Skitso Posted March 19, 2015 Author Posted March 19, 2015 (edited) Okay, the map pack has been updated to a version 1.62. I've toned down the number and retought the placement of all the container stairs and overpasses but also made other additions, improvements and overall polish. Please try it out and give feedback. (especially containers and everything related to it) EDIT: Whoops, forgot to include fixed desert maps in the archive. I'm at work atm, but I'll fix the file this evening or tomorrow morning. Edited March 19, 2015 by Skitso
Skitso Posted March 20, 2015 Author Posted March 20, 2015 Whoops, forgot to include fixed desert maps in the archive. I'm at work atm, but I'll fix the file this evening or tomorrow morning. Fixed, download away!
chiphead Posted April 8, 2015 Posted April 8, 2015 Hi skitso, quick question. Following your install instructions, we should just extract the mod files into the assets right? Should we still activate from the mod launcher? Because it's showing up in the mod launcher and it's inactive.
Skitso Posted April 8, 2015 Author Posted April 8, 2015 The mod that is in the mod list is part of the Community Edition and is a bit older version. So if you've downloaded this latest version and unpacked it in the assets, you should leave the mod unchecked.
draykorinee Posted June 5, 2015 Posted June 5, 2015 So I just had to uninstall this fantastic map pack I started yet another map where the tanks were useless, this one literally couldn't get out of the ship because of a car parked right in front of the drop ship. Otherwise excellent work, these maps were really fun, but I love my tank too much.
drages Posted June 5, 2015 Posted June 5, 2015 So I just had to uninstall this fantastic map pack I started yet another map where the tanks were useless, this one literally couldn't get out of the ship because of a car parked right in front of the drop ship. Otherwise excellent work, these maps were really fun, but I love my tank too much. destroy car?
Man of Doge Posted June 6, 2015 Posted June 6, 2015 destroy car? Won't clear the way because cars don't go flat when shot up enough (they only explode)
drages Posted June 6, 2015 Posted June 6, 2015 But there is a flat car sprite as I remember.. maybe u can continue to fire it. .
Skitso Posted June 7, 2015 Author Posted June 7, 2015 Yeah, cars can be destroyed so you can drive the tank through it.
draykorinee Posted June 7, 2015 Posted June 7, 2015 Yeah, cars can be destroyed so you can drive the tank through it. Really? Okay, I shall give this a go, just means I have to take rocket launcher or will my plasma cannon do the trick
Skitso Posted June 7, 2015 Author Posted June 7, 2015 Any damage dealt is fine. It just takes longer with pistol.
utopiarocker Posted June 21, 2015 Posted June 21, 2015 Should I also install your improved tile art pack after installing this map pack, or does the map pack includes all the enhancements in the tile art pack ? Thanks
Mustang Shooting Stars Posted June 22, 2015 Posted June 22, 2015 it doesn't include it so you should install the art too (it's really nice). I think Skitso wanted to give people the flexibility to use the the maps if they didn't want some of the art improvements etc.
Runtheball Posted June 26, 2015 Posted June 26, 2015 (edited) I've installed Stinky maps with ease. They're .zip files. I can't seem to get this mods .rar to install. I'm on Windows 8.1. When I click on the downloaded .rar it unzips into the xenonauts directory, so now I see Skitsos Ultimate.... folder right in there with /assets and /extras and GCLevelEditor, etc. Now when I start the game, the 'load mod' pulldown still shows the Stinky map packs, but not Skitso's. If I click 'install new mod', I see the unzipped Skitso's folder, along with the zipped versions of Stinky Maps. If I click the unzipped Skitso folder I simply drill down into its component folders. No way to install it here. I even moved the downloaded .rar file into the Xenonauts directory, but again when I click 'install new mod' I don't see the .rar... I only see the unzipped version of it. What am I doing wrong? Edited June 26, 2015 by Runtheball adding info
Ajaxial Posted June 26, 2015 Posted June 26, 2015 To install the mod plainly. Simply extract the maps and tiles folders directly from the rar into the assets folder and overwrite when asked. Another way is to make a subfolder in the mods folder. Name it something like Skitso's mappack and dump the maps and tiles folders inside that and activate it via the mod launcher. To be honest I find the mod installer via the xenonauts launcher to be unreliable and kinda...crappy... It's better and more reliable to install your mods manually by yourself.
Ajaxial Posted June 26, 2015 Posted June 26, 2015 I sent you a PM with the latest Tiles and Map set pack with a custom modinfo.xml that will work with it so that you can just throw it straight into your mod folder and activate it.
Runtheball Posted June 27, 2015 Posted June 27, 2015 Thanks for the help! Your 'another way' option worked, once I stopped using the Win8.1 default "Opener" program and tried 7-zip instead. Love these new maps! But I wonder why I'm not seeing floors inside some buildings...just blackness.
Ajaxial Posted June 27, 2015 Posted June 27, 2015 (edited) No problem. That is very strange. This is a fully packed version. Fresh pack from download of skitso himself. I just built a modinfo for it so I don't know why the issue occurs. Perhaps someone else has some insight into that issue for you. Sadly I've no idea. Do you run more than one map pack? -edit- reread your post. My bad. My question remains. Do you run more than one map pack or something? Otherwise all I could think of is that it didn't extract the entire contents or part of its contents are corrupt from download. Does ypur logfile output any errors at all during ground combat? Edited June 27, 2015 by Ajaxial additions and typo fixing - stupid phone keyboard and my fat fingers don't mix well
kabill Posted June 29, 2015 Posted June 29, 2015 Love these new maps! But I wonder why I'm not seeing floors inside some buildings...just blackness. These are probably Stinky's maps you said you installed as well. These were made a long time ago before some updates to the mapping files and so are now incompatible.
Skitso Posted June 30, 2015 Author Posted June 30, 2015 Kabill is probably right. My maps shouldn't have any black tiles.
Runtheball Posted July 11, 2015 Posted July 11, 2015 Kabill is probably right. My maps shouldn't have any black tiles. I don't presume to understand how these mods work, but I used Stinky's maps for many missions and they had no black tiles, and they're not even loaded in this new game I've started. The only mod I have active is Skitso's. So do I need to actually delete Stinky's maps? Could they be conflicting even though they're not loaded in this game? Also I've noted not only black tiles, but some obstacles that affect movement but do not appear visually. I assume its the same issue as the black tiles.
kabill Posted July 11, 2015 Posted July 11, 2015 I don't presume to understand how these mods work, but I used Stinky's maps for many missions and they had no black tiles, and they're not even loaded in this new game I've started. The only mod I have active is Skitso's. So do I need to actually delete Stinky's maps? Could they be conflicting even though they're not loaded in this game?Also I've noted not only black tiles, but some obstacles that affect movement but do not appear visually. I assume its the same issue as the black tiles. A guess, but this seems like you have overwritten some of your vanilla game files with something from a mod which has affected mapping elements. If this is the case, you might need to delete your assets/tiles folder and reverify your game files (if you're a Steam user) or otherwise reinstall.
Runtheball Posted July 11, 2015 Posted July 11, 2015 A guess, but this seems like you have overwritten some of your vanilla game files with something from a mod which has affected mapping elements. I'm sure that's it! I recall now, that I had trouble installing Skitso's maps...didn't understand the instructions, and attempted to unzip it directly into the assets/tiles folders. That failed, and I ended up installing it (again) in its own sub-directory. So I'll try to do another install, then copy/replace the assets/tiles folders over to old install (don't want to lose my saved game). Thanks!
fisheye Posted July 30, 2015 Posted July 30, 2015 When I use latest X:CE edition do I need to install Skitso's maps? I mean, the latest version of this map pack is included in X:CE or are there some updates that won't be in X:CE?
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