Jump to content


  • Content count

  • Joined

  • Last visited

Community Reputation

14 Good

About Gauddlike

  • Rank


  • Biography
    I have spent too many years playing the best games to give up on them now.
    Indie projects carry my hopes for the future of gaming as the mainstream developers can't make a game that appeals to me.
  • Location
    Leicester, UK
  • Occupation
  1. Gauddlike

    Xenonauts-2: Vehicles

    There seem to be two aspects to this discussion that are getting mixed together. Chris seems to specifically talking about player controlled units being no larger than 1x1 tile but he doesn't mention aliens having the same limitation. The same rules do not necessarily need to apply. I agree with everything said about human vehicles in the OP but alien units are a different matter. The game itself controls where and when these spawn so they can more easily be balanced. If they have weapons that are very powerful you make them a rarer spawn, only appear inside certain areas of alien bases or inside alien ships that are specifically designed to carry them for example. Terror ships with large doors that spit out cyberdiscs or Carriers that have mechanical loaders wandering around their decks or whatever that may be.
  2. Gauddlike

    Making C4 more unique.

    I like Belmakors suggestion for basic C4. Short range remote detonation could be a research option as well as shaped charges that damage mainly in a cone from the target tile etc. Research further into demolitions for a portable laser drill to breach in an even more controlled/safer manner. Anything to add more interest to blowing things up and sticking your head in the resulting hole..
  3. Gauddlike

    Shallow depth in landcombat

    Another thing to consider is the tile based nature of the world. Small changes to vision cones can generate some really bizarre situations where you cannot see some places you would assume you could. Narrow cones are the worst, especially if you can only turn your character in 45 degree increments. There will be areas right in front of you that you will NEVER be able to see despite there being no logical reason why that would be the case.
  4. Gauddlike

    reversible mind control

    I usually found as soon as I had access to mind control the game became quite trivial. See alien, control alien, drop own grenade at feet of alien etc etc. I actually prefer not to have it and for the aliens to have a watered down version as it was just too powerful with too little risk to the user in the OG. I am not however completely against having access to psi powers, or even mind control, if it can be made an interesting tactical option instead of either insanely frustrating or boringly overpowered. For example maybe mind controlling an alien doesn't give you full control but does make it see other aliens as enemies and your troops as allies for a turn or two. It could then act accordingly.
  5. Gauddlike

    X2 Kickstarter

    Just wanted to say congratulations to the team on getting the kickstarter funded so quickly. Guess it shows there is a lot of support for Goldhawk and Xenonauts 2 out there.
  6. That is the downside to getting frequent small updates. It can be hard to see the whole vision when you are just getting snippets here and there. I am looking forward to what you have planned.
  7. You could allow aliens to remember the position of the soldier and have psi skills target that area. More like a mind grenade than a mind bullet. Most powers should still only affect a single target in that area but others could affect more. If you want to avoid psi attacks you shoot and move, keep mobile and keep out of sight. In the end I would prefer psi powers to be present but they do need care to make them a challenge that can be countered rather than a frustration that you just have to put up with.
  8. I think this ties in with another post talking about the amount of information you have prior to taking on a mission. If you know that the mission will have a large Andron presence who all have low light vision and are practically unaffected by the dark then you could consider waiting to engage during the day to negate their advantage. However if Ceasan eyes were less adapted to the dark than humans, or Sebillians became more sluggish at night due to being cold blooded or whatever then you may want to consider a night assault on those species, especially if you can attack by surprise with an equipment loadout designed to take advantage of this.
  9. Gauddlike

    How Do you Make custom Buildings?

    If you look for the section on submaps that should give you plenty of ideas. The submaps are the blocks used to build up full maps, like buildings, fields etc.
  10. Gauddlike

    Xenonauts fonts

    There is a post about editing the Xenonauts font. The software mentioned may also allow you to convert the mvec font into something you can use elsewhere.
  11. Interesting bug fix update today I thought people here might be interested in. Highlighted in bold.
  12. When you say no longer works what exactly is the issue? Does it fail to launch at all, crash with an error message etc. Also did it work well previously and if so has anything changed like hardware, software, OS updates? What steps have you tried to resolve it, have you reinstalled, redownloaded in case of corruption and so on.
  13. Gauddlike

    Debating Xenonauts 2

    I have been thinking about this and I would much prefer a sequel over a reboot. There are definitely options that make some sense as a follow up to the original Xenonauts and still allow for a cold war situation. How about after the final battle in Xenonauts the mantle of leadership was taken up by the next strongest psionic alien. This alien was much weaker and could only control a smaller force of aliens at the time. Due to the severely weakened nature of the alien fleet they decide to keep a low profile, the good old dark side of the Moon or Mars base maybe. Back on Earth the victory and liberated Alenuim provide a boost to the planet with unlimited clean energy available to everyone. However over the next few years a new discovery is made, Alenium in it's active form only has a half life of around 10 years. Inactive Alenium was only discovered after the battle in alien storage and it quickly becomes the rarest material on Earth as it was being activated in everything. It is soon hoarded and coveted by the major powers in the same way nuclear weapons were. Without Alenium it is increasingly difficult to field advanced technology like plasma or laser weapons so humanity dusts off good old ballistic tech and starts watching their neighbours closely again. As the first Alenium age begins to burn itself out on Earth the aliens decide that the new era of distrust is their perfect opportunity to strike and try to provoke the Humans into wiping each other out. This would allow the aliens to recover some of their technology and resources without risking another full on confrontation. The aliens are still very much reduced in numbers as they only have what they could escape with last time. They would also be low on inactive Alenium so recovering this would be a priority to allow them to maintain their technological advantage. You could still have a cold war feel but you could make the funding blocks into whatever you wanted them to be for balance purposes. Maybe Europe is no longer a very rich place (i.e. no longer the best place for a starting base) while Africa became a power house. The difference in land mass could have made a difference when Alenium was raining down from the skies, Africa could have easily been able to secure enough to become powerful. The two could even have merged, literally becoming a barrier between East and West or you could fragment the USSR and USA without needing to justify how this could have happened in the 70's. I also feel this would allow the Xenonaut scientist to make a comeback as an embittered older man who was initially hailed as the father of the Alenium age then used as a scapegoat by the Earth governments when Alenium was discovered to burn brightly but fade quickly.
  14. I am playing in quite a stealthy manner so most of my skill choices have been stealth based. I imagine I could play through again but choose a more action oriented path. As said above the game is quite open once you enter a zone, you are just given a bunch of local missions and told what the rewards would be. Only a few of them have any story progression linked to them. The rest are just for fun and upgrades. That does mean the story is quite well hidden, especially if you don't read all of the mails and so on you steal from data terminals. On steam I have currently played around 18 hours and I am barely through the second of four/five of the city districts. The new iron man mode added in the last update should help replaying as well. All agent skills and xp are reset on death so you have a fresh clone every time you do something stupid... Will definitely give that a try next time.
  15. I am really enjoying playing SR at the moment. I like the mix of elements as Jean-Luc mentions.