial' areas they 'crash' right in the middle of all those buildings. Now we airstrike it.With smart bombs. No collateral damage.Yeah, sure 50 years ago.
  9. On terror missions the best way to protect the civvies is to shoot them dead. So the reapers can't zombify them. If my mission is to save you, and your mission is to eat my brainzz, we will never be good friends.
  10. I was tired of avoiding night missions, so decided to boost the light radius of the electro-flares from 5 tiles to 10. Much better! Now the night missions are not that BOO-BOO's like before Cheating? And avoiding night missions isn't? I am having more fun this way.
  11. Meh, sometimes I can see some Aliens on upper UFO levels when flying around the UFO. The thing is supposed to be windowless, but who knows?
  12. Sure, no problem. The game seems to have problems with displaying the various UFO layers. Sometimes I have a soldier inside the UFO, maybe one tile inside and still can't see the interior of the UFO (ground floor).
  13. *spoiler alert* ' ' ' ' ' ' ' ' I loaded your 'battle' save and wow, I had a lot of fun there. Worked perfectly, no graphical issues. In my game I am in FEB 1980 and no battleships yet (strike cruisers are the biggest for now). At start, I was unimpressed: the UFO ground floor is okay, then the first floor is...small, the second is..tiny. I was 'WTheck, is that all? boy this is so lame, the original X-COM game had massive battleships, multi storeys, intersecting corridors, you needed a hefty squad to clear it'. then finally I went to the top floor, it is .. like it should be, and found many aliens in it, all ready to pulverize my squad. I did win with 3 wounded and it was marvellous. Thanks for the save, I'm looking forward to attack battleships
  14. Anything goes. I've seen once an Alien shoot another Alien in the back and icing him instantly. Saved my guy, who killed the alien traitor afterwards
  15. They do. Especially the guys on middle east maps. They are awesome with their Ak-47's The leathernecks too, with their shotguns. You can't expect them to fight your battles, they just try to protect their homes by plinking a shot or three here and there.
  16. No idea what happened. I even didn't need to click on the roaming UFO's, each of them had attached the info text, like 'ufo45 mission: scouting, UFO 46 mission: base attack etc. Also it's size, I think. And the 'event' textboxes (drive-in movie strafed:xz dead) etc stuck for quite a long time, making a bit of a mess in the Geoscape.
  17. I was lucky: in my case the leader was a Caesan, the skinny guys in pyamas. Everyone but one had white heads, the leader had black head (wearing a gas mask). I used the cattle rod I think the leader never leaves the UFO, so blast 'em all freely on the outside.
  18. In the X-COM game of old, you could assault the alien base, kill everyone inside but the Leader, and beat it home with your pockets brimming with alien weapons/ammo which would sell very well. Also, every Alien base was periodically 'getting supplies' by an alien UFO, the 'supply ship', a rather large ship which would net you lots of alien alloys and Ellerium-115 the Alenium of old, when assaulted.That game was riddled with money-pumps and exploits. You did right, because the alien base is bringing down relationships with that funding region every hour you let it sit unmolested.
  19. In my last game, about in mid-december upon loading the game the Geoscape was suddenly...different! In the lower-right corner of the screen there was a small screen with all the funding regions listed together, not one by one like in the normal game upper right corner. And lo and behold, I had informations on EVERY UFO, like what are they doing and what is their misison. Sadly I don't have the save, I thought it was 'normal' and soon the game crashed. The super-duper Geoscape was gone. What was that? How does it look when you research/build that gadget that reveals what are UFOs after?
  20. No wonder I couldn't replicate the event. Anyway, that guy ended up being a mean mofo, killing bad guys left'n right with his machinegun of doom. Some incredible reaction bursts that saved the day too.
  21. When the 24-strong Andron punitive squad hits, you can always make them say: Chris England sent us to squash your pitiful base because you are playing a pirated game
  22. Ladies and gentlemen, we have a winneeeeerrr!! Game version 1.07, only patch is the soldiers mugshots one.Medium difficulty.
  23. Yes that was fun(well, still is, I still play UFO every now and then)! I managed to get a nice Floater base near North Pole. I used it to harvest sellable plasma/heavy plasma rifles and stuff. Kill everyone but the commander and hightail it home.harvested supply ships too. A great way to train my rookies with one or two elite soldiers with mind control (and floaters were pantsy opponents). Also, I was plagued by the Battleship bug: every couple of days there would be one (floater again) battleship attacking my base. Over and over. And over. Eventually the gimmick went old and I've built enough fusion ball defences to bring down 99.9% attacking battleships. Cheap tricks but fun
  24. Silencer, I do remember Starforce. Yikes! thanks for reminding me on that and ruining my afternoon! (joking) More: in Settlers 3 (pirated) your smiths produced pigs instead of swords More: in Euro Truck Simulator 2 (pirated) your mighty truck suddenly turned up in girlish pink colour! Machism ZOMGWTF-ed! More: in Euro Truck Simulator 2 (pirated) your trailer would suddenly dissapear, ruining your current 'haul' etc.
  25. I think one of the ways to at least soothe piracy somewhat is to give the legit buyer better support, extra goodies, patches, upgrades etc, something that a piratized copy of the game doesn't offer. Hot water already discovered, you say? Aww.
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