Skitso Posted July 8, 2014 Author Share Posted July 8, 2014 Updated to v1.0 No new maps this time, but few minor bug fixes (thanks community) and polished the improved tree trunk graphics. Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 8, 2014 Author Share Posted July 8, 2014 Hello Skitso,is this a generic issue, or does it have to do only with the specific maps? http://www.goldhawkinteractive.com/forums/showthread.php/11297-1-07HF-Farm-watering-hose-offers-no-cover Don't know if that map is yours, but if it is not, just ignore my message.. Keep the good work! That is not a bug. Your unit is adjacent to cover so it's disregarded when shooting. It looks a bit silly as the game doesn't have leaning animations, but it's working as it should. Not my map BTW, it's vanilla with just a bit touching up with my forest tiles. Quote Link to comment Share on other sites More sharing options...
kahvipannu Posted July 8, 2014 Share Posted July 8, 2014 Thanks for the update Skitso. This was before it, so I don't know if this is fixed, or if it is part of your pack or vanilla maps, but this little corner doesn't seem to exist. You can shoot thru it, and walk thru the door. https://farm3.staticflickr.com/2895/14417942198_c0f0e5f730_h.jpg Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 8, 2014 Author Share Posted July 8, 2014 Thst's a vanilla terror map, and for the millionth time, this map pack does not contain a sigle one of them. It's all crash sites. Quote Link to comment Share on other sites More sharing options...
kahvipannu Posted July 8, 2014 Share Posted July 8, 2014 Oh I wasn't aware of that, good to know. Will post at bug reports then. Quote Link to comment Share on other sites More sharing options...
silencer Posted July 8, 2014 Share Posted July 8, 2014 You need to put neon sign Las Vegas style. "THERE BE NO TERROR MAPS HERE!" Quote Link to comment Share on other sites More sharing options...
Irishguy117 Posted July 9, 2014 Share Posted July 9, 2014 You need to put neon sign Las Vegas style. "THERE BE NO TERROR MAPS HERE!" Reading signs is something that happens to other people. Quote Link to comment Share on other sites More sharing options...
silencer Posted July 9, 2014 Share Posted July 9, 2014 Skitso. I belive this is your map. I have a question could you remove the props from either side of the UFO? I can't access to blowy stuff while using FitH. Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 9, 2014 Author Share Posted July 9, 2014 Nah, I don't think I have time or enthusiasm to fix all the maps to be FitH compatible. Pretty minor issue and... you know, if ufo has crash landed like that, tough luck. Quote Link to comment Share on other sites More sharing options...
kabill Posted July 9, 2014 Share Posted July 9, 2014 Skitso. I belive this is your map. I have a question could you remove the props from either side of the UFO? I can't access to blowy stuff while using FitH. You could easily enough destroy the props in the way. They shouldn't be that durable. In principle, I'd put invisible ground tiles around the UFO to overwrite things like that. However, with the Corvette and Scout (where this is most likely to come up) the hull sections are right up against the side of the submap so I can't. (One day, though, we'll have modular UFOs, and it won't matter any more.) Quote Link to comment Share on other sites More sharing options...
silencer Posted July 9, 2014 Share Posted July 9, 2014 Nah, I don't think I have time or enthusiasm to fix all the maps to be FitH compatible. Pretty minor issue and... you know, if ufo has crash landed like that, tough luck. For the champ like you it would be less than 5 minutes. You make me sad Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 9, 2014 Author Share Posted July 9, 2014 (edited) Less than 5 minutes? Yeah, no. Champs just make things look easy. It actually takes surprising amount of time to check every map, every spawn point for all the ufo types and make sure each prop around them are placed in a way it matches with FitH ufo breach entrances. No thanks. Edited July 9, 2014 by Skitso Quote Link to comment Share on other sites More sharing options...
silencer Posted July 9, 2014 Share Posted July 9, 2014 Your map pack doesn't touch arctic region ? Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 9, 2014 Author Share Posted July 9, 2014 Nope. I very rarely have arctic missions and thus didn't feel the need. Also, the tileset didn't inspire me that much to be honest. Quote Link to comment Share on other sites More sharing options...
RobosergTV Posted July 12, 2014 Share Posted July 12, 2014 (edited) Awesome work! You are the best Will you add even more maps to the map pool in the future? Also, with this map pack, do I still have all the vanilla maps to play on? Edited July 12, 2014 by RobosergTV Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 12, 2014 Author Share Posted July 12, 2014 Thanks. Yes, you have vanilla maps too, farm ones are from somewhat to heavily modified to have forests and new/additional buildings. Quote Link to comment Share on other sites More sharing options...
RobosergTV Posted July 14, 2014 Share Posted July 14, 2014 I had a weird bug yesterday (or maybe not bug at all) as I played with your maps. I started new game, and the first 3 missions had the same map with different submaps. I had vanilla game with only your maps. After reinstalling it seems everything is fine, hopefully. Any idea what it was? Because now I am always afraid this bug will come back. Quote Link to comment Share on other sites More sharing options...
Langy Posted July 14, 2014 Share Posted July 14, 2014 Sounds like it was just random chance, Roboserg. That's definitely still a possibility, even with new maps added to the list. Quote Link to comment Share on other sites More sharing options...
rubbish_dog Posted July 14, 2014 Share Posted July 14, 2014 Great work! But one minor problem: The highway map restrict the movement of hunter scout car and shield because there's no way for them to gain assess to most part of the map. Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 14, 2014 Author Share Posted July 14, 2014 (edited) Yeah, they are randomly generated so from time to time there can be situations where the RNG gods are against shield bearers and vehicles. So that's a bit unfortunate but not much I can do about it, other than make them not random. (which I wouldn't like to do) What's peoples opinion on this? Should I reduce/remove randomness so vehicles mobility is guaranteed around highway and forest maps? Edited July 14, 2014 by Skitso Quote Link to comment Share on other sites More sharing options...
Pinetree Posted July 14, 2014 Share Posted July 14, 2014 I vote for no, as it'll make for more tactical choices if the scout is suddenly made immobile. Quote Link to comment Share on other sites More sharing options...
llunak Posted July 14, 2014 Share Posted July 14, 2014 Terrain is destructible, isn't it? Why make the maps worse just because some people can't find their way on it? Quote Link to comment Share on other sites More sharing options...
kabill Posted July 14, 2014 Share Posted July 14, 2014 Personally, I prefer there to be at least a single way of having vehicles access at least most parts of the map, because vehicles already come with plenty of other reasons not to use them. However, so long as it's possible to create a path by destroying props (and that you're not having to do this every turn) I guess it's not too bad. Actually, I wouldn't mind it at all if it was easy to tell if it would be a problem (for example, if these issues were linked only to explicit forest/map terrain types) since you'd know in advance and could choose not to take a vehicle. But getting randomly screwed out of using potentially 1/4 of your fighting force doesn't seem great to me (destroying props notwithstanding). (Also, what have shields got to do with this?) Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 14, 2014 Author Share Posted July 14, 2014 Shield bearers can't jump over fences (not a big dead) Quote Link to comment Share on other sites More sharing options...
kabill Posted July 14, 2014 Share Posted July 14, 2014 Can they not? I never knew that (shows you how much I don't use shields!). Quote Link to comment Share on other sites More sharing options...
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