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Rusknight last won the day on October 7 2019

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About Rusknight

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  1. Rusknight

    How many bases do you build?

    So how many bases do you have total late game?
  2. It seems that 3 can be enough to cover all regions (but not for 100% of their territory) Base 1) Africa 100% + Europe 100% +west part of USSR Base 2) North + Latin America (60% of both) Base 3) East part of USSR + Asia +Australia (60% of them) Is it enough indeed or am I wrong and what is the optimal number of bases then?
  3. You can have all female crew the same way but you will have to edit different files from Xenonauts 2\assets\assets\xenonauts\template\strategy\actor\combatant\human\xenonauts\characters\starting_pool\ changing male to female there and of course change random to female here Xenonauts 2\assets\assets\xenonauts\template\strategy\masters\actor\combatant\human\xenonauts\human I don't know how to change the ratio to have male\female 70%\30% or so though. Have no idea now. I think it will require writing some new code I also tried to make all soldiers to be from the same country just for fun but failed. I see where it stored but changing it crashing the game. Maybe try it later again.
  4. Yesss! After hours of tests I finally found how to make all soldiers male - starting ones and those new ones whom you can hire too. "gender":"random" should be changed to "gender":"male" in Xenonauts 2\assets\assets\xenonauts\template\strategy\masters\actor\combatant\human\xenonauts\human "gender":"female" should be changed to "gender":"male" in Xenonauts 2\assets\assets\xenonauts\template\strategy\actor\combatant\human\xenonauts\characters\starting_pool\soldiers\soldier_starting3 Xenonauts 2\assets\assets\xenonauts\template\strategy\actor\combatant\human\xenonauts\characters\starting_pool\soldiers\soldier_starting7 Start new campaign and have fun!
  5. You have to take worse soldiers this way cause your selection is limited means building the proper squad will need several months in game. I did it, but its not really fun
  6. I tried editing those either already, it doesnt help. I tried already editing many various files and spent several hours on tests today. So my last hope is that smb more experienced in modding will find the sollution. I am noob in modding.
  7. Its a matter of taste really, there is no right and wrong way here. I just like to think that my squad is somewhat special forces formed from military veterans from various armies rather than a bunch of random boys and girls who hold a gun first time in his\her life, but its a matter of taste indeed.
  8. Well it doesnt seem enough. I made this and started new game but still see a mix of male and female there
  9. Well, could you say please how exactly? I tried already but failed
  10. Yes, thanks, I found it either already and will try to edit and post if I manage to get a proper result (I would like to have 80% male and 20% female - this way it would be more realistic and still keep some choice)
  11. Call me as you wish but having 50% of female in a combat squad breaks an imerrsion for me - I dont see in real life so many female in military (I mean real combat squads) so it looks like an agenda about equal rights and so on from devs. I am ok with this agenda in general, but still can I in my personal campaign adjust somehow via config a gender of new soldiers whom I can hire? Update: Sollution
  12. Rusknight

    V8 Balance thread

    I researched and produced some allien weapon indeed but looking at it's paremetrs I wasn't really sure it's worth equiping all my soldiers with it. Anyway from the design point I think the game should not present you new enemies like this when you didn't meet androids before and then get 7 of them at once runing at you. You should meet 1 or 2 androids first at some mission to understand how dangerous they can be and adjust your tactics and weapon for new battles against them. I managed to complete this mission equiping all my squad members with MG to max raw firepower but it was quite dirty save-load victory. I doubt I could beat so many androids that early on iron man.
  13. Rusknight

    V8 Balance thread

    About missions balance in v8.1 Started the game Had about 10 ordinary missions - all of them were quite easy - seems ok for the start Had 1 raid mission in month 1 with normal aliens (sebilians or whatever biological creatures) - average difficulty - seems like a normal upgrade over those first ordinary missions Got another raid mission on month 2 with robots. Well, 7 big robots attacking me at once near dropship and exploding if I kill them - wtf... My squad is with ballistic weapon yet in composit armor (tier2) and killing 1-2 robots per turn seems to be the maximum of what I can do... and if they come close killing them turns into a suicide for my own soldiers. Looks like a bit too much for the 2 month mission.
  14. I have the same bug at alien raid mission with robots in v8.1. The game stops randomly at the end of alien turn with "alien activity" sign on the screen and nothing happens further and no sound of anything happening - I waited for 10 minutes but it didn't help. If I replay this mission this bug happens randomly again at some turn. Only on this raid mission with robots. Didn't see it before
  15. Rusknight

    Geoscape Strategic Operations

    I think strategic operations are to simple now. There is no trade off. You just recriut some extra soldiers and send them to all strategic operations that you see and you always succed in it. So it looks like just some extra clicks which always bring you the profit without any risk. There should be some risk and risk management. An obvious improvement will be to add difficulty levels to operations (so harder operations require more and better soldiers) and remove a limit of 3 soldiers which you can send and make it in the way that the more soldiers you send and with higher rank - the more chances to success. So let's say you can send 1 soldier to an operation and your chances to success are only 10% then. But if this 1 soldier is not private but colonel your chances are 30%. Or you can send 10 soldiers and your chances for success will be much higher... So both the number and the rank should matter Moreover some operations can have some special requirements for strenght, bravery, reflexes and so on. Some should require some special equipment like laser weapon or whatever.