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Everything posted by Comrade

  1. I feel this mechanic would do nothing but add unnecessary item bloat. X1's streamlined economy was one of the main reasons I played it instead of OG XCOM.
  2. Sometimes a simpler system is better as it allows other areas to stand out more. Also I'm not sure I appreciate Charon's attitude. I for one did NOT like his mod so people who do not appreciate his ideas exist. Just because he made a submod does not mean he is entitled to lecture the devs on his idea for Xenonauts. If he wants his vision, let him remake his mod instead of putting it into the base game.
  3. Theres a reason I love to change soldier stats using modding. If theres no difference between a rookie and a comando, then I won't get attached to my soldiers I enjoy using them as mere machines rather than dealing with their "humaness" Besides, these soldiers are supposed to be spec ops, so experience shouldn't matter anymore.
  4. While these seem like well thought out ideas, lets remember Xenonauts is a grounded game If I saw an eldritch abomination, my immersion would break immediately because that's not how the aliens look Also slamming as many "cool" weapons as you can doesn't really make combat more interesting. Often times by adding too many types of alien all of them become less unique. I urge caution and moderation when adding new enemies.
  5. Do you guys think simply replacing the hidden movement image with a transparent one would work? It's one of the main reasons I got Xenonauts CE, to remove the image completely
  6. How hard would it be to completely remove the hidden movement graphic through modding? I don't imagine its as simple as modifying the stats for a gun.
  7. Um, not to get too off-topic, but as a proud PC gamer your argument about War Thunder and not using a mouse causes me physical rage. I mean, you said fly like a UFO, that sounds like an Arcade problem and not a mouse problem. Also the fact that the mouse is better than the controller just proves that it is, and if console people get salty about being at a disadvantage for refusing to use a superior control scheme, that's their fault, not ours
  8. Do they still 1 shot you? Because if so that's not a good feature and should probably be changed. Reapers not only broke immersion in the original game by 1 tapping predator armor boys, they were also the most hated enemy by far in terms of how annoying they were. They weren't even scary, they were just annoying when they turned a soldier into a zombie you would then have to kill.
  9. As long as the aliens are grounded and not too "out-there", the game should be fine Basically no codexes or watchers from XCOM 2
  10. So to get your point straight all of these "quirks" like the laser not being reloaded or the plasma losing charge can be modded out EASILY right? Also you mentioned plasma has the highest DPS. Did MAG weapons get removed?
  11. Can we lock the thread "Has the community dragged this game back to Xenonauts 1" now? The post was made last year and the conversation has long since moved past what the title said. Lots of topics brought up inside of it get buried. If we locked that thread, people would make new threads discussing their own ideas and it would be a lot easier to read the suggestions. I know this a weird way to ask for this, but these forums don't have a DM feature so this is the best way I can think of to request this.
  12. This Flares were fun for a while in X1, but after a while they just got old. Even the late game armor like predator and sentinel had limited vision when it was night time. Like of all the alien tech they reverse engineered, night vision wasn't one of them? Come on the aliens can see at night using their tech, why can't we after yoinking their technology?
  13. Well its refreshing that they decided to keep the old system. One thing though, how annoying are these "flaws"? In the original game the only real flaw was less ammo, which wasn't that big of a deal and could be easily ignored. The laser weapon recharge mechanic on the other hand... My god is that annoying. Is there any planned flaws for plasma and mag weapons?
  14. Uh pls no. That would completely ruin the hard ish sci fi aspect of Xenonauts
  15. Right? Right? No more alien mind control of your soldiers? My god that feature was cancer in the originals. Once a soldier got mind controlled, it was basically impossible to do anything but shoot them or run away. Things like beserk, panic, and flee were annoying but at least a little more fair. But total, complete mind control? My god that was annoying.
  16. Because its primitive tech and you're supposed to steal tech from the aliens, not just keep using Earth tech the entire game
  17. As long as any asymetry can be easily modded away, I'll be fine. That "asymmetry" you mentioned from the first XCOM wasn't "tactical" for me. It was just extremely annoying to deal with. It lead to laser weapons being something you researched and then kept using into the late game because plasma sucked ass against sectopods. Lasers were only good against sectopods and nothing else, so you had one soldier carrying around a laser into the endgame that could only kill sectopods and nothing else. Very annoying and I would HATE for that to happen to Xenonauts 2.
  18. If there's one biome I want to be done correctly it would be the swamp. I remember in the previous game I went out of my way to NOT install the swamp and jungle tileset because it was so ugly and the damn trees blocked so much vision of my own soldiers.
  19. Yeah the thing I hate with that is that even in late game you would be using tech from a previous tech tier. Unlocking a new tier in the Xenonauts 1 was always a massive relief because it meant you could safely upgrade without worrying about the new equipment or weapon having a lot of quirks. They even specifically had a lore reason that they made new tech similar so your soldier would still be familliar with it. The lasers are a perfect example of a weapon that sucks ass despite doing more damage simply because of how the ammo works. Also if they straight up remove types of weapons or make the newer tiers "special" like with the plasma guns you mentioned, that would be annoying AF to deal with. You have to understand, you arent supposed to pick and choose which weapons you use, you unlock them in a tier. If the later tier weapon isn't almost guaranteed to be be better than the first tier, whats the point of unlocking it? Its like in the original XCOM where a lot of people would just straight up not upgrade to plasma because laser was lower tier and BETTER.
  20. BTW Xeroth, apparently the devs abandoned the Cold War era setting so I guess no more "turning point" battles there.
  21. Is there any plans to make some enemies more vulnerable to certain weapon types? One of my most hated features of the original XCOM was the fact that they made the sectopods more vulnerable to lasers so that even in the late game there was a strong motive to use an outdated weapon. As always though, as long as this game is easy to mod, any sort of annoying features should be easy enough to obliterate.
  22. Apart from the current state of the laser guns that have a small ass ammo pool and slowly regen rather than reload all at once (Very annoying by the way) is there plans further on to make the weapons more asymmetrical? One of my favorite features of the original game was that unlike the original XCOM, a new generation of weapons was objectively better than the previous version. Unlike in original XCOM, you could safely upgrade all your equipment to the latest version without worrying about some enemies being more resistant to the new weapon, or the new weapon having some annoying gimmick. I'd also like some community comments about this feature. Maybe I'm in the minority for hating asymmetrical weapon upgrades, or maybe not.
  23. Will the game go on early access this year? I'm just wondering how close we are to a finished product. I feel open access would allow a more diverse set of opinions that could help the game rather than just the opinions of people who backed the game initially.
  24. Isn't the "large bomber" that needs protection the Foxtrot? They removed that specifically because they felt it was too specialised. I do believe the system we are heading towards is 5 or so general-purpose airplanes that only get better through upgrades. Personally I think that is not the right decision as it makes the air combat more samey, but apparently the devs have other plans to expand on the upgrade system rather than adding new planes.
  25. Uh no thanks. Combat fatigue sounds like something that would make the geoscape even more slow and boring. Not only would I have to wait for soldiers to heal up, I would also have to wait for them to cease being tired. I rather enjoy running multiple missions in a row thank you very much. Also a soldier refusing orders or having a long term mental breakdown will probably cause me to have a mental breakdown with how annoying that would be. I mean, the xenonauts are already dealing with "special forces" that can't aim for shit and mental break after seeing a single comrade go down. I do not want to deal with their PTSD on top of that.
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