Game_tester Posted November 5, 2014 Share Posted November 5, 2014 maps have any size limits ? so can I make town where will be about 200-300 civilians and VERY big map ... or Unity have limit on this ? ____ Quote Link to comment Share on other sites More sharing options...
dpelectric Posted November 6, 2014 Share Posted November 6, 2014 so can I make town where will be about 200-300 civilians and VERY big map ... or Unity have limit on this ? I don't think I'd advocate doing that. A map with 200-300 civilians that had reapers would be almost impossible to win. Not to mention the fact that you could barely move or shoot without being blocked. And if you've played the large maps before- particularly big terror maps- they are already almost tedious to carefully sweep. Quote Link to comment Share on other sites More sharing options...
Ichthyic Posted November 6, 2014 Share Posted November 6, 2014 I really enjoyed this add on mod. It REALLY made the mid-game grind a lot more enjoyable. thanks muchly! FWIW, I liked all the trees. If they ever got in the way, they were easy enough to shoot down. I had no major access issues, no major pathfinding issues, no major cover issues. all went just fine. Only minor issue was in arctic maps, one of the pillar textures is kinda messed up, and it makes it hard to land on. looks like a 50% deal. half the pillar tops were fine, half had the fubar texture. wasn't really much of an issue. Quote Link to comment Share on other sites More sharing options...
Skitso Posted November 6, 2014 Author Share Posted November 6, 2014 Funny, the only issue you can find is a vanilla one! (this map pack doesn't include a single arctic map) Thanks for the compliments though! Quote Link to comment Share on other sites More sharing options...
podbelski Posted November 6, 2014 Share Posted November 6, 2014 Regarding levels above ground: I've modded my enemy AI so that they take advantage of higher levels much more often and it really benefits the game. I suggest you to make similar changes in aiprops. I've put floorpreference value to -10 (negative values attract to upper floors) to all races and it seems to work great! ouch, the XNT aiprops says "FloorPreference: A positive value will attract to upper floors, a lower to the ground. Tip: Set the higher level units to prefer upper floors and lower to low scores, then the AI will deal with who needs to be where" now I wonder is it a typo or the AI was changed in XNT? Quote Link to comment Share on other sites More sharing options...
Skitso Posted November 6, 2014 Author Share Posted November 6, 2014 You'll probably get an answer for that in XNT thread instead? Quote Link to comment Share on other sites More sharing options...
podbelski Posted November 6, 2014 Share Posted November 6, 2014 ok let's see)) Quote Link to comment Share on other sites More sharing options...
radek Posted November 6, 2014 Share Posted November 6, 2014 BTW is it possible to spawn a bigger UFO on a smaller map (dedicated for lets say ufo one level lower) to get more intense battles? If not do you consider this idea as interesting? Making smaller map with bigger ufo spawns? Or rectangular maps for ufos - now its always a square (except for super large ufos). Quote Link to comment Share on other sites More sharing options...
podbelski Posted November 6, 2014 Share Posted November 6, 2014 I think rectangular map makes sense if it's narrow - squad proceed forward facing positional resistance. I had a terror cite recently with similar configuration - it was like 3 blocks wide and maybe 5-6 long Quote Link to comment Share on other sites More sharing options...
Skitso Posted November 6, 2014 Author Share Posted November 6, 2014 (edited) BTW is it possible to spawn a bigger UFO on a smaller map It's possible, yeah. Am I interested in doing such levels? No, not really as I've tried to maintain vanilla specs within this map pack. Nothing is preventing you from doing levels like that though. I'd gladly try those out. Edited November 6, 2014 by Skitso Quote Link to comment Share on other sites More sharing options...
Ichthyic Posted November 6, 2014 Share Posted November 6, 2014 Funny, the only issue you can find is a vanilla one! (this map pack doesn't include a single arctic map)Thanks for the compliments though! ah, well, that figures. Quote Link to comment Share on other sites More sharing options...
Game_tester Posted November 6, 2014 Share Posted November 6, 2014 so .. editor have any size limit for maps on not ? Quote Link to comment Share on other sites More sharing options...
Skitso Posted November 7, 2014 Author Share Posted November 7, 2014 Well, why don't you find out yourself? The editor is right there in your installation folder. Quote Link to comment Share on other sites More sharing options...
FalkusKiber Posted November 8, 2014 Share Posted November 8, 2014 Hello All, I just tried this mod and ran into a snag and am hoping that someone else has had this problem and knows how to fix it. It seems that after installing, the game CTDs a few seconds after I start it from the launcher. The only other mods I am using are the community edition and armored assault, and the game has been running well with those for several weeks now. I don't think that these mods interact in a way that would cause this, nor do I see why adding maps would cause crashes (or if they did I would expect it to happen when they load not during startup). Hopefully I will have time to try it with a fresh install later today, I would love to get this up and running. Any insights that can be provided will be much appreciated! Quote Link to comment Share on other sites More sharing options...
kabill Posted November 9, 2014 Share Posted November 9, 2014 It would be useful to know how you installed it as it's almost certainly related to how you've done this. Quote Link to comment Share on other sites More sharing options...
Skitso Posted December 2, 2014 Author Share Posted December 2, 2014 (edited) Updated to V1.5. This is supposed to be the final version and means there won't be any further content updates other than possible bug fixes. Changes and download link in OP. Please download and test it out (especially all the new light scout maps I've added in this version) and tell me what you think. It would be great to have some more extensive testing on these before they are added in the game more "officially". Edited December 2, 2014 by Skitso Quote Link to comment Share on other sites More sharing options...
drages Posted December 2, 2014 Share Posted December 2, 2014 U need to have 1.5 or just 0.9 is enough? Quote Link to comment Share on other sites More sharing options...
Khall Posted December 2, 2014 Share Posted December 2, 2014 Great work! These all look good in the level viewer at least, I'll give them a proper playthrough when I've got the time and let you know how I get on. I did notice however that "middleeast_small_middleyard_skitso" and "middleeast_small_middleyard_skitso_lightscout" are basically the same map, just different sizes, which I know isn't what you want in the lightscout overhaul. I also can't find a certain small villa map, which is definately not like the "middleyard" maps... Quote Link to comment Share on other sites More sharing options...
Skitso Posted December 2, 2014 Author Share Posted December 2, 2014 Hmm, there might be a bug then. I'll check the situation tomorrow. Thanks for checking them out. Quote Link to comment Share on other sites More sharing options...
podbelski Posted December 2, 2014 Share Posted December 2, 2014 they are so nice-looking! I was making game maps in the past and one of the main rules I set for myself was "the map should create a desire to live in it". Your maps are of this kind Quote Link to comment Share on other sites More sharing options...
podbelski Posted December 2, 2014 Share Posted December 2, 2014 is it safe to just overwrite the files over the previous pack version? should I reinstall "Improved tile art pack" after that? Quote Link to comment Share on other sites More sharing options...
Skitso Posted December 2, 2014 Author Share Posted December 2, 2014 All installation and compatibility info is in the OP: Just overwrite everything. No need to reinstall anything. Thanks for your kind words! Quote Link to comment Share on other sites More sharing options...
Skitso Posted December 3, 2014 Author Share Posted December 3, 2014 A small fix released (V1.51) Quote Link to comment Share on other sites More sharing options...
Skitso Posted December 9, 2014 Author Share Posted December 9, 2014 A new version released (1.52). Few more minor bug fixes, some additional polish and most importantly, greatly improved middle eastern submap variation. This version will be also merged in the next X:CE version. Quote Link to comment Share on other sites More sharing options...
Zolden Posted December 16, 2014 Share Posted December 16, 2014 Thanks for the maps, dude. Their presence in the game makes it much funnier. Quote Link to comment Share on other sites More sharing options...
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