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Everything posted by Ruggerman
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I finished the game and I have some conclusions
Ruggerman replied to Marcin_1976's topic in Xenonauts-2 General Discussion
X-COM was the start of it all for me, back in the early 90's, as it had a way of drawing you into its own realm, that was exciting, even the graphic's of the day, although not up to today’s standard, were great in their day, and I have played a multitude of games over the intervening years, in this genre. I feel that this version of the games is heading in the right direction, but like so may before, it will be hard to top the original. -
Looking forward to Milestone 6...
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OK I will await they removal.
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Why are they letting unknown persons to advertise on this platform, I would have thought this site was to discus the games issues.
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It sounds a little tinny, the noise that the colossus makes as it strides across the surface, and it makes the same sound regardless of the type of surface, this is I believe to be a highly engineered mechanical battle suite, but is sounds like some two Bob contraption, and it is not easy on the ears, and it should make different sounds on different surfaces, but at this time it sounds like someone has tied Bin Lids to their feet, and then goes off running, and what an ungracious noise. Just a Thought, any ideas...???
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XCOM ennemy unknown, the UFO was sometimes...
Ruggerman replied to Excelcisbeo's topic in Xenonauts-2 General Discussion
Yes I play that game too, and it was the link that brought me to this game, and many that have fit within the time line, one of the great things in that game, was that you were aloud to place equipment on and around the soldiers uniform, that would be a great extension to this game, -
If these add-ons could be seen on the model, that would be great, and have to soldier load out screen, to show this also, instead of the generic back pack, hold all, it is a bit tacky and lets the game down, this would separate a good game form a great game...!!
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Objects Weight not realistic
Ruggerman replied to Ruggerman's topic in Xenonauts-2 General Discussion
If it is not a measure of weight, and only some point system, that would be OK, but that is not explained, because they are referred to a weight, and not a point carrying capacity, it would be even more pleasing if the equipment could be place on the uniform of the soldier, and not just dumped in a back pack, I some of the earlier version of the type of game, you could place the equipment on the model of the soldier, on and about their uniform, so why not in this game. The knife and hand gun, should be able to be place on a utility belt, and pockets for ammo and other small pieces of equipment. -
Objects Weight not realistic
Ruggerman replied to Ruggerman's topic in Xenonauts-2 General Discussion
Well it is not explained, in the game of what the weight measurements are, but when you add these equipment to soldiers in the game, they get weighed down pretty quickly. A weight conversion table would be handy, so as to get a sense of what they are carrying, and the load, at the moment you just have to move stuff on and off the trooper. -
It would seam to me that some of the equipment that is carried by the soldiers, is far to heavy, to be considered practicable, like a gas mask weighing 6kg, well I have a mask that I use when doing 3D printing and I would not be using it if it weighed that much, and the same for a lot of other equipment. Take the combat knife, if it weighed 1kg it would be useless in a fight, you would get exhausted trying to wielding it, So it would be nice, if the weights of a lot of these pieces of tactical equipment, were a bit more realistic.
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Are there people in this organization that can read Korean..?
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Bombing into submission is false idea
Ruggerman replied to Bracnadia's topic in Xenonauts-2 General Discussion
Japan surrendered after the Russian attacked, as they were trying to go though the Russians for peace talks, and when that was not going to work any more, the best option was to surrender to the Allies, and not just the bombs? and the Russians still have the islands that they took. -
Milestone 4 Balance & Feedback thead!
Ruggerman replied to Chris's topic in Xenonauts-2 General Discussion
If you think that being 16 troops to the final mission is too much, then don't bring them, you can bring any number up to the capacity of the ship...!! -
There would be a problem with picking music for any games, that will cross multiple age groups, as music will need to be more inline with the game, and not about styles, and genres, picking that music should add an atmospheric feeling to the game, that's inline with it's central theme.
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Loadout Screen not what it could be...???
Ruggerman posted a topic in Xenonauts-2 General Discussion
I have play many games in this genre before, and they had areas on the screen around the soldier layout, were you could place extra equipment, like these modals, so why is it, so hard for that to occur in this game, as having this so called universal back pack, that all and sundry, is very underwhelming. Is it so hard, for this to be done, or is it something that will occur at a later stage in game development. Please Advise. -
(Milestone 4) Movement on screen not with mouse
Ruggerman replied to Ruggerman's topic in Xenonauts-2 Bug Reports
I have uninstalled the program, and reinstalled it to (4.7.0) and now I can load the game, with or without the Tutorial, and I can now move the cursor to the edge of the screen, and the camera moves with it. Thank you for your help...!! -
(Milestone 4) Movement on screen not with mouse
Ruggerman replied to Ruggerman's topic in Xenonauts-2 Bug Reports
The mouse worked fine in placing the first base, but now I have update to 4.5.1, and I can't even run the program, as it CTD after you select your playing level, and it seems to run up to about 87% and that is it CTD. So I can't tell you if the mouse works, as the game want run...!! -
(Milestone 4) Movement on screen not with mouse
Ruggerman replied to Ruggerman's topic in Xenonauts-2 Bug Reports
I am still having trouble with moving the camera, with the mouse, I have checked to setting, and it has been enabled. I am reinstalling the game, hope that will correct the problem. Will Advise. -
(Milestone 4) Movement on screen not with mouse
Ruggerman replied to Ruggerman's topic in Xenonauts-2 Bug Reports
I have start a new game, and it now lets me place the first base with NO problems, and I don't have any touch screen devises. All seams well, Thank you. -
(Milestone 4) Movement on screen not with mouse
Ruggerman replied to Ruggerman's topic in Xenonauts-2 Bug Reports
I have checked my setting for camera and they are as instructed, the camera is enabled.