Chris Posted December 19, 2012 Share Posted December 19, 2012 Magic. Quote Link to comment Share on other sites More sharing options...
IceVamp Posted December 19, 2012 Share Posted December 19, 2012 I'm fine with automagical take off of aircraft in the event of a base contamination. I don't want to fire hyper velocity rockets at or near a 300 million aircraft! OT: Looks amazeballs! Almost looking forward to a base assault. Quote Link to comment Share on other sites More sharing options...
HWP Posted December 19, 2012 Share Posted December 19, 2012 But here in Xenonauts we are using non-vtol MIGs and Fs, so how do planes get out of them? I see no elevators/large doors on hangar layouts... They don't get out. The planes are unmanned, what you see in the hangars is just very authentic control stations. Quote Link to comment Share on other sites More sharing options...
Okim Posted December 19, 2012 Share Posted December 19, 2012 Well, i`ll just pretend that the whole hangar is a one huge lift. Its OK to me Quote Link to comment Share on other sites More sharing options...
Steelpoint Posted December 19, 2012 Share Posted December 19, 2012 I would imagine that above the underground hanger is another underground run way, and that the planes are lifted up and down the runway by either a crane or the platform below the plane. Also makes sense since it would easily allow the plane to land back at the base. Quote Link to comment Share on other sites More sharing options...
Chris Posted December 19, 2012 Share Posted December 19, 2012 Yeah, it's basically just if we did a realistic lift mechanism it'd take up the entire hangar, so we conveniently left it out. Quote Link to comment Share on other sites More sharing options...
kigurai Posted December 19, 2012 Share Posted December 19, 2012 Will rockets in the hangars explode if fired on? That would make hangar fights frightening, and/or very stasfying Quote Link to comment Share on other sites More sharing options...
HWP Posted December 19, 2012 Share Posted December 19, 2012 Technical note: RL missiles use desensitized PBX type explosives, which require a detonator to set off. Simply shooting them does nothing. Shooting them with incendiary weapons still does nothing to the warhead, but it can cause a fuel fire. Shooting them with HV (1.5km/s+) subcalibers or shaped charge warheads, however, can result in a detonation. If it happens, Sidewinder has a radius for cutting everything short of an engine or longeron of ~30ft. Larger missiles are blast-frag and will probably mess up the whole hangar. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted December 19, 2012 Share Posted December 19, 2012 I like the hatch in the command centre, must lead to the panic room for the command staff and non-coms. Why does the workshop only have items in it that don't need construction though? Quote Link to comment Share on other sites More sharing options...
Anthony Posted December 19, 2012 Share Posted December 19, 2012 Good work. All looks like good fun. The only thing I noticed were lots of showers but no actual toilets. I take it that our soldiers and staff carry bags? Quote Link to comment Share on other sites More sharing options...
Mothman Posted December 19, 2012 Share Posted December 19, 2012 (edited) Magic. Works for me. Keep up the good work! EDIT: I just noticed: No corridors? I guess the map will be fine like that too, but I remember sprinting from one door to the next being really intense. Any special reason why you decided to make the base without corridors and connect the rooms directly? Edited December 19, 2012 by Mothman Quote Link to comment Share on other sites More sharing options...
HWP Posted December 19, 2012 Share Posted December 19, 2012 The only thing I noticed were lots of showers but no actual toilets. I take it that our soldiers and staff carry bags? Rather it would suggest they do both numbers in the showers. Schmutzigen Schweine. Quote Link to comment Share on other sites More sharing options...
radister Posted December 19, 2012 Share Posted December 19, 2012 Wow, looks amazing. I have my slight nip picking issues but im sure i can get other them I really like the small traning/breifing room in the living quarters tho. Why does the workshop only have items in it that don't need construction though? I would imagine, becuase you don't know what the player might have researched. so it better to have tech that you know everyplayer must have (becuase they started with it) Quote Link to comment Share on other sites More sharing options...
Buzzles Posted December 19, 2012 Share Posted December 19, 2012 The only thing I noticed were lots of showers but no actual toilets. I might be wrong, but I think that could be sneaky joke referencing a topic on these forums. Quote Link to comment Share on other sites More sharing options...
thothkins Posted December 20, 2012 Share Posted December 20, 2012 Magic. Cpl Hicks: thothkins! We're overun! they'll be on the command centre in moments. Pvt thothkins: can't we... Cpl Hicks: Nuke them from orbit? No, the uplink between here and the transmitter is damaged. Pvt thothkins: Darn, we're almost out of ammo and it's just the two of us left. We've only one hope now. Cpl Hicks: Mr Amazo's Wizard Hat of Wonders! Pvt thothkins: Yes, these are desperate times Hicks. You get to do the silly dance this time. Cpl Hicks: Bah! Alacazoo Alacazar! I want all the aliens dead and us at a bar! Moments later at the ale house... Pvt thothkins: Why don't we just do that every mission? Cpl Hicks: They can't go into production until HWP and Trashman agree on rounds per wizard hat, I'm afraid. Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted December 20, 2012 Share Posted December 20, 2012 *meanwhile at a farm in rural Middle America* Commissar Pancakes: ...guys...? Okay, joke's over...guys? Where the heck are you al-OHGODIT'SAFRIGGINGB- Quote Link to comment Share on other sites More sharing options...
mercy Posted December 20, 2012 Share Posted December 20, 2012 [..] Double walls are indestructible, though interior walls within rooms will be destructible. Wow!! This looks very promising. Commendable work!! Quote Link to comment Share on other sites More sharing options...
Dion-Zeromus Posted December 24, 2012 Share Posted December 24, 2012 Will, having trained in military hangers, the AGE (Aerial Ground Equipment for non-Crew Chiefs) there, though obviously the 1970's styling of the equipment, I can easily tell what's what and the like. Huzzah on you. As to the comments about the Workshop showing 'starting' equipment, it actually makes a bit of sense, due to the fact you still have to maintain all that equipment. Weapons need cleaning, vehicles need tuning and repairs, and where better to show that, than the workshop? The sandbags do feel a little off, especially the number of them plus the neatness of them. If you've got time (say an hour, two), yeah you can get that many to look that neat and tidy. When you've got 30 minutes or less? You'll be lucky to at the least have them in place, screw tidy! Your rushing to put something between you and those bullets coming in! Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted December 24, 2012 Share Posted December 24, 2012 Yeah the starting gear in the workshop wasn't a serious complaint. There will likely be more advanced equipment in the more advanced buildings as well. I reckon the workshop could have put together something at least as durable as sandbags that were easier to push into place. Some kind of jersey barrier maybe that can be drooped in place by a forklift, or even a decent pallet truck, in a pretty short amount of time. Quote Link to comment Share on other sites More sharing options...
Avid Posted December 27, 2012 Share Posted December 27, 2012 Wonderful base art! Quote Link to comment Share on other sites More sharing options...
FranTorres Posted December 28, 2012 Share Posted December 28, 2012 Aaron the base looks amazing, this is quality job mate. I do really hope you can add those animations Chris mentioned, it would be even better. Finally some real PC gaming, the era of console-to-PC ported games is oveeer !! Quote Link to comment Share on other sites More sharing options...
UltimaVirus Posted December 28, 2012 Share Posted December 28, 2012 That art is downright stupidly good. Quote Link to comment Share on other sites More sharing options...
Nhathuy Posted December 28, 2012 Share Posted December 28, 2012 (edited) "[..] Double walls are indestructible" Then will I be able to punch a hole through them at least? Edited December 28, 2012 by Nhathuy Quote Link to comment Share on other sites More sharing options...
FenrirWolfLord Posted December 28, 2012 Share Posted December 28, 2012 wow awesome art work. it looks great every thing seems pretty right so far for a base like that. Quote Link to comment Share on other sites More sharing options...
JustasJ Posted December 28, 2012 Share Posted December 28, 2012 I like the base design overall. but the sandbags seem odd and out of place. Wouldn't some small, waist-high walls with benches on their sides and plants or similar stuff on them make a little more sense and be more aesthetically pleasing? Quote Link to comment Share on other sites More sharing options...
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