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Mothman

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Everything posted by Mothman

  1. Still existing in 1.09. Maybe you meant is "we don't pay the xenonauts but of course we are still fighting the aliens"? Then terror would ok. But on the other hand, I don't think I'll help that region now...
  2. Anderson is standing atop of a dead andron inside the alien base. Both are next to a dort that opens verticaly. When I open the door the dead andron is displayed as standing, but is actually still dead. On another note: I have the feeling something is wrong with this assault. I had the orange alien symbol there almost all the time, even if they were in the dark. But maybe I just didn't read how alien base assault works. Aut.sav Aut.sav
  3. When Charlie returns to base I assign my last three soldiers from the base to the dropship. The first two soldiers are assigned to Charlie but upon choosing the last one on the list (bottom) the game crashes. The crash can be recreated. Aut.sav Aut.sav
  4. Hello, I think it's because it's not a task for a coder but for a graphic designer. I hope I remember correctly when I tell you that in one of the dev blogs Chris told us about how time consuming it was to render all the animations with the different weapons and from the different angles. You would have to find somebody who is willing to make a good looking model, the animations and make 2D sprites for the game. Everything also in the correct angle and lightning so that it seems natural in the game.
  5. I will try that, just doing air superitority. In another thread I read that you have to find out how to play the game because it won't play like old UFO which is true and good because this is xenonauts. I thought I have to make all the missions, but this could be an option. Looking forward to try it out!
  6. I just started playing Xenonauts seriously and of course on Veteran. I'll probably switch to Normal becuase right now it's fun only up to the point where the thrid encounter with androns kills a whole squad or only one or two make it back. That itself is no problem and I'd go on, but unfortunaly you lose the laser weapons and the armor, too. I never have enough money on Veteran so even if I want to fight on, Geoscape circumstances leave me with little money and I have to fight with balistic weapons and no armor again. The game over screen follows soon. For me, Veteran Xenonauts has the same problem as "Classic" with XCOM (2012). If you lose once, you can't recover even if you give it your best. I guess I will find a mod to fix this. And while complaining, it's still an awesome game and I'm having a lot of fun!
  7. Here a minor thing I noticed: If you hover above the icons for geoscape / Base Management / Research etc. you get a description popup. If you move from one icon to the other the popup doesn't show up. If you move to the second next icon where you started from, it does show the popup again. "Why am I even posting this?" I try to think that making this game was a huge lesson for you devs and you try to learn as much as you can. For example that no matter how tiny it is, somebody will notice ;P
  8. I had a similiar bug but it looked a little bit different. My cursor would not change automatically to aim when hovered above the alien. I had to select the weapon myself and then I could fire and kill the alien. Maybe related: It was also a night mission.
  9. My heavy was shot and I actually thought he was dead (can't remember what sound he made) but to my surprise he was alive at the debrief screen. Yet there was a count of 2 casualities, but as you can see only one person is dead. He also appeared wounded in my base afterwards. I played iron man and unfortunately don't have any savegame.
  10. I was fumbling at my monitor to change some settings while ingame when I accidently switched it off. When I turned it on again Xenonauts was already not working anymore (see screenshot). My monitor is a Dell U2314H connected through Display Port with a AMD Radeon HD 7850 and I'm running Windows 7. I was playing in full screen at 1920x1080. Probably low prio bug (who turns off the monitor while playing?) but I guess good to know.
  11. Congratulations and thank you (devs and community)!
  12. Can I request that you add a/one image of all submaps with filename which are in the package? It would be easier to get an overview what they look like and what's inside the package without having to click on every picture in the thread. But thanks for your effort, I take a closer look soon.
  13. From blind aliens to all-seeing aliens Still, thanks for the hotfix at least now there is some action.
  14. Thanks for your feedback, Flashman! I removed the vanilla cabin, there should be no more conflict with the files. I somehow forgot that one. Yeah, extra sub maps... that's a topic the mappers should talk about. There should be a lager set of submaps that the mapper can use in the final version, but that is for another thread. Where did you find the wrong map sizes? I checked them again (and updated them in the first post) and they seem to be according to Chris' guidelines. Maybe the maps were not displayed correctly in the level editor as it has some problems since 18.4. Regarding the UFO being close to the bottom, yeah I see how that is not good right now, but I thought first about the maps and then about the UFOs since they can easily be replaced with the new orientations as soon as they are finished. And while not pretty in that regard, the maps are playable right now. Was that "shooting across the maps" and "break up LOS" thing a general remark or did you think that was a problem with my maps? I tried to make "combat zones" where the player would obviously have to split the team and fight in different corners. (Like when a mesa front is in the middle the player has to go down or right when he started top left). That messed up textures are because of 18.4/18.5. When I tried the maps with 18.3 they worked fine. I already reported the bug.
  15. When destroying trees or radars on arctic maps they get destroyed upwards. For example when a tree, which next to a soldier, is destroyed, the remains will not be next to his feet but probably ona tile next to his head. In this picture exactly that happend.
  16. It happened to me once too. A looping walking sound until the mission was over.
  17. Hey, with the real beta coming closer and closer every day there are more people who start doing maps now. At the latest when Xenonauts is finished there will be a lot of maps from different people. I assume that most of you will do it like me: Download all the map packs and install them at once. How many maps will that be? Probably enough to make me not want to look at each to see if they are good/not bad. But if I encounter a map ingame, that is bugged or just no fun, because I don't like the style the creator has: How do I find out which XML to delete? I suggest an option or a parameter to the desktop shortcut, that displays the map-name unobtrusive somewhere on the loading screen right before and after a mission.
  18. I noticed that more things become now transparent, which ich actually a good thing. But I also noticed some problems. Especially when enmies are behind mesa blocks, the blocks behave strange. It happend when an enemy moved there but I also saw it happen when an enemy spawned there (I guess he spawned there). On other occasions the mesa block wouldn't become transparent although there was a enemy behind it (maybe not directly next to it?) but it was really annoying since I did not see the very obvious enemy, because the mesa block was obstructing my view.
  19. So I played a little with the Level & Submap Editor and these are the results. For now only arctic maps. Feel free to comment, anything between "Worst maps ever" and "A masterful display of map crafting" is welcome "Variation" sounds boring but I think in most cases you won't even notice that you have already played the map. I will have to redo the maps as soon as all UFO are ingame and reorient them accordingly. There is also a new cabin submap. A picture is included in the zip file. Do you like a part of the map (like lakes which are bothersome to make) but want to change other parts? Feel free use the maps as a editing base as you like. Arctic 1.0 for Xenonauts 18.5 Download: http://www.share-online.biz/dl/TH2B0SMMPRM [table=width: 500, class: grid, align: left] [tr] [td]arctic_lightscout1_MM[/td] [td]Rocky with a cabin[/td] [td]60x60[/td] [/tr] [tr] [td]arctic_lightscout2_MM[/td] [td]Rocky[/td] [td]60x60[/td] [/tr] [tr] [td]arctic_lightscout3_MM[/td] [td]Rocky with forest[/td] [td]60x60[/td] [/tr] [tr] [td]arctic_lightscout4_MM[/td] [td]Rocky with lakes[/td] [td]60x60[/td] [/tr] [tr] [td]arctic_lightscout5_MM[/td] [td]Big lakes[/td] [td]60x60[/td] [/tr] [tr] [td]arctic_lightscout6_MM[/td] [td]Forest with lakes[/td] [td]60x60[/td] [/tr] [tr] [td]arctic_small1_MM[/td] [td]Variation of lightscout1[/td] [td]60x60[/td] [/tr] [tr] [td]arctic_small2_MM[/td] [td]Variation of lightscout2[/td] [td]60x60[/td] [/tr] [tr] [td]arctic_small3_MM[/td] [td]Variation of lightscout3[/td] [td]60x60[/td] [/tr] [tr] [td]arctic_small4_MM[/td] [td]Variation of lightscout4[/td] [td]60x60[/td] [/tr] [tr] [td]arctic_small5_MM[/td] [td]Variation of lightscout5[/td] [td]60x60[/td] [/tr] [tr] [td]arctic_small6_MM[/td] [td]Variation of lightscout6[/td] [td]60x60[/td] [/tr] [tr] [td]arctic_medium1_MM[/td] [td]Variation of lightscout1[/td] [td]70x70[/td] [/tr] [tr] [td]arctic_medium2_MM[/td] [td]Rocky[/td] [td]70x70[/td] [/tr] [tr] [td]arctic_medium3_MM[/td] [td]Rocks, forest & lakes[/td] [td]70x70[/td] [/tr] [/table]
  20. I noticed that the Aliens will shoot from inside the UFO at civilians which happen to be nearby. Civilians will also shoot at the UFO although the aliens are not visible. I saw this a few times while testing maps through quickbattle. Also the AI does still rather stupid things. Like shooting and then moving out of cover or leaving the UFO and running into my men without shooting once.
  21. Just as the title says: The new arrow cursor is flickering when moved.
  22. They are! I'm happy to have been wrong but... why? I thought we established the last time that they are located in Australia, where it should be around midnight, while I'm writing these words of joy! Aw, who cares! 18.5!!
  23. Just posting to show interest in what you are doing. Maybe you could share the XML file(s) for others to test it. Also: If you keep playing like this, tell us how it works out with the new AI in 18.5.
  24. Cool, I hope the Level Editor works fine again! http://www.desura.com/games/xenonauts You have to log in to desura to download it. Don't expect 18.5 to be available today, because Desura first has to verify it.
  25. If you had looked around a little in the most recent threads, you would have seen that the missing textures, CTDs etc are because of the new file compression introduced in the latest build. Also in the AI Developer thread Chris said that there will be a major AI update in the next build. I'm surprised at how many people decided to finally try out Xenonauts with exactly this build, which is the first in a while that has serious issues.
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