windex Posted March 31, 2013 Share Posted March 31, 2013 (edited) Which beta!! Game more improved and refined. As an example, the terror in the city of 6 saves is only one. Shoot aliens from another end of the map and fall always keep my soldiers manage to smear the opponent a meter away from them. This is only a small part of the problem! "manage to smear the opponent a meter away from them" How often does this happen? For me occasionally the alien will run out of cover where one of my soldiers is and doing so run out of AP and I'll take my turn and shoot him. But this sort of thing happens just as often in most big title games that were finished years ago. Xenonauts is still approaching beta. Yeah, I agree, this is something they can work on; that said the AI has come a long way. We all know it needs work but even at this point it shows a lot of promise and is quite challenge at times. "Shoot aliens from another end of the map and fall always keep my soldiers" I take this to mean you shoot the aliens from the farthest side of the map and they die right away. The battle ends and you have all your soldiers. I've never had it happen were I shoot soldiers on the other side of the map and have them die. What weapons are you using? You must be pretty far in the research tree at this point to have ranged weapons that will do this much damage. Hope you are mentioning this in the bug thread, in detail and providing proof Maybe a screen shot or something (So we know you aren't smoking something that makes you see what isn't really happening) Edited March 31, 2013 by windex Link to comment Share on other sites More sharing options...
Dowly Posted March 31, 2013 Share Posted March 31, 2013 Thanks for the update! Link to comment Share on other sites More sharing options...
Assoonasitis Posted March 31, 2013 Share Posted March 31, 2013 (edited) Yo, I don't care about anything except make sure the bug where the game freezes during alien turns is fixed. Also fix the reloading bug on battle screens that makes it so you can't see the inside of UFOs. That'd be great. Also, if you could make it so that when I reload the Geoscape it doesn't tell me what I can manufacture every time, I'd be stokin' on that real hard. Edited March 31, 2013 by Assoonasitis Link to comment Share on other sites More sharing options...
Chris Posted March 31, 2013 Author Share Posted March 31, 2013 Assoonasitis, I'm currently only willing to entertain bugfix requests from you if they're in the form of poetry. A general update: I've been busy today generally balancing things and fixing them, and I've identified enough issues with the final mission that the beta probably won't make it out until Tuesday as the ground combat coder will need to fix them up - hopefully he'll get them done tomorrow. Happy Easter everyone! Link to comment Share on other sites More sharing options...
Elrim Posted March 31, 2013 Share Posted March 31, 2013 Great news Chris! Any ETA? Link to comment Share on other sites More sharing options...
Xitax Posted March 31, 2013 Share Posted March 31, 2013 A bug report here I'm employing: I was bent on fighting, burning, and destroying On the hunter I clicked END TURN then I picked And the game froze; a plight most annoying. Link to comment Share on other sites More sharing options...
ForthRight Posted March 31, 2013 Share Posted March 31, 2013 There'll be an update on Steam soon. It seems likely we'll be launching on Early Access in the next six weeks, but nothing is confirmed yet. Thanks for the reply. I think being on the new 'early access' section of Steam would give the game another boost in publicity, so you should definitely do that if at all possible. Link to comment Share on other sites More sharing options...
Assoonasitis Posted April 1, 2013 Share Posted April 1, 2013 In this game there's a bug I have seen on the Alien turn, it would seem: first they fire their shots, then just sit there like plops, for the game is now frozen; how keen. (And I don't know the cause, I come clean.) A second'ry bug I have met comes only on ground missions yet: when a game I do load, UFO insides aren't show'd. A problem with tiles, I'll bet. This last is a small peeve of mine, for it eats a small bit of my time: when I reload on the map, the game says, "Old chap! "there are new things to build, how sublime!" Ball's in your court, England. Link to comment Share on other sites More sharing options...
GizmoGomez Posted April 1, 2013 Share Posted April 1, 2013 Bug reports in verse? Haha, you guys are epic. Why not try haiku? Also, I second the request for a tentative ETA. Link to comment Share on other sites More sharing options...
erutan Posted April 1, 2013 Share Posted April 1, 2013 Didn't Chris give an ETA right above the post asking for one? Link to comment Share on other sites More sharing options...
gnarly Posted April 1, 2013 Share Posted April 1, 2013 Link to comment Share on other sites More sharing options...
shuuk Posted April 1, 2013 Share Posted April 1, 2013 no ETA guys. Its done when its done Link to comment Share on other sites More sharing options...
Betuor Posted April 1, 2013 Share Posted April 1, 2013 When will it be done We all want to have some fun Let it soon be done Link to comment Share on other sites More sharing options...
Assoonasitis Posted April 1, 2013 Share Posted April 1, 2013 Chris said it'd be done Tuesday, maybe. So... Is it Tuesday yet? Link to comment Share on other sites More sharing options...
DamZe Posted April 1, 2013 Share Posted April 1, 2013 Can't wait! Link to comment Share on other sites More sharing options...
Chris Posted April 1, 2013 Author Share Posted April 1, 2013 I did indeed post an ETA in the previous post. I'm hoping for it coming out tomorrow. What we're going to do is branch the code when the final mission fixes are made and release it, then we'll continue to update this version of the game (as well as the main development branch) with fixes over the next week or so to get it up to scratch. Assonasitis - well played. We'll see what we can do, if those bugs aren't fixed in the first release of this build they'll be in the second as they're on our to-fix list. Link to comment Share on other sites More sharing options...
Assoonasitis Posted April 1, 2013 Share Posted April 1, 2013 Assonasitis - well played. We'll see what we can do, if those bugs aren't fixed in the first release of this build they'll be in the second as they're on our to-fix list. If I made you smile, then my work is done. Link to comment Share on other sites More sharing options...
GizmoGomez Posted April 1, 2013 Share Posted April 1, 2013 Sorry 'bout that, Chris. Must not have read it closely. Haikus are easy. Link to comment Share on other sites More sharing options...
Assoonasitis Posted April 1, 2013 Share Posted April 1, 2013 Chris. Is it Tuesday there, yet? It must almost be. It must be, what, 22h00 there? Link to comment Share on other sites More sharing options...
Hairyscreech Posted April 1, 2013 Share Posted April 1, 2013 21:52. 2 hours to wait. Link to comment Share on other sites More sharing options...
Betuor Posted April 1, 2013 Share Posted April 1, 2013 Time is almost here What a thrill this game will be Is it Tuesday yet Link to comment Share on other sites More sharing options...
Hairyscreech Posted April 1, 2013 Share Posted April 1, 2013 nope still 22:58 Link to comment Share on other sites More sharing options...
GizmoGomez Posted April 1, 2013 Share Posted April 1, 2013 2259... Link to comment Share on other sites More sharing options...
GizmoGomez Posted April 1, 2013 Share Posted April 1, 2013 2300... Link to comment Share on other sites More sharing options...
Max_Caine Posted April 1, 2013 Share Posted April 1, 2013 (edited) Guys? The ground combat coder has to wake up. Go through whatever morning ritual s/he goes through. Catch up on email. Think about working. Actually work. Ignore Chris' emails and work on the bit of the project s/he thinks is most important. Defuse lit bomb sent in post and work on the bit Chris wants him/her to work on. 10: Find a bug. 20: Squash bug 30: GOTO 10. Spend the afternoon finding out why a particular loop causes the system to become sentient and declare war on all fleshy meatbags. Etc. Y'all are pinning a lot of hope on one coder! Edited April 1, 2013 by Max_Caine Link to comment Share on other sites More sharing options...
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