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Max_Caine

How attached are you/do you think you'll be to your squaddies in X2?

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I've seen people on various parts of the forum talk about their attachment to their squaddies. Personally, I've never really understood it. You see, I don't think there's a lot to get attached to. X2 squaddies are not like FiraXcom or UFO:AfterX squaddies. They don't have skills and superpowers which become indispensible mid to late game. The rate of stat improvement is generally pretty quick and even though stat caps are randomised the caps aren't randomised so much that you're going to have a crappy soldier if you put the squaddie through lots of battles. They're also really easy to get. By mid Feb into March game-time, I usually have a rotating roster of around 40 squaddies with whoever isn't currently injured in the Skyhawk ready to go. So... honestly? I don't feel a lot when a squaddie bites the dust. I only really feel it if it's part of a series of unfortunate events which threatens the mission, or if it's something cheap like, if I've just tried shooting at an alien one tile away and I've missed three times in a row. But that's just me. Are you attached to your squaddies? Will you be attached to your squaddies? Or are you a cold-hearted chap like myself who treats them like so many meat pawns? (Mmm... pawns...)

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Posted (edited)

Well, most of the soldiers in the game whom you can hire have bad stats. So if you want to get a really powerfull squad you have to select wisely and hire 2 or 3 from 10 each time so it takes time (around 3 months in game)  to create a squad with only best soldiers. Wasting best soldiers is painful cause it will drop perfomance of the squad so yes I do care about my squad as I want to achieve maximum performance

Edited by Rusknight

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Posted (edited)

Runsknight that´s right. Your Soldiers are Anti-Alien-Specialists. It dosen´t belong to me how good their stats are, they all get trained to the Maximum they can have. And 2 Bases with Soldiers / Vehicles are enough. So I have about 20 Soldiers and 4 Vehicles. Normaly that´s enough for a full Gamethrough if you watch for them. And you need 20 good Soldiers, because if you only have low-level Soldiers (Trainies and Crew-Ranks) you won´t win. The other disadvantage to have to many low Level Soldiers are you loose more Money and nessecarry Upgrades / Bases are impossible.

More only in emergency, because every soldier more will reduce your Cash for R & D as well as Basebuilding / Baseupgrades / other Upgrades.

Edited by Alienkiller

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I agree with the two above. Losing higher level soldiers can seriously crimp the squad's effectiveness. Early in the game it's worse when that one or two experienced people can deliver on target while the others are missing adjacent aliens than it is after you have squads full of Lts or higher.

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Theres a reason I love to change soldier stats using modding. If theres no difference between a rookie and a comando, then I won't get attached to my soldiers

I enjoy using them as mere machines rather than dealing with their "humaness"

Besides, these soldiers are supposed to be spec ops, so experience shouldn't matter anymore.

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Even in Spec Ops experience counts.

Considering how difficult it is to keep the funding from the governments up, why would you think they would send the best of the best? But whatever your immersion is, you do you.

Personally, I prefer the challenge of keeping my troops alive while working up their quality. It's not like I'm going to lose sleep over the demise of a pixel warrior, but I do pause a moment when someone who has lots of kills and trait increases bites it.

Have you seen how stupid the local troops on the battle map seem to be? Yours definitely start better. :cool:

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I for one like to rename my troopers, with the names of my mates, and friends which does give them a personal touch, and you can have a connection with these virtual people.

For others this will not be important, but it is nice to have the option.

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From my experience I like it when it means at least something, but I don't like it if I feel like I cannot lose people.

For example x-com has it pretty good. You can get good soldiers and it can be beneficial to send in the rookies first into dangerous places but if the good ones die it's not game ending.

In UFO:Afterlight you have very limited soldiers and losing anyone because things started going badly pretty much requires a reload. I really don't like that and it hurts the game enough that I stopped playing it despite playing through both aftershock and aftermath.

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I'm not a bad person, but I hope my team die frecuently and I still may be able to beat the game. Winning (with some deaths) 70% of missions should be enough to beat the game, at least in normal difficulty. The other 30% of lost missions could be dissaster were you retreat or one or two soldiers survive.

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I am definitely attached to my squad. I too name them after my friends and family. Sometimes I just name cannon fodders after the people I despise and I sent them to their death in dangerous missions :) 

But yes, I am definitely more into role playing part of the game. I would like to see my crew growing with every battle. Getting battle scars, getting for example anxiety of aliens if they are surrounded by them in a mission. Or get a tough soldier trait like 'lone survivor' if only they made it to the end. 

This RPG part of the game would make me immensely happy. 

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