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Alienkiller

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Everything posted by Alienkiller

  1. We will see. It comes in the next Beta. After testing it we can say something about, not before. We all only know that special Missions are comming and Stun will be a Main-Part for the advanced up to the superior Research & Development. Everything else is an absolutely unnessecarry speculation.
  2. Alienkiller

    What's the late game looking like?

    @ ooye: That I would not say. Many things are already in for the first 5 to 6 Month of Play, that´s true. But they aren´t ready for public yet. Like Max_Caine said, this all need more content. There will be comming more in Beta 13. If the Nerve-Bolters get lucky an Early Access could be ready around in Winter. But we have to see. Like I said before all is WIP and many things could change during the Development for the Base Game. I have seen many Changes in Early Access Development (the last Early Access I remember was Squadron 303) and that we like to reduce to a Minimum.
  3. Alienkiller

    Supply Requests

    Yes it´s planed, because not every Promise and Idea can get in the Base-Game. Chris mentioned that. So the Betas have enough to to for a looonnnggg loooonnng time. You can compare it to the Community Version for the Predecessor. But the DLC´s will get in missing Implementations, Refits for some Parts and much more, which is realy realy needed. But for now we try to get in the Main-Things for the Base-Game and test it. Some of the Base-Game-Things are modified / light reworks of the Predecessors to get an Working Game. That are hopfully only transitional solutions for the Moment.
  4. The Research is good and gives you many posibilitys to get your first Upgrades. But I agree with you to upgrade not so fast with Alien-Tech (like the Alien Alloys). There should be a Step between used Human Tech and Alien Tech. You can upgreade Human Materials with lightweight Materials and much more Protection against Bullets. You can upgarde your old Cevlar Vests to Spider Silk Vests. The Idea isn´t new and get testet in the Industry. Spider Silk is lighter then Cevlar, gives a little more Protection and is more flexible then Cevlar. One more Thing is speaking for it to. It´s harder then Steal, which can be an protection Upgrade for the Aircrafts and your Transports too. And you could create a new Fighter / Transport as a Intermediate Step on that Material, like the Racining Cars which uses not erverydays Material in special Area. The Idea with the new Tungsteen bullets are cool too. That could be combined with the Alien-Magnatic Technology. For that you reduce 1 normal Alien Weapon which are mostly in your Storage (like Pistols, Rifles). After you have done the Upgrade for your Standard-Weapons incl. the Aircraftgun to that new Standard, which are not fully Gauss Weapons, the best Weapenupgrade for normal Guns are done. For fully Gauss Weapons or Coil Guns you need the Alien Alloys like in the Game involved. But not only, you have to interrogate Soldier Aliens and Technicans for more advanced Research of the Alien Magnetic Weapons. That´s the higest Ballistic Weapons you can build for your Soldiers and for the founding States. Coil Guns use Ammonation from Alien Allios, which are harder and more effective like Tungsteen and are build up from the full Magnetic-Alien-Weapon-Technology. Laser Weapons are the next Upgrade-Step like now in the Game. They are more effective than the upgraded Standard-Weapons about the high burning Laser Beam, but not so effective like the Gauss Weapons. For the Laser-Technology you need Advanced Ballistics, advanced Safty-Materials (Spider Skil Vests and Armor), Research of Laser Weapon Documents from the founding States and Laserweapon-Prototyps from founding States, which are worked on them. You can upgrade them later to a better Variant, which have a little bit more firepower with new knowledge of the Alien-Power-Tech and Materials. That Weapons can be called Laser Weapons Mk II or similar. They are still under the Power from Coil Guns, because of Safety-First-Device. After that the Gauss Weapons or Coil Guns get availible after the requirements are done. Plasma Weapons you can research at last, after you have done all interrogations, prevouis Weapon-Techs, prevoius Armor Techs and so on. After that you can upgrade your existing Laser Weapons Mk II to Plasma Weapons and build new ones. Plasma Weapons require all the Knowledge you can get from Interrogation, Laser-Weapon-Research, fully Alien-Plasma-Weapon-Reserach and Power as well as Materials from the Aliens.
  5. Alienkiller

    What's the late game looking like?

    No Endgame yet. The Betas can test about 6 or 7 Gameplaymonth of the Game with any implementation are already in. The Game is still WIP and will be for a longer time. And it outstrip it´s predecessor in most Parts, that we can say already. In the remaining Parts it´s in big WIP to not have the old and boring X1-Feeling. We all (incl. Beta-Testers) aren´t knowing what the Devs give us as surprisses on the way to the Endgame and in the Endgame.
  6. Alienkiller

    Supply Requests

    Nice Idea Coffee Potato. Could be implemented in the Base Game (if it´s easy to implement) or in the first DLC (if it´s harder to implement). The most important thing is that the Kids on Steam get silenced (maybe with a silencergun ). But Jocking aside, we should bring out the Early Access Version with all working Stuff first, before we implement new Ideas. The first 6 Month should be Playable for the Public, like for us Beta-Testers atm.
  7. I dind´t votet too. Because we Betas know the Status of the Game. We try our best with the Devs to make an stable, playable and cool Early Access for the Public. But we can´t Magic. If we get lucky this week the next Beta will come and then we see how good it is in the Basemanagement, Geoscape, Missions, Research & Development. We (the Devs and Beta-Testers) don´t wanna have gap fillers in the Early Access state for the Public. Like said before in the Forums, the big Changes in some Areas from Xenonauts 2 get a loss of time about 4 to 5 Month, where 2 Betas could be done and the Game nearer to the Early Access state. But 1 big Change which were wished from the Public (also you Waiting Gamers) were the older Basebuilding Management from the Predecessor. The Voting, Discussing etc. cost us about 2 Month and the rework about 1 Month. And there are 1 or 2 Things more. Fact: We lost about 5 Month Development and Testing about the Public. And the People wanna say us when the Game should be ready? If so, then play half-ready Electronic Arts and similar Games, which make 2 or 3 Patches and let going scrappy, to make money and give the Financers a dividend. They don´t bring more Patches and DLC´s for existing Games, instead every Year a new scrappy Version like Racing-Sims. Other Companys like Paradox, Firaxis, HBS for example are overworking existing Products with small and big Patches as well as integrating new or missing Features in DLC´s. They show how to involve the Betatesters, Modders etc. correctly. The same is doing Goldhawk. They give you a Platform to Modding for the Predecessor and an Community-Version. They are involving you there. And the Sucessor isn´t ready yet for Public. We Betas and the Devs from Goldhawk need more time to involve / testing the Missing things which are promised for the Base-Version for Xenonauts 2. Then we decide together when the Game is ready for Public. If the Public has to wait until 2021 then it will be so.
  8. Yep, there I aggree fully. As an Beta-Tester for Xenonauts 2 I can only agree that a the Basegame has to be Stable and Public Ready for a light Early Access Version (like the first 6 Month playtime with everything was coming in and Placeholders are fully overworked), while we test the next Upgrades for the Game. That´s the Way, nothing other. Half-ready Products like Electronic Arts and similar Companys bring out every Year is the best Example what´s going wrong in the Game-Development. If everyone would work like such Companys the World would be in an Atomic War because of boredom. Of Courese there are Exceptions which show how to do it correctly: Paradox with HBS (the new Battletech-Strategy-Game and good going Paradox Games [after Pdx announced that Beta-Testing is very important] Step by Step), Blizzard, Firaxis (with its new XCOM-Series and the good old Civ-Series), Chaos Concept with UFO Extraterestials and in an 13 Year Development for UFO 2 Extraterestials as well as Goldhawk Interactive with in Development Xenonauts 2. They are Examples how to correctly Develop a Computer-Game, esp. from the Second on!
  9. They are working on Beta 13. Chris said that this or next Week the new Version will come. But I think next Week we can beginn a new Test with many improvements and nice Surprises on the Geoscape, Basemangement and Missions.
  10. Alienkiller

    So, who wants more cool aliens?

    There are cool Ideas which Xenonauts 2 could use from XCOM2 WotC and Phoenix Point. Robotic Aliens we have already in Xenonauts 2 and many similar organic to X-Com / XCOM2 too. What´s the Alternative? I personaly would like to have some Guerilla Groups which give you a additional challange. The best Example is the EXALT-Group from XCOM: Enemy Within or as atm newest Example the 3 Factions from Phoenix Point. But such things we should only implement in an DLC or if nessecarry in the Early Access Development. But before everything from the Game and Main-Parts we test in the Beta-Version must be stable and the Nerve Bolts on Steam have their light Early Access (max. 6 Month playtime like we have in Beta atm) to have Quiet again for more Development and Beta-Testing.
  11. Thanks Max_Caine. To end this Discussion, yes the Game will be a Mix from working Elements from X1 and completely new Elements with many surprises for the Xenonauts 2-Baseversion. This have to be done to get not a to big Time-Difference to the originally Plan. With the Reworks of the Base and testing several Airfight-Systems the Devs lost about 5 Month Development and 3 more Beta-Versions with new Gameelements for an working Early Access. In my Eyes (after I could test Phoenix Point and play XCOM EW / XCOM 2 Wotc) I can only say that Xenonatus 2 is the perfect implementation from both big Competitors. And that is only the Baseversion for Xenonauts 2. With planed DLC´s some of the makeshift things (like Base-Building) will then be overworked. The only thing is, that UFO2Extraterestials comes in the next time, which will be the latest comparision, because XCOM 2 WotC gets slowly old for that.
  12. The Problem is that we only can understand only the tech which workes like ours (about 50 %). The other 50 % devides in totaly unknown and guessing, because we don´t know the font and most importantly the use itself. If you look to the new XCOM-Series with Dr. Vahlen / Dr. Tygan and the Researchers we can only use about 60 to 70 % of the Alien-Tech. The same is here. But we have a huge difference to X1, because X2 is implementing Armor-Uprgrades step by step. It´s working with the 2 Suits you get (Kevlar - and the Alien-Variant). For the others (medium and big ones) we have to see, because the Game is still in Beta-Phase and the implemention from Armor-Upgrades is in the Beginning since a while.
  13. Alienkiller

    Things that I'm hoping to see...

    Most of that Points we will get in Xenonauts 2 or are implemented already which is still in Beta-Status to test them out. Esp. Point 1 in an other form, 4, 5, 9 and 10. Point 2, 8 I aggree too, esp. after the Beta-Tests. Point 6 is good as it is now, because the Devs have integrated some Specials in Xenonauts 2, which we Backers test already in the Beta. Point 3 is already implemented (there you can choose you wanna secure the UFO or destroy it completely). If you choose the first 1 you and your team get new Ressources, if you choose Point 2 you will destroy the UFO completley but get money. Point 11 and 12 aren´t nessecary. The Devs wanna have Point 11 more realisticaly like in the Real Army. And on Point 12 I aggree with Ruggerman.
  14. Alienkiller

    XCOM-Chimera Squad

    Yepp, in 5 Years it´s amazing. But 5 Years can be long or short. Belongs on the Side you show it. I played XCOM: Chimera Squad too on the first Weekend it comes out. And yes there are some things too I don´t understand, esp. in the more Human-Looking-Aliens. Sektoids looked like more Humans in XCOM 2 already. And the DNA-Upgraded Mutons, Archons as well as Vipers. The Questions I have after XCOM 2 WotC and XCOM: Chimera Squad are: 1. Why the Elders haven´t downgraded the Berserker with Human DNA? It´s the only Alien I have seen which haven´t had the Hybrid-Thing. 2. Why Dr. Moria Vahlen experimented with the Archon, Viper and the Berserker and esp. on the Berserker? 3. Where are the 2 Masterminds in XCOM: Chimera Squad after you have finished the Final Mission? 4. How could it be that you have more Hybrids on Earth in the time of Chimera Squad then normal Humans, because normal Humans get an transformation with Alien DNA too (see the Martial Arts Woman of your Squad)? 5. The Commander and the XO (Bradford), and Lily Shen got mentioned very often. Do we see them again in XCOM 3? 6. What has happend with Dr. Moria Vahlen, Dr. Tygan, the still online Underwater-Base and the Avanger? 7. In the Museum you see the the Skyranger and some other things from the first and Second War against the Aliens. Are the Skyrangers and other things obsolet now? My speculations about that are in a prevous treat. My personal meaning is that we stay on earth and make a more buildup of the remaining Citys and have to fight the Elders again. But we can only speculate about that atm. With the Storybord from all previous XCOM-Parts incl. Chimera Squad we get an new Terror from the Deep-Part. But the Question is where. It could be Underwater or in Space. What do you think, but with all the fact´s my personal Meaning is Under Water. And one more thing which is officiall announced. The Storybuildup for the new XCOM is the following: - XCOM Enemy Unknown (not Enemy Within, which is only a alternate Side-Story to give the people more until XCOM 2 get out) - XCOM 2 War of the Chosen (there you fight the beginning of the last battle in City 31 and then you fight under water in the Alien Home-Base on earth [I call it T´Leth which were called in the 90´s]) - XCOM: Chimera Squad (there you fight in City 31 and on the End you can think of where the last battle will be??)
  15. Alienkiller

    Xenonauts-2 April Update

    From me too Congratulations to the birth of your Daughter Chris, esp. in this Time. Hope you and your Family all are well. Yes it´s true that a new born Child makes many work in the first 2 to 3 years, but you will have fun with your daughter. But be warned: She is learning faster then a Boy in the first years of growing up. And it´s good to hear that the Game is growing too with new Features and missing things. It´s good too that the Game is still in Beta-Phase, so we can fix and test the stability with all new implemented and already existing Features longer. What belongs the new Armor / penetration system, there are some Ideas. I tested the last Time the Game Phoenix Point and the new Armor System works there very cool. There you can disable Body Parts, like Legs, Arms and so on. Maybe that´s an Idea we can bring in in Xenonauts 2 too (maybe in an DLC later on).
  16. Alienkiller

    XCOM-Chimera Squad

    You forgett that the Elders begun after the Invasion to bring in Human DNA to the Aliens and only a little Alien-DNA to the Humans. We all know the Aliens from XCOM EU / EW and XCOM 2 incl. all DLC´s. Most of the Aliens look more Human like (begunn with the Sectoids, then Mutons and Archons) with whatever more Alientypes the Elders injected the Human DNA into them. My Opinion in that is that these were the first Test-Subjects for the Elders Avatar-Project. And the not seen Aliens get more and more transformed into Human-Look which is shown us in XCOM Chimera Squad.
  17. Alienkiller

    XCOM-Chimera Squad

    Yepp, it‘s a very small Stand-Alone DLC with full Story. And such is really rare in this time. Therefore we get warned that it won’t be a Game with to many Features. It‘s nice and the Storyline is really exciting, but the cool Things get missed. Base-Upgrade and such. On the other Hand you get everything cool stuff from XCOM EU / EW (Panic Levels) and XCOM 2 / XCOM 2 WotC (Weaponry, Upgrades for Soldiers, Training Center and Special Operations, 3 Side-Factions) in one Stand-Alone DLC. And much more important: The Storyline is correctly in the Timeline, as well as the Devs bring in new Features like the Breach Mode. And give the players more e information for XCOM 3: 1. the Etherials (the old Alien-Masters) will return 2. the old enemy’s (Mutuns, Sectoids, Vipers etc.) which get improved with Human DNA will get more and more important on Human especially XCOM-Side 3. Bradford and the Commander are still on Board 4. you have in XCOM 2 lost your Shadow-Man! And now the first speculation: The 3 Groups you have to fight in the first stages of CS get special things from ADVENT. The only one who couldn’t get catchend is the Shadow-Man. Speculation: Shadow-Man has turned against XCOM?! 5. You don‘t hear anything about Vahlen, Tygan and Shen. What happened to them?! Speculation: Shen will be back in the Teaeam, Tygan ? and Vahlen is working for the Shadow-Man now!? 6. The Avenger is not mentioned or shown. Maybe it‘s still the mobile Command-Base which would make sense for XCOM 3. Speculation: The Avanger get a full refit in the 5 to 6 years (maybe 8 years) for the new Adventures XCOM have to see. 7. The Game Mentioned like in Point 1 said the old Alien-Masters will return. You don’t know what’s going on under Water where the Alien-HQ is still there and you did the final Fight in XCOM 2 / XCom2 WotC Speculation: That base get the new underground HQ for XCOM on Earth. That means XCOM 3 will get more Chance we expect. There are many Vids With Speculations on Youtube what will come next, but one thing on the End from Chimera Squad is clear: Humanity won’t survive if the old enemy’s fight each other. That’s what Chimera Squad is telling us. Why? The Aliens can’t life without us on Earth after the get upgraded wit Human DNA. And they know all rules about Space flight and the Planets. On the other Hand we know more about our Homeworld and the Deep Sea. In Shot: If the old enemy Soldiers, Scientists, Reasearchers don’t work together we defenetely will be that the Bad End of XCOM 2 show us.
  18. Alienkiller

    Weapon Asymetry

    That´s the good old system from Xenonatus 1. And with much more potential. That´s why the new XCOM-Series is so popular, because they use the Examples. I have won in XCOM2 the fight in T´Leth (Final Mission) only with Magnet- and Laser Weapons (the last ones are a Modification for XCOM2). And in the big DLC WotC you can win the Battles with Magnet- and Coil-Weapons (the last ones are like the Lasers a Modification for XCOM2), because this new XCOM2 is much harder to win. But the best Indicator for such Examples will be the new XCOM: Chimera Squad this Friday and End of May the new UFO2: Extraterestials. That´s only Examples how good Modified Armors / Suites and Human-Tech-Weapons can be used to win the Game. And yes, I remember myself back to the Original X-Com: Enemy Unknown, where an Alien were very hard to kill with conventional Human Weapons and Alien-Plasma-Weapons. Only Lasers were very effective against it. But that were surely a big Bug, which were overseen from the Developers, like so many ones in the old X-Com-Series. Most of them belongs to unused Codelines, which were used in the Demo-Versions, but not in the official Game.
  19. Alienkiller

    Ufo2 Extraterrestrials

    That’s cool. 2 new Strategy-Games in 5 Weeks. First this Friday XCOM: Chimera Squad and on 20.05.2020 Ufo2: Extraterrestrials. Together with finishing full XCOM2 with WotC (the normal Version with all smaller DLC‘s are already finished), finishing the Battle-Tech Strategy-Game with all DLC’s are not bad for this year. And playing Hoi 4 with the latest Version incl. all DLC‘s and Betatest Xenonauts 2 are the Cream Topping in this Crisis (Corona). BTW: Xenonauts 2 is a very Interresting Counterpart to the new XCOM-Series and UFO / UFO2:Extraterrestrials.
  20. Alienkiller

    Ufo2 Extraterrestrials

    That’s cool. 2 new Strategy-Games in 5 Weeks. First this Friday XCOM: Chimera Squad and on 20.05.2020 Ufo2: Extraterrestrials. Together with finishing full XCOM2 with WotC (the normal Version with all smaller DLC‘s are already finished), finishing the Battle-Tech Strategy-Game with all DLC’s are not bad for this year. And playing Hoi 4 with the latest Version incl. all DLC‘s and Betatest Xenonauts 2 are the Cream Topping in the Corona-Crisis.
  21. Alienkiller

    XCOM-Chimera Squad

    If I were Firaxis and have 2 Main-Games with not fully answered Questions (like the Terror-Group in XCOM Enemy Within) and remaining Questions from Full XCOM2 incl. WotC / Shens last Gift / Alien-Hunter I would do the same. And you don’t have to forget that is a Full Game with refitted Parts from XCOM EW and Complete XCOM2 incl. DLC‘s developed in only 2 Years besides the last big Patch called TLC For XCOM2. With that last Game on the XCOM2 Graphics-Engine we get a very good Gap-Filler for XCOM3, because XCOM3 needs the next Generation of that Graphics-Engine, which Firaxis already have. The last big Patch and XCOM: Chimera Squad could be done wit max. 50% of the Developers, while the others ordered to an other Project. That means XCOM3 is in the Beginning (Alpha-Stage) or more Developed and the next Surprise from Firaxis. The next Graphic-Generation for XCOM3 can only mean that we go in Deep Space or Under Water, because the Devs showed in XCOM2 Development already new Scripts and Aliens for XCOM3. And XCOM: Chimera Squad comes with ulterior Motivs for Firaxis with a DLC Price, if you know what similar Games comes in the next Time, especially in the next Weeks. Firaxis wanna hold her XCOM-Community and won’t lose them to other big Game Companies as well as UFO2: Extraterrestrials. And that says to me XCOM3 won’t be ready until 2021 / 2022.
  22. Alienkiller

    Weapon Asymetry

    But not to strong. I like the Idea of The new XCOM Series, where some Aliens are much more damageable from Close Combat Weapons (more Humanoid ones) and the robotics / mechanicals more from EMP-Waepons [that EMP-Feature was firstly integrated in UFO: ET] (like the Stun-Baton and later better ones). The damage Potential should be as easy it is now. Gas, Poison, Fire and other natural Damages are very dangerous to all (robotic / mechanical / biological). The damage Potential from the normal Weapons (kinetic, energy, stun etc.) should be easy too and belongs only on the Armor the soldier / Alien is wearing. Means: Robots / Mechs are harder to destroy than an Alien / Human Soldier without Armor. examples: 1. Your Soldiers are wearing only the Standard-Suit they are light defended against kinetic, but not against Plasma, Laser etc. 2. you Upgrade your Solders with the Kevlar-Defense you get a boost in kinetic Defense and a light Defense against Laser, Plasma and Explosives, but you are still susceptible against everything else. 3. the Same Procedere with the Aliens, but they have already an advantage against the Humans with Armors and Suites. 4. You can upgrade your Armors / Suites with More Modules (in Progress) 5. The same for Human Weapons (like XCom / XCom2 Modules) That’s the easygoing way to make the Game faster Early Access ready to end the Discussions about Early Access and Full Public as a Main-Game to earn Money for Refits in the DLC‘s.
  23. Alienkiller

    XCOM-Chimera Squad

    That’s Answered already for XCOM: Chimera Squad, because many Gamers had the same Feeling like you. I will it explain to you. The Devs gives following Statement to that 2 Questions: 1. Modding: The Modding is enabled from beginning on. The Game-Code comes from XCOM2. That means the Modding-Process won’t change to XCOM2 / XCOM2 WotC Procedere. 2. Ironman: This Element / Feature is integrated too from beginning on. But it changes from XCOM EU / EW and XCOM2 / XCOM2 WotC for your Soldiers extremely. Your Soldiers in XCOM: Chimera Squad are not changeable anymore. This means they are your Main-Part (like Lily Shen, Colonel John Bradford, Dr. Tygan / Dr. Moria Vahlen and the Commander in the Predecessors). If you lose a Soldier in XCOM: Chimera Squad in a Mission you lost completely. In Short: Game Over! You have to restart the full Game from beginning on. Hope that helps.
  24. Alienkiller

    Planned Early Access Date?

    It‘s a long way to being ready. And its not finished in Main Parts to show it the Public yet. And if the Public Early Access will come out you can play maximum to that Timeline and Version we Beta-Testers already found stable enough. Atm the Game needs for stable Main-Parts Minimum 1 Beta-Test (V.13), better 2 or 3 more Beta-Tests (V.13 / V.14 / V.15). That means Research, Equipment, Geoscape, Storyline etc. Goldhawk is trying to make an stable Early Access this year, but therefore the Main-Parts have to be ready.
  25. Alienkiller

    XCOM-Chimera Squad

    You both forget that we need a Gap-Filler between XCOM2 / XCOM2 WotC and XCOM3. Too many Questions are Open from XCOM EU / EW and after XCOM2 / XCOM2 WotC. The Gap-Filler between XCOM EU / EW and XCOM2 / XCOM 2 WotC are 2 Storybooks (XCOM 2: Ressurection [Part 1, which I have and read already] and XCOM 2: Escalation [Part 2, which I ordered on Amazon]) to fill the Gap between the 25 years of the Storyline, where some Questions from your XO (Colonel Bradford), the Shen-Family, Dr. Moria Vahlen, the Ressistance [Humans], and the Buildup to XCom again as well as the Question about the missing Commander and how he get found get cleared. But you have to read with both Books about 400 Pages. Then you know the most interessting Things what has happened in that time. That’s the first Advantage about the old Predecessor-Series (X-Com). The second Advantage to make the New XCOM-Series in such a row is that the Timeline don’t get cut. The Disadvantages of the Book’s are that they have to be ordered from Amazon and then to read about 400 Pages to get all Story-Information up to XCOM2, like mentioned before. For 25 Years fillup this is fully OK and very very interessting. I like the first Storybook, because there you know what happend to your XO (Colonel Bradford) and his last Meetings with Dr. Moria Vahlen. The second Storybook I orderd and have too read it to know what has happend to the Others. The new Gap-Filler XCom: Chimera Squad plays 5 Years after the Destruction from TLeth, Dr. Vahlens Alien-Kings (Berserker, Archon and Snake) and the Alien-Kids (the 3 Chosen). The Strange Thing in XCOM: Chimera Squad is the Comic-Stile to tell the Storyline. But all Elements from XCOM / XCOM2 will come in again and don’t break the Storyline. We will see in 3 to 4 Days what Parts from the open Questions will be closed in the next Part of XCom.
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