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Alienkiller

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About Alienkiller

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  1. Alienkiller

    Xenonauts-2 Beta Date Announced!

    Ninothree that´s a Beta. Beta´s aren´t fully playable and will change very often in Developement. We have to test all integrated things (Base, Inventory, Missions etc. etc. etc.). This will go as long the Game is getting upgraded to be stable and Early-Access Ready. It´s the same as in every other Game, but Goldhawk and some other small / medium Developers take time to bring up a very good playable game. They aren´t like the most big Developers (for example EA) which bring a fully game and it´s in Beta status.
  2. Alienkiller

    Xenonauts-2: ATLAS Base

    The Side view is very good and have many advantages against the flat overhead. Many of us can´t see the 2D flat Overheads anymore (UFO Afterseries, UFO: ET etc.). Such I play the new XCom Games and Games with rotatable Views. The only one thing as an alternatavie is a rotable Basecam with 3D Sideview and 3D overview. But Back to Topic: We have a part of the Story on Kickstarter as an explanation incl. ATLAS-Base (look in the Campaintext) Maybe we will get it full in an lead or lead text.
  3. Alienkiller

    Xenonauts-2 Kickstarter Stretch Goals

    Maybe it will come in with a Patch after the Early Access and the Fully Version has a good sell. But there are 1 or 2 more Goals before.
  4. Alienkiller

    Xenonauts-2: ATLAS Base

    You are a underground Military founded from the highest politicans (Presidents from Russia and USA) and highest military brass. And the ATLAS Base is the Secundary Base (Replacement Base for Emergency) from Xenonauts. The old Main Base must be Destroyed by Attack or Demontaged or whatever. That´s why it´s unnessecary to build up a new base and say to the Aliens: "Hey Look here we are!" Like I said before and the last time again: It cost´s much more money, which you don´t have. As well as you haven´t enough resources for research / upgrades etc. if you build up a new base. An Example (which I played through): Play UFO ET and build up all Continents with Bases. You have only 1 Main Base and the others like in Xenonauts 1 are Interceptor-Bases with fully self Defense [you will need it!!! ]. Every Month you get the Max. Income from the States and you will have a big big deficit. And you will bring in more bases to Xenonauts 2? How will you finance that. You can´t finance that in the Game anymore like in Xenonauts 1. That´s because the Missions will playing much differnt than in the predecessor. In X 2 you get in one mission that Alienthing (like Plates in Crash Sites) in an other mission an other Alienthing (like Elerium) to make the Game much more interesting. That´s why we have only one Mainbase for the new Xenonauts-Game, new XCom-Games, UFO ET, and the UFO-Afterseries (since UFO Aftershock). IN SHORT: WE HAVEN´T ENOUGH RESSOURCES FOR 2 OR MORE BIG BASES IN X 2. About the Nuke: This Nuke is for the Emergency to blow the Aliens away from earth, which was sponsored form the Eastern-Border (Warhead with more BOOM!!!) and Wester-Border (the Rocket). You are playing in a time where the Eastern and Western Border are in a cold War (you are beginning in the mid / end 1970´s). The Cold war was from the 1950´s to 1990. I like the Idea, in UFO ET or the UFO Afterseries I wished to have such emergengy rockets against the bad Aliens.
  5. Alienkiller

    Xenonauts-2: Research Tree

    Judy you will research much more than you will expect yet. And some of the researchparts can have turn-offs (like in Hoi 4 for the doctrines). But Game is in Developement and the first playable stage (Beta) will come in November this year. Then it´s clearer which way the research is going.
  6. Alienkiller

    Xenonauts-2: Vehicles

    The same I noticed in UFO Extraterestials. Very nice and the Soldiers have to protect the Vehicle after it´s out of ammo.
  7. Alienkiller

    Xenonauts-2: ATLAS Base

    I like that one Base concept, because you only have limited soldiers, scientists and so on in that games. You are a underground Safty Company which are only known from some politicans / high army people. The same concept or a similar one you have in UFO Extrateresstials, the new XCom-Series and the UFO Aftermath-Series. You have to think more what to upgrade / buildup next and the main thing is: you save money. You have only some small bases for Interceptors (UFO ET, new XCom Series: EU / EW) or production / research Bases (UFO After-Series). Every base you have more personal (more Soldiers, Scientists, Workers etc.) like in the good old X-Com-Series / X1 reduce your Money for Research, Development etc. In X-Com you lost mostly, because you couldn´t finance 4 or 5 fully bases whatever you did. The same in X1 after you had build up to many bases.
  8. Alienkiller

    Xenonauts-2 September Update!

    @ Casaubon: Yep that was great and unique. Maybe will get this back in an other form. Like my suggestion to start them all and if the Attack on the UFO beginns the Fighters will seperate in 2 or 3 Groups of a pair to attack a Ufo from 2 to 3 Sides. But we will see it sooner or later for what Goldhawk decided for the Air Combat and the Strategy.
  9. Alienkiller

    Xenonauts-2 September Update!

    You are welcome.
  10. Yep, Sheepy brings it to the Point. The Demo won´t touched anymore. The Devs are concentrating on the full Game to get it full playable Beta-Ready.
  11. Alienkiller

    Xenonauts-2 September Update!

    @ Ruggerman: Yep Chrisalids are in X-Com 1 (EU) as well as here. The Alien you mean is called Tentakulat which is the Chrisalid in X-Com2 (TftD). That was the Alien I had the most fear in all Games which has it in.
  12. @fabevil: If you wanna know it, look at Kickstarter. But I give you a Tip: All which took the right rank are in. All others have to wait for Early Acces or the final Game.
  13. Alienkiller

    Xenonauts-2 September Update!

    Yep that´s true. I remember the Original X-Com Titels and the Demos. Yep I´m the Kids of the 80s and 90s and I´m rejoiced that a Game like Xenonauts / Xenonauts 2 give that feeling back again.
  14. Alienkiller

    More vertical map design

    The Idea sounds good. And I agree with roxxed that Xenonauts 1 was to flat in the Ground Missions. So I played the Demo from Xenonauts 2 and must say it´s a big step forward. But the best Ground Comabat Cards were in the Orignal X-Com Series (EU / TftD) that´s absolutly true. The new XCom Series, UFO Extraterestials, the UFO-Afterseries and X-Com Apocalypse get an other way, which is good but not so exiting in the feeling like in the Orignal. I think Xenonauts 2 gets the middleway of them and some of us will know it in the next time when the Betatest beginns.
  15. Alienkiller

    Xenonauts-2 September Update!

    @ Conductiv: The Air Combat System is completly changed from the first Game. And it remembers on the good old X-Com Aircombat (it´s a combined Air-Combat-Stile from X-Com EU /TftD and Acopalypse). But the Air Combat Model in Xenonauts will play quite differently. All big Kickstarer-Founders have to wait for the Beta to test it, because it´s still in big Developement with the other Parts of the Game. The Inventory system will be upgraded and make better, because much of the Founders and Players of the first Xenonauts played the Combat-Demo. The Reacotions about the Inventory Pictures up to now and the fully Ground Combat Demo from the X1-Players / Testers you will not know. That Reactions were the impulse to change the Inventory System back to the Roots. What you see now is the modified Development sytem from the first Xenonauts. New in this Inventory System is the changeability of the Armor and the Armor Plates. That was a big missing in the first Game (Xenonauts 1). Now it´s integrated and all Players will have fun now. The big difference to the first Xenonauts is the Recrutement System: you can only limited recrut new personal, so you have to watch for your People much more then in the Predecousur (Xenonauts 1). Also new are the upgradeable Weapons compered to the predecousur (Xenonauts 1). This uprgadesystem isn´t new [it´s already in older UFO Games like the Afterseries or in the new XCom-Series in a different / much more easyer form because they are older now], but like the Armor / Armorplates a big need in Xenonauts 2. And there are much more needable Improvements to the Predecusor (Xenonatus 1) and all comming / existing Games of that Gerne. I don´t know you have Founded on Kickstarter or not. But 2 things is clear: most of the Gamers have to wait for the Early Access to play the Game themself. The other Thing is that the Betatesters (and that are many big founders on Kickstarter) will have a big controll- and Testwork to do, which will be a big challange.
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