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Skitso

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Skitso last won the day on November 1

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  1. I checked and all the other races respect tile boundaries (more or less) when they die.
  2. Sebillian corpse doesn't fit the tile it lies in, which causes a lot of ugly clipping. It's death anination should definitely be revisited to make it curl inside the tile it stood when killed.
  3. This issue has been around for ever. As the UFO is reveled, the area around it is "lit" as if it's in the FOV of the player. Not only does it look messy, it also might cause confusion about the tiles the player can see.
  4. Until the Cleaner HQ is revealed at day 110, I didn't get escort VIP mission or Cleaner convoy ambush mission. I did get the VIP assassination, soldier rescue and data gather missions. Are these random again, or is it a bug?
  5. Is it intended behavior that MARS movement sound is different depending on whether is has heavy armor equipped or not? On default, the movement sound is really cool rumble with track sounds and everything, but with the heavy armor variant activated. it's just a high pitched servo whining noise.
  6. This shot shouldn't be possible. (The Cleaner shot my unit dead there.) user_bug-3.json
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  7. auto_groundcombat_turn_2_end-40.json
  8. I can see inside a building but the roof is not removed. user_roof_toggle_bug-2.json
  9. 8 infiltrators and one security supporter should be +3 8x0.5-1=3 user_calculation_bug-1.json
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  10. Not sure if this is intended, but capturing a cleaner agent doesn't generate research topic and the interrogation is conducted automatically and put in the xenopedia. However, opening the autopsy report first in xenopedia and then returning to the geoscape, the interrogation report is displayed automatically again. EDIT: The captured cleaner agent item is also left in the storeroom and is not flagged as a junk that is sold with the sell junk action.
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  11. The game already has pretty decent difficulty options with plenty of sliders to further customize the experience to your liking. But of course, we want more for further playthroughs and added variety for years to come. So let's list some ideas for additional difficulty / campaign options here: First, I'd like the existing setting to have wider scale, exceeding the limits used in the official difficulty presets to give more flexibility. UFO Delegation: off, 1, 2, 3 UUO damage multiplier: off, 0.5, 1, 1.5, 2, 3 Crash site timer: 4h, 6h, 8h, 12h, 16h, persistent Peristent missions while en route: on/off Bleeding while stunned: on/off TU's when recovering from MC: 0%, 25%, 50%, 75%, 100%, uncoscious Alien base panic damage multiplier: 0, 0.5, 1, 1.5, 2, 3 Alien materials gain multiplier: 0.25, 0.5, 0.75, 1, 1.5, 2
  12. Agree. The game lacks a proper ramp up towards the grande finale. There should be one or two tough story missions leading to the Endgame while aliens really put all in in their invasion.
  13. Well, it depends if you are willing to give it another pass still... Couple of "easy" things to add more player agency in the counter mind control play. Make focus mind an active way to block mind control. (Currently nobody uses it, it's good for absolutely nothing) Change mindshied to a first aid kit -styled item that can be actively be used to break the mind control link.
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