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About silencer

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  1. silencer

    Air Combat

    So after playing beta 1 and beta 2, I noticed a huge change in Air Combat. It's very different from X1 and sort of looks basic. Some people who I share my playhtroughs with also commented on this - some more openly that well it's just bad. Is there any information about future plans for AIr Combat? Will we get something similar to X1 or just accept this version, or maybe there is something else hidden behind the idea? I think that X1 air combat was one of the best implementation of air combat in X-COM type games. The original was: Get Avalanche and you can down anything except Battleship - get plasma you win all the time. UFO series - pure RNG determined by tech and UFO you fought. Even with best tech battleships could take several attemps. UFO Extraterrestials - sort of good way XCOM - again RNG.
  2. Happens to me too. Started game, first mission raid. Won, crash. New game, raid, won, no crash, then on successful UFO mission, crash.
  3. silencer

    X2 performance

    You can install MSI Afterburner and enable it's overlay. It displays how much each core is used. If the game uses your cores to the max and gpu is lightly used then it's mostly CPU bottleneck
  4. Maybe some one should resurrect X-COM: The Two Sides.
  5. silencer

    X2 performance

    Hey. I just to want to add in. i7-4770K + 1080 ASUS Strix + 16GB RAM = 25-50 FPS. I do really hope that you will make it stable 60+ FPS.
  6. silencer

    New character "gaming" faces/bodies

    Maybe we will see this before Xenonauts 2 hits the shelves?
  7. silencer

    Endgame broken?

    Destroyed 2 generators, killed the commander but the door is shut tight. Something is wrong here: [ATTACH]5716[/ATTACH] Mods required: FitH, Lore+ Edit: It seems like damaging the last door with even 1 shot just makes them unopenable - brilliant. s6.sav s6.sav
  8. Another sort of related thing is the base backgrounds. If you research Fusion Warheads the backgrounds are changed to T4, but when you research after that Base Upgrade it goes back to T3
  9. silencer

    Caesans have buggy sight detection ?

    Thanks for explanation will try to search more examples.
  10. silencer

    (Request) Intermediary VTOL Transport

    Why not buff the Charlie yourself ? I think it can be modable?
  11. silencer

    Alien outpost atack causes crash

    Something similar like I've reported here? http://www.goldhawkinteractive.com/forums/showthread.php/12239-0-30HF-Alien-Fortress-CTD
  12. silencer

    0.30 Magical blocking wall

    Load this save, and tell me why the soldier in this picture can't fire rocket at this alien. The range where 0% is quite big. When fired the rocket just flies up the map. [ATTACH]5711[/ATTACH] Mods required: Lore+ and FitH test.sav test.sav
  13. Ehh, the Battleship that has teleporters in front the entrance has bugged roof. Can see through and aliens can fire through it. Also the teleproters tile are covered as dust tiles. Looks wierd.
  14. silencer

    Caesans have buggy sight detection ?

    Ok. This situation. Flying in Sentinel Armour. Being higher should give me + to sight depending on how up the unit is right? Then why the alien that is only visible fired at me as soon as I've spotted him? How he saw me further than he should? Please explain to me, maybe I don't understand some mechanics. [ATTACH]5703[/ATTACH] s6.sav s6.sav
  15. It's all to allow the pathmaker to guide you through, though maybe going down through roof might be FiTH, but on the other hand Battleship doesn't have destroy-able roof. Let me show examples of how to navigate through objects.