Elrim
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V20 Stable Candidate 4 Released!
Elrim replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
Played last night a LOT, destroyed 2 alien bases, defended my HQ, Cruisers started spawning... saved, closed the game, loaded, no issues beside the mission start LOS, also no Alien Leader Interrogation Xenopedia entry... But besides that, the game is working fine on my computer, none of the CTDs those guys are talking about -
Experimental branch: Testing stable hotfix
Elrim replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
nice Any ETA on the experimental 20 series? -
V19 Experimental Build 3 available!
Elrim replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
Or maybe, if the damage pass a certain threshold, the plane is destroyed... If not, it is possible to recover it? In that way, if you want to keep you fighters, you have to dodge missiles/more damaging shot. And the alien "normal weapons" just take down the recoverable craft. -
V19 Experimental Build 2 available!
Elrim replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
How long does it take to auto research alien autopsy and ship datacores? Captured one light scout but no research so far -
So Chris, any ETA on the new UI screens?
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OMG! That is freaking cool! Can barely wait to play with the new UI now
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I can barely wait for the new UI. Looking forward to it
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Already Downloading, soon will test it
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v18 impressions of the combat shield
Elrim replied to Max_Caine's topic in Xenonauts General Discussion
Maybe the first shield should be indeed shitty, after all, the xenopedia says that a good plasma bolt can cut through meters of solid steel... But once you can fabricate shields with alien alloys? Then they should add some nice defense and mitigation -
where?? Ready to download on Desura? Or should I wait more?? Weekend just got 150% better
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If I lost a funding member to wathever reasons, is there a way to bring him back to the fight? Like, if I make incursions into the enemy territory, blow up an alien base, shot down most of the UFOs in the area, wouldn't that "rescue" the member from alien dictatorship?
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Just something weird. I can research Alien Plasma Technology (when i get 2 alien weapons) and then I can research Laser Weaponry (for xenonauts) even without researching alenium. And also, lorewise, you need alien materials to make lasers, especially the heat conducting ceramics.
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Just one thing, I think the tech is to fast paced. In less than 2 or 3 months you can create unlimited alenium explosives and lots of laser weapons, but can't even begin another base. Or even have the funds to build half of what you research...
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The only complaint here is: The tech scales to fast... I Mean, a bunch of scientists take some alien tech, and in less than 2 months begins a Mass Production of Laser Cannons and explosives with a material they know so little about... The tech is to fast paced, maybe you could slow it down to like 3x slower than it is. At the end of the second month I barely produced 4 jackals and then wolf is already available
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As far as I understand, you need to start a new game. Because the infinite ammo appears when you complete the research about laser weapons. If you did it before the fix, no ammo for you.
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any ETA for non premium? =(
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18.3 standalone appears to be live!
Elrim replied to Orangehat44's topic in Xenonauts General Discussion
Is the New UI on? Or just bug fixes? -
18.3 standalone appears to be live!
Elrim replied to Orangehat44's topic in Xenonauts General Discussion
aaaaahhhhh, only for premium guys? =( -
Build V18 (Beta Candidate) released!
Elrim replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
No problem, you deserve the rest! -
Build V18 (Beta Candidate) released!
Elrim replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Any ETA on the next version Chris?