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Everything posted by Ruggerman
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Milestone 4 Balance & Feedback thead!
Ruggerman replied to Chris's topic in Xenonauts-2 General Discussion
If you think that being 16 troops to the final mission is too much, then don't bring them, you can bring any number up to the capacity of the ship...!! -
There would be a problem with picking music for any games, that will cross multiple age groups, as music will need to be more inline with the game, and not about styles, and genres, picking that music should add an atmospheric feeling to the game, that's inline with it's central theme.
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Loadout Screen not what it could be...???
Ruggerman posted a topic in Xenonauts-2 General Discussion
I have play many games in this genre before, and they had areas on the screen around the soldier layout, were you could place extra equipment, like these modals, so why is it, so hard for that to occur in this game, as having this so called universal back pack, that all and sundry, is very underwhelming. Is it so hard, for this to be done, or is it something that will occur at a later stage in game development. Please Advise. -
(Milestone 4) Movement on screen not with mouse
Ruggerman replied to Ruggerman's topic in Xenonauts-2 Bug Reports
I have uninstalled the program, and reinstalled it to (4.7.0) and now I can load the game, with or without the Tutorial, and I can now move the cursor to the edge of the screen, and the camera moves with it. Thank you for your help...!! -
(Milestone 4) Movement on screen not with mouse
Ruggerman replied to Ruggerman's topic in Xenonauts-2 Bug Reports
The mouse worked fine in placing the first base, but now I have update to 4.5.1, and I can't even run the program, as it CTD after you select your playing level, and it seems to run up to about 87% and that is it CTD. So I can't tell you if the mouse works, as the game want run...!! -
(Milestone 4) Movement on screen not with mouse
Ruggerman replied to Ruggerman's topic in Xenonauts-2 Bug Reports
I am still having trouble with moving the camera, with the mouse, I have checked to setting, and it has been enabled. I am reinstalling the game, hope that will correct the problem. Will Advise. -
(Milestone 4) Movement on screen not with mouse
Ruggerman replied to Ruggerman's topic in Xenonauts-2 Bug Reports
I have start a new game, and it now lets me place the first base with NO problems, and I don't have any touch screen devises. All seams well, Thank you. -
(Milestone 4) Movement on screen not with mouse
Ruggerman replied to Ruggerman's topic in Xenonauts-2 Bug Reports
I have checked my setting for camera and they are as instructed, the camera is enabled. -
I am not sure, if my problem is a setup configuration or a bug, but I can move to cursor around the screen, to click on the troops, and give orders, but when I move the cursor to the edge of the screen to move the frame Up, Down, and Left or right, it does not respond, I have to use the arrow keys to move in those directions. Is it a bug, or do I need to change some interface software...!!
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I just deleted the game in Steam, and then reinstalled it, then I ran the game and it now seams to work OK, but I am only a few days in...!!
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I uninstalled the game, and then reinstalled it, and low and be-hall, it how allows me to place the first base. Thank you Chris.
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I will delete the game and reinstall as advised, and report back, on the result...!!
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I am unable to build the first Base, I can go through all the lead up store, but when I get to "Place your new Base" nothing happens, and I have to exit via Task Manager.
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Starting States for new personal...!!
Ruggerman replied to Ruggerman's topic in Xenonauts-2 General Discussion
Well given that there needs to be room, so a soldier can improve their stats, and so this is tied into the rank promotion system, and as I have seen you can have a number of soldiers with the same rank, that is not very Military, the whole purpose of the rank structure is that their is only one leader in a section at any one time, but this is not what is happening in this game. There might have to be a re-think in this system, that re-flecks the real world, but that is probably not something that is going to happen soon! What I would like to see, is soldiers progress though the ranks, and not be directly connected to the personal individual stats, so your stats would improve over time, but the rank structure be based on other attributes. Just a thought!! -
Most Defense Forces, has a minimum level of fitness, and that is just to a basic soldier, if you want to enter the more Elite Forces, you must obtains a higher level, so as to complete the hash demands, that that training requires, so sending troopers with states that would make it hard for them to even get out of bed, seams a little silly, so WHY...!!
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Yes I know, and that should not be, the program can to set to a range of parameters, that would and should give better states than what you have received, as they should be around 65 to 75, as to be able to go through the physical demands, that entree into these Special Forces demand. It is probably and over sight on their behalf, an can an should be rectified...!!
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Some of the states of these soldier, would not ever get them into the the regular forces, never mind SPECIAL, so why is this game putting forward these physically challenged individuals. Their stats should be comparable, to the soldiers that you already have, and not that they are likened to persons with motto neuron disease. SO can we get stats more inline with special forces personal.
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I don't think that trying to turn this into some day time soap opera, is a good idea. If we are divided by self centered individuals, who would sell us out for some trinkets, this is not the game that most who play this type of game, would want, as I certainly would not want to play a game were your team mates are going to stab you in the BACK...!!
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V3.1.0 - Actuator module is pretty useless
Ruggerman replied to Emily_F's topic in Xenonauts-2 Bug Reports
depending on the suit being worn, slots should be placed around that suit that could house a number of modules, that would enhance the suit capabilities, you could just take a module and put in that slot near were that module would be of benefit, why is that so hard!! -
V3.1.0 - Actuator module is pretty useless
Ruggerman replied to Emily_F's topic in Xenonauts-2 Bug Reports
These add-ons should be displayed on the suit or the model of the soldier, and not just thrown in the back pack, Yes you we need to change the graphics, but it would enhance the look of the game, as well as feel more realistic. It is just a cheap work around, but this really needs to be fixed, if you are going to keep the player involved in the game? The back pack is what it is, just a way of carrying extra equipment, that is not going to be used immediately, and it just look cheap? -
I think that being able to re-name your aircraft, and bases, would be nice, and also your favorite playing characters!
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