Alienkiller
Members-
Posts
1,773 -
Joined
-
Last visited
-
Days Won
28
Alienkiller last won the day on January 16
Alienkiller had the most liked content!
Reputation
109 ExcellentRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Xenonauts 2 November 2024 Update!
Alienkiller replied to Chris's topic in Monthly Development Updates
Xeferah, yeah that´s my Intention too. Wait for the Milestone 5 and when it comes up, an new Testrun will begunn after an long break. That cool Content / Features, which begunn with Milestone 3 or 4 and get a lot more in Milestone 5 & Higher are that what the Beta-Testers missing. Similar Content / Features for the Geoscape and Missions were tested already in an much lesser Status during the Standard-Betatests until the last Refit-Betatests & Milestone-Refits come up. It´s good to hear & read that such cool Contents / Features will come back. Only the still to low Timelimit for the Game is an big Problem. That the Beta-Testers from the first Hour get announced every time and the Community wanna have a lot more Gametime (minimum 720 Days), like the old X-Com Games have. -
Xenonauts 2 October 2024 Update!
Alienkiller replied to Chris's topic in Monthly Development Updates
There gG-Unknown have right. The Alien-Station Missions are Story-Missions, which get needed for the Endgame. Like in other Games of that Gerne (UFO ET-Series, old X-COM-Series, new XCOM-Series) you need to solve the Story-Plot to come to the Leader-Enemy / Leader-Enemys. Nothing other get implemented from the Devs here to upgrade the Game including the Gametime. That you can do, if you whish. But don´t pause to long. -
That´s understandable Chris. The Dev Dirays need some time to be written (if you look to the ones from Paradox Interactive for their own Games, which are a lot for the Upgrades, DLCs etc). You and the Goldhawk-Team with the monthly Dev Diray make it correct. When the Dev Diray needs more Time, then i´t´s so, especially for good news.
-
Xenonauts 2 September 2024 Update!
Alienkiller replied to Chris's topic in Monthly Development Updates
Sounds cool. I paused with some previous Versions (Milestone 3 and 4) and wait for Milestone 5, which brings in complete refited and modernised pre-tested cool Content / Features before the Milestones come up. Milestone 3 and 4 brought in some interresting new Content / Features already, like rescue VIP and Xenonatus-Soldiers on special Missions before the playable Storyline beginns. Played the latest Milestone 4-Variant a little bit to look what get done already with Milestone 3 and 4 Upgrades in Translation, Reworks, Upgrades etc. I like the new Missions and the Reworks for the Cleaner-Storypart as well as the reworked R & D. Keep up the good Work. For Milestone 5+ I miss the Upgrade from the normal existing Heavy Cevlar-Armor to the Upgrade-Version from it with Alien Alloys. There you have already 6 or 8, which could get an easy Upgrade to the advanced Cevlar-Armor-Version. -
Milestone 4 Balance & Feedback thead!
Alienkiller replied to Chris's topic in Xenonauts-2 General Discussion
I like the alreday integrated Interceptors from Xenonauts 2. But I give you all right, that they are to less. If I remember me correctly, there are in Xenonauts 2 at the Moment 3 (X-17 from the famous Mig-17-Design, the 2nd Interceptor and the third Interceptor "Gemeni"). 2 or 3 more would give the Game more Pepper. An very cool Thing in UFO 2 ET "Battle for Mercury" is, that the Devs have integrated Highspeed-Helicopters with a long Range. I call them Airwolfs like in the famous Series. Eventually such an special Aircraft could brought in Xenonauts 2 too. -
Yeah sounds great. Very good Idea.
-
You mean like in old X-COM and new XCOM or similar in UFO 1 Extraterrestials (Standard-, Gold- and Platinum-Version) with the Alien-Cell-Container. Yeah, that´s something I miss in Xenonauts 2 too. That would make defenitly Sense. The 2nd sounds interressting, you mean like in the Missions for the Civilian Rescues in the Alien-Tubes. Eventually it could be tested in an Experimental Version.
-
@gG-Unknown: I know what you mean, like in XCOM: Bureau and some other Games. That was an Feature 99% of the Strategy-Gamers don´t like and if it´s like in F1 Manager 2024 or Hearts of Iron 4 or Stellaris where nothing moves it´s much better. Then you can think about the next Step without having an high Stresslevel (like you have the full day with the Family, Work etc.). As an Alternative for Gamers, which wanna have this light Stresslvel, it could be implemented as an Option. @Tchey: That´s cheating and not allowed. Don´t make yourself problems with that. Use Game-Upgrade-Mods if you whish, but don´t get the highest penalty for that Cheating from the Publisher, Developers and much more the fair playing Community. Therefore you have the official Option with the Auto-Mode or you play manually.
-
@CompoTheSmoggie: That´s cool, I played XCOM and XOM2 incl. all DLCs very long too. And after you start XCOM 2 / XCOM 2: WotC incl. all other DLCs (that´s an great Change to the Winning-End to the Predecessor XCOM: EU / XCOM: EW). The best thing from that new XCOM are the 3 Books which close the Gap between XCOM EU / EW and XCOM 2 / XCOM 2: WotC. After the End-Sequence from XCOM 2 / XCOM 2: WotC you get the Gapfiller-Game XCOM: Chimera-Squad. Last but not least there are the different Standard-Missions and Storyline-Missions from Dr. Vahlen, the Alien-Childs, the other Factions which help XCOM and a lot more, before you come to the Final Mission. That´s true, there you can play about 7.000 alone in XCOM 2 and about 12.000 Hours with both Games together. @CompoTheSmoggie: The Weakpoint from Xenonatus 2 is the very short Game-Time, there I agree with you to 1Million+%. That the Founders and from beginning on Beta-Testers say that since the Game comes out. The big Strengh in Xenonaut 2 is not like in UFO 1 ET / UFO 2 ET / old X-Com and similar Fan Games the permanently UFO-Attacks. That was the big Weakpoint from Xenonauts 1 and all above announced Games. Where the Devs have to work on in that is an 2 (720 Days) to 3 Year (960 Days) Gametime. Maybe some more Specials instead only 08/15-Hordes from UFOs, which make Xenonauts 1 extremly unplayable. Simlar Problems have UFO 1 ET, UFO 2 ET, old X-Com as best examples.
-
Background pictures & feel of progress
Alienkiller replied to gG-Unknown's topic in Xenonauts-2 General Discussion
Yeah, that I have noticed too. Xenonauts 1 have such an System, which show the Growth in Technology in Background-Pictures. That’s the only big Thing I miss in Xenonauts 2. -
Sounds and read very good. I will give Milestone 4 a big Test, after I give Milestone 1 a medium & Milestone 2 a smaller Test. Paused for Milestone 3, which is an advanced Milestone 2.
-
Milestone 3.2.0 Released! (Experimental)
Alienkiller replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Hi Mr White, when GoG have solved the Upload-Problem on their platform, there will be an Update for Xenonauts 2. There the Devs have no influence, like they have announced in the Patch Notes in the second Introduction-Line. -
Stress and fatigue.
Alienkiller replied to CryptoCurrencyBax's topic in Xenonauts-2 General Discussion
Without the tactical Groups an Stress and Fatigute-System like in XCOM 2 can brought in. That get tested and it was not perfectetd for Xenonauts 2. I love the Stress and Fatigute-Level from XCOM 2 WotC about it´s easyness & individuality for every individual Soldier you have. There you don´t need the unnessecary artifical variable, which makes Xenonauts to complex. -
They will come when the Game is ready for them, which it isn´t for longer.
-
Are there any plans to revise accuracy a bit?
Alienkiller replied to Boar Head's topic in Xenonauts-2 General Discussion
Summerized I explain that it´s not easy to make an Game for Veterans / Experts and the populace normal Gamers incl. bring in cool Content / Features we Pre-Testers think that have to be in.