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silencer

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silencer last won the day on January 6 2023

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  1. Thanks. I've added myself. Is there are a list of backers with their own soldiers, or is this private information and I can only hope for some one to announce it?
  2. Can be the same AI behaviour as in X-COM/XCOM - If Aliens spot one of your units, they see everyone.
  3. Maybe I've missed the message, or maybe there wasn't any, but when will there be access to backer soldiers that we've designed during kickstarter? Are they coming just before the end of EA? Or are they available now and I just don't know about it?
  4. This thing shouldn't be possible right?
  5. Auto healing medikit can be engineered multiple times despite once is enough.
  6. On the opposing side. Bleeding unconscious soldiers don't bleed, but the popup still shows and cannot be treated by medikit
  7. Nope it works fine. Medical center says it's 33%(?)
  8. I had instance of hanging on 93%, had to close the game. Sometimes it happened few times in a row.
  9. Probably at night only, when you select a unit without grenades like for example MARS, and using Tab select a soldier that does, the grenades he is carrying (including flare) don't show on the UI. You need to tab from soldier that also have those items.
  10. Just go into the transfer screen from this save, auto_strategy_funding_report-91.json
  11. For whatever reason, if I enter the room in the image and I switch to a soldier that is on other level there is a CTD It only happens when MARS enters the room crushing the door. Otherwise it's perfectly fine. auto_groundcombat_turn_8_start-315.json
  12. Figured out, it is aircraft alenium explosives engineering project that causes CTD
  13. Ok, it's not related to alien base, but something is still happening as I'm getting fairly regular CTD around day 166. Try reproducing with hiring engineers to the max and proceed with whatever is queued.
  14. I'm getting occasional CTD. Happened 2 times in a row when probably when alien base spawned (day 166) auto_strategy_funding_report-21.json
  15. When changing loadout through barracks I've noticed that my units that had equipped stun batons throw them into trash bins. I think the reproduction would be like this. 1. Have a loadout that has baton in one hand 2. Go to barracks 3. Change the loadout for this character to another 4. Change someone else to the loadout that should have baton. 5. Baton should be missing.
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