UltimaVirus
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That art is downright stupidly good.
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Ugh, I can't pick between 2 and 3! Flip a coin or something!
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Build V10 Released (Kickstarter Press Build)!
UltimaVirus replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
I just got an update notification.- 138 replies
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A couple bugs to report (cut short by a crash during a save during battle): 1. The non-combatant corpse autopsy report is cut short by window size and you can't seem to scroll down to read the rest. Other reports might have this issue but I didnt get a chance to see them all. 2. Aliens and civilians just love to spin around and do nothing. I'm not sure if this is them just looking around or some kind of bug. It looks silly, though.
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Build is out and I like the new launch window! VERY cool! How do I access the full game again? This appears to be a demo version. Are we simply testing the demo out for release?
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Xenonauts Build V9.4 released!
UltimaVirus replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
This game gets better and better. The art and music is FANTASTIC , by the way.- 97 replies
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- bugfixes
- build v9.4
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I second this! Excellent work, guys! Thanks for the good update.
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Great work, guys!!
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I actually quite enjoy the 2D Geoscape.
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How Difficulty Levels Could Work
UltimaVirus replied to Bibidibop's topic in Xenonauts General Discussion
You can even do it Silent Hunter 4 style where there are several options for difficulty rather than having them all slabbed under one. For example, I want my troops to die when they're out of HP but want alien accuracy to be low. It would be set up kinda like graphic settings; some default leveler that sets them all to a certain set and then more "advanced" fine tuning. PRESET: EASY/NORMAL/HARD/INSANE Advanced Mode: Enemy Accuracy Easy/Normal/Hard/Insane Soldier HP Loss etc etc etc That would be a lot of work, though. -
How about, "United we stand, divided we die.". "Head out, because they're coming in." Cheesy, but it's has some relevance...