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Elrim

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10 Good
  1. Played last night a LOT, destroyed 2 alien bases, defended my HQ, Cruisers started spawning... saved, closed the game, loaded, no issues beside the mission start LOS, also no Alien Leader Interrogation Xenopedia entry... But besides that, the game is working fine on my computer, none of the CTDs those guys are talking about
  2. When a soldier reaches max carry weight, you can't add any kind of equipment to him. If I add the equip, and then put the armor on, it works fine. But if I need to exchange the weapon for a bag item in mission, I have to drop almost everything, otherwise the game don't let me equip the item.
  3. Or maybe, if the damage pass a certain threshold, the plane is destroyed... If not, it is possible to recover it? In that way, if you want to keep you fighters, you have to dodge missiles/more damaging shot. And the alien "normal weapons" just take down the recoverable craft.
  4. How long does it take to auto research alien autopsy and ship datacores? Captured one light scout but no research so far
  5. OMG! That is freaking cool! Can barely wait to play with the new UI now
  6. I can barely wait for the new UI. Looking forward to it
  7. Maybe the first shield should be indeed shitty, after all, the xenopedia says that a good plasma bolt can cut through meters of solid steel... But once you can fabricate shields with alien alloys? Then they should add some nice defense and mitigation
  8. where?? Ready to download on Desura? Or should I wait more?? Weekend just got 150% better
  9. If I lost a funding member to wathever reasons, is there a way to bring him back to the fight? Like, if I make incursions into the enemy territory, blow up an alien base, shot down most of the UFOs in the area, wouldn't that "rescue" the member from alien dictatorship?
  10. Had similar bug when i took an alien base. Only two new ####, the first is a repeated alien pistol, the second a repeated alien cannon
  11. Just something weird. I can research Alien Plasma Technology (when i get 2 alien weapons) and then I can research Laser Weaponry (for xenonauts) even without researching alenium. And also, lorewise, you need alien materials to make lasers, especially the heat conducting ceramics.
  12. Just one thing, I think the tech is to fast paced. In less than 2 or 3 months you can create unlimited alenium explosives and lots of laser weapons, but can't even begin another base. Or even have the funds to build half of what you research...
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