Chris Posted April 11, 2013 Posted April 11, 2013 I'm currently off visiting my family on a ten day mini-holiday. The internet isn't great here so I'm not going to be releasing any major new builds until I'm back home (which will be a week today), but I'll continue to package up the latest fixes so we can give them a trial run before updating Desura. It's helpful if you guys keep reporting bugs in this build, as work shouldn't grind to a halt on Xenonauts despite me being away. On the programming side of things, being able to assign the coding team bugs is a nice easy way to keep everyone busy and keep improving the game without requiring too much input from me. So, hotfix #2 for Build V18 is here. This requires V18 to work and includes Hotfix #1 too. https://dl.dropboxusercontent.com/u/26290309/V18hotfix2.zip To use it, just unzip the file into the /xenonauts/ directory and overwrite the files. CHANGELOG: All fixes from V18 Hotfix 1 Hopefully the aliens shooting through solid walls issue should be fixed Hopefully the invisible civilian issue should be fixed UFO walls and floors should no longer disappear on loading a save game Landing ships should no longer sometimes be empty when shot down The two auto-generated crash sites in the first week should no longer be empty There should be less freezes in the Hidden Movement screen The Chinook range has been extended a bit, so hopefully it now should have global range You can no longer "scan" a UFO with the crosshair to reveal aliens inside it from outside Incendiary damage (most explosives except grenades deal incendiary damage) now do double damage against terrain, but normal damage against units...so rockets are better at clearing terrain now! Let me know how it works and report any major bugs you find in it please! Quote
Assoonasitis Posted April 11, 2013 Posted April 11, 2013 Chris! How's your holiday going? Also thanks for the hotfix! Quote
ClosetYeti Posted April 11, 2013 Posted April 11, 2013 Really? I -JUST- recorded another session w/ the first hotfix Edit: That's what I get for recording a release candidate, lol. Awesome turnaround time for this stuff, though. That first hotfix flew outta there. Quote
SavageAsHeLL Posted April 11, 2013 Posted April 11, 2013 Thank you Chris. Enjoy yourself out there =) Quote
Shima Posted April 11, 2013 Posted April 11, 2013 Nice! Thanks! I'm trying it out now, so far it seems aliens still see you and shoot you through closed doors once you make first contact (alien base command room). Quote
Loki Posted April 11, 2013 Posted April 11, 2013 Hey Chris, what's about a Mac-build? Is it already in the works or do we have to wait unties v19? Can you open a Mac-Anouncement thread so we don't have to scan through every other announcement-thread to find a clue about the mac-build. Thank you and have a good time with your family. Quote
Max_Caine Posted April 11, 2013 Posted April 11, 2013 Loki, here's an announcement you'll like. I suggest you direct your request for a specific Mac announcement thread at the chap doing the port to Macs. Quote
Okim Posted April 11, 2013 Posted April 11, 2013 Hi Chris, what about missing equipment of wounded soldiers? IIRC it was confirmed as fixed. Quote
erutan Posted April 11, 2013 Posted April 11, 2013 The good thing is due to the game being in 2D it runs really well in a VM. I haven't bothered setting it up in Wine, but it'd be nice to have it natively. I can understand wanting to focus on one platform during dev though. Quote
Eraser_real Posted April 11, 2013 Posted April 11, 2013 Oh Chris, thank you so much - great and fast work. Wish you a nice holiday! Quote
DaReaperZ Posted April 11, 2013 Posted April 11, 2013 It seems like I cannot load my latest save, it just crashed and tell me it's a runtime error Anyone knows what's up? Quote
Shima Posted April 11, 2013 Posted April 11, 2013 (edited) My saves from hotfix1 work. I guess you have to load an older one. (the save could be corrupted for myriad of reasons, especially terror missions and alien bases in hotfix 1 tend to corrupt saves) Edited April 11, 2013 by Shima Quote
Belmakor Posted April 11, 2013 Posted April 11, 2013 So far so good! I have made it 6 missions in now and have only lost 5 soldiers (as opposed to losing the entire team on the first Scout map). Quote
DaReaperZ Posted April 11, 2013 Posted April 11, 2013 (edited) I tried most of my old saves from before (desura updated version) and not a single one works Edit: It says "Runtime Error!" "Program: C..." Edit 2: Apparently, if I run the debug game, it loads perfectly Edit 3: But when I run debug, it still got the disappearing floor bug and such. Edited April 11, 2013 by DaReaperZ more news. Quote
Chris Posted April 11, 2013 Author Posted April 11, 2013 New versions almost always break save games, I'm afraid. Debug version is still the old version without the hotfix. Your choice Quote
GizmoGomez Posted April 11, 2013 Posted April 11, 2013 So, hotfix 1 saves are incompatible with hotfix 2? Quote
Chris Posted April 11, 2013 Author Posted April 11, 2013 Yeah, I'm uploading the Mac versions to Desura now, though they'll still need to be approved. I'll ask for updated versions incorporating the hotfixes for Mac and Linux too, as we seem to have killed most of the biggest bugs now. Quote
Assoonasitis Posted April 11, 2013 Posted April 11, 2013 Plays like a dream, it does. Needs balancing, obviously. I hope we can see the new UI in-game soon. It's so pretty. Quote
Shima Posted April 11, 2013 Posted April 11, 2013 So, hotfix 1 saves are incompatible with hotfix 2? My saved game from april works without any visible problems. I even played a few missions without any trouble. I use standalone though. Quote
erutan Posted April 11, 2013 Posted April 11, 2013 My hotfix 1 save didn't load in 2... so it's iffy, may or may not work. Doing better this time anyways! Quote
DaReaperZ Posted April 11, 2013 Posted April 11, 2013 Okay Chris, thanks for the answer, I think I'll restart my playthough then Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.