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thixotrop last won the day on July 11 2023
thixotrop had the most liked content!
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Had a small UFO downed and Skyhawk on its way to ground combat. My fighters downed a second UFO, a new type for me - Destroyer, while Skyhawk was shortly before landing. After successful ground combat at small UFO site and while Skyhawk is on its way back, I got the research info about the Destroyer, before I had visited it. I mean you could get some information about the UFO from the fight, but not about interior design, machinery and the two levels. At least in my opinion you should get this info only after a ground combat. The soldiers don't have to be inside during combat though.
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Ground combat with lots of Wraiths. My soldiers had their vision on the terrain and also into the building below. But not the soldier in the image, as during the enemy turn the door opend and a plasma bolt came from the tile in the room. It travelled through the wall with the ladder and destroyed the two crates in front of the soldier. The window was broken before. I don't know if a shot possible if any tile edge or corner can see any of the target edge or corner, but as far as I know the shot is always coming from the tile center. So why did it not destroy the wall?
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Hmm, so I had all the Warden armor all the time and they were not "in my books"? But I couldn't equip them. And even when I tried to put that warden-less soldier in the dropship it didn't magically get an armor. And also not when I re-selected the soldiers current role. I will take a close view on that in the future.
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[1.30] Ground combat - Keyboard not working properly
thixotrop replied to thixotrop's topic in Xenonauts-2 Bug Reports
It happend to me quite often for a while, but recently I haven't seen this anymore. I write it off as an odd occurance...maybe because the game proceeded over a couple of patches and one fixed it in any way. If it comes back I post here again. Thanks for your answer Chris. -
With Xenonauts 1 the Mod scene was very agile and many people created lots of differents mods. And the community that was there to assist/advise/critsize/demand/propose and sometimes cry about game devlopment steps before and after release, was helping the modders as well. I expect something similar will happen with X2.
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Lost soldiers with Warden armor in ground combat missions. Thought that all items of soldiers were retrieved from the mission, but surprisingly I ran out of Warden armour. I had two more than the number of soldiers so I didn't see it immediately. When tried to equip a new soldier, I had no Warden armour anymore. Ist it a bug that armour is not retrieved? So I started to produced new ones, 9 in total for all soldiers without. When it said that Warden armour ist produced in Geoscape view, I checked Engineering which produced 1 of 9, with 8 still open. However now all my 9 spare soldiers in Armory screen have Warden armour again. Did the game brought all lost armours back because I produced one new? Or is it a bug that produces all required in one go here? Its reproducable with these two saves: Load user_day_69_manual_save_before_warden_is_back-4.json, check spare soldiers in Armoury only having the tactical suit. No other armour exists. Then wait in Geoscape view until it says Warden armour produced. Check soldiers again, all 9 have it. Check engineering, 8 still to go. In this save they all have it again: user_day_71_manual_save_warden_armor_back-3.json