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Alienkiller last won the day on January 16 2024
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Xenonauts 2 March Update & Future Update Plans
Alienkiller replied to Chris's topic in Monthly Development Updates
Exactly gG-Unknown. But it looks very good for DLCs since the Game is in the Early-Access-Sale. A lot of People sold it after the Milestones in the Early Access-Sells started. And the Game get better & better since the Main-Problems from the Betas get solved in Milestone 1, 2 and 3 since Milestone 4 and 5. So for the Comrades which are asking about unlayed eggs: When Milestone 6 with the for Reworks / Refits / Updates shortly closed already integrated Content / Features as well as not fully done Content / Features (like Missing Pictures for R & D, an advanced Air-Fight, Workshop-Upgrades for Fighters, Transports, Armors etc. like the existing Kevlar-Armor) for the later final Version get done we will see what the Devs and Publisher decide. The final Base-Game after Milestone 6 or 7 will show in what Direction the Game goes. Like Stellaris or Hearts of Iron IV shows, if you have an good Base-Game with a lot of Potential, then a lot of DLCs are Possible. And when the Modders can use the Base-Game and DLCs to give it an long Life togehter with the Devs and Publisher, then it´s possible to make an eventually Xenonauts 3. -
Comrades, yeah the Problem with an to short game the Testers have been announced already. But we all can understand the Devs too, that they wanna make an much cooler Game then the Predecessor with Story-Vids, Story-Parts etc. for the Mainstream and Predecessor-Gamers, which isn´t to long and isn´t to short. Let´s see what the Milestone 6 will bring in and what the Modders can do (with all integrated translations). I like longer Games too like UFO 2 ET with 2,5 to 3 Years of Gameplay or the old X-Com-Row / UFO 1 ET with about 2 Years of Gameplay. The important Thing is, that all Missing Parts and Parts with Reworks / Refits etc. which are missing in Milestone 5 get done first. There are to many Stopgaps left. But what get done in Milestone 4 / 5 is an big important Step forward to the first Milestones (1 to 3).
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Xenonauts 2 February 2025 Update!
Alienkiller replied to Chris's topic in Monthly Development Updates
I´m interessted to see what the Devs try to bring in the refited / reworked Air Combat for Milestone 6 with the best Ideas from the Beta-Testers and long testing Communtiy from the first Day on to bring in more cool Elements to refit existing Fighter Crafts, Transports, Equipment etc. and to upgrade the Geoscape. -
Xenonauts 2 February 2025 Update!
Alienkiller replied to Chris's topic in Monthly Development Updates
The automatic Airfight is in all Games of that Gerne not good. The best example is the new XCOM: Enemy Unknown / Enemy Within Airfight, which is the modernst in all existing Strategygames. That get still today disruptet after more then 12 Years. If someone of the Gamers want to use the automatic Fight, then she / he can do it. But the remaining Gamers wanna have manually influance. To befriend all, the Devs have to integrate both Options. The Result if only automatic get in: Bad sales, bad Feedback and no income about the Reason nobody buys the Game! That Result we don´t wanna have for Xenonauts 2. Xenonauts 2 have a lot of Potential left and that can be seen since the big Improvements with Milestone 4 and 5. That Improvements and a lot more with Milestone 6 shouldn´t be destroyed with an very bad automatic Airfight-System, which makes the 90% of the Gamers totaly aggressive about no Influance in the Airfights. -
My thoughts of the milestone 5 (ongoing)
Alienkiller replied to Skitso's topic in Xenonauts-2 General Discussion
I´m not so far yet, but the 2 first Missuins (ATLAS-Base & Abduction) worked fine. I´m still in the first Month, but noticed 2 Problems. 1. In the Abduction Mission after Turn 4 the Saves are doing an CTD. Up to Turn 3 all works fully normal. 2. The third Mission (Convoi-Ambush against the Cleaners) load to 90%, then still loading for more then 10 Minutes. That´s what I have noticed. The Translations for German have here & there some Translation-Bugs, which have no Influence to the Game. All in All I can say, that the Milestone 5 is the biggest Step in the Game and after the Problems in Milestone 5 get solved with including the missing remaining Milestone 5 Contents / Features it gives an great stable Basegame-Version for the Final Basegame-Version. The Devs, Freelancers and Founders (Betatesters) are doing an great Job. Xenonauts 2 have an big Potential and I hope that we will see Add-On-DLCs after the final Basegame-Version is ready and show up. -
[m5.0.0 -Ground Combat] Tutorial smoke doesn't save soldier.
Alienkiller replied to Melee's topic in Xenonauts-2 Bug Reports
Yeah, that I had too in my Tutorial-Test. In all tested Tutorials in prevouis Betas and Milestones the Soldier survived. -
[V5.0.0 - Tutorial] Unexpected results
Alienkiller replied to svidangel's topic in Xenonauts-2 Bug Reports
Yep, exactly that I have noticed too. I tested the Tutorial shortly Minutes ago. -
Xenonauts 2 November 2024 Update!
Alienkiller replied to Chris's topic in Monthly Development Updates
The prevoius Milestones had an Hardlimiter to give the Developers time to work on the new Contents / Features and the last 40% of the Game. The last 40% of the Game were since the big Beta-Tests the big Jobsite, the middle of the Game an medium Jobsite and the beginning Part the lowest Jobsite in filling up and get it best working. So Milestone 1 to 4 had hard Gamelimiters after a while, where no more show up. But with Milestone 5 you can play to the End. How good it will be after the Refit of existing Contents / Features of the Storyline we will see. In the complete unlimited Betas etc. you had to finisch the Aliens in 350 to 360 Days (about 1 Year), which is impossible. The old X-COM and new XCOM as well as UFO ET Gold / Platinum gives you about 1,5 to 2 years (540 to 720 Days). The only Games which gives you up to 900, maximum 1.200 Days (2,5 to 3 Years) are UFO 2 ET and if I rememember me correctly Phoexnix Point. The to limited Time for the Endgame-Operation were in Xenonauts 2 to low. Hope that is fixed with the new Storyparts-Refits. There the UFO ET-Row have an very good compromise to raise the Storyline-Invasion-Difficulty. The first Option is to reach an Research-Level and the second Option is to shoot down to much UFOs with Bombing them / ground Missions, before you reach the Research-Level for the next Storyliine-Dificulty-Step. -
Milestone 5.0.0 Released! (Experimental)
Alienkiller replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Yeah, very cool. I have looked in and made a small Testrun with the Tutorial already. A lot have been done to the older Milestones, which is great. The Basegame for Xenonauts 2 get better & better with every Step after the big Beta-Test-Improvements to the Baseground for the Milestones-Implementations (1 to atm 5). -
Xenonauts 2 November 2024 Update!
Alienkiller replied to Chris's topic in Monthly Development Updates
Xeferah, yeah that´s my Intention too. Wait for the Milestone 5 and when it comes up, an new Testrun will begunn after an long break. That cool Content / Features, which begunn with Milestone 3 or 4 and get a lot more in Milestone 5 & Higher are that what the Beta-Testers missing. Similar Content / Features for the Geoscape and Missions were tested already in an much lesser Status during the Standard-Betatests until the last Refit-Betatests & Milestone-Refits come up. It´s good to hear & read that such cool Contents / Features will come back. Only the still to low Timelimit for the Game is an big Problem. That the Beta-Testers from the first Hour get announced every time and the Community wanna have a lot more Gametime (minimum 720 Days), like the old X-Com Games have. -
Xenonauts 2 October 2024 Update!
Alienkiller replied to Chris's topic in Monthly Development Updates
There gG-Unknown have right. The Alien-Station Missions are Story-Missions, which get needed for the Endgame. Like in other Games of that Gerne (UFO ET-Series, old X-COM-Series, new XCOM-Series) you need to solve the Story-Plot to come to the Leader-Enemy / Leader-Enemys. Nothing other get implemented from the Devs here to upgrade the Game including the Gametime. That you can do, if you whish. But don´t pause to long. -
That´s understandable Chris. The Dev Dirays need some time to be written (if you look to the ones from Paradox Interactive for their own Games, which are a lot for the Upgrades, DLCs etc). You and the Goldhawk-Team with the monthly Dev Diray make it correct. When the Dev Diray needs more Time, then i´t´s so, especially for good news.
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Xenonauts 2 September 2024 Update!
Alienkiller replied to Chris's topic in Monthly Development Updates
Sounds cool. I paused with some previous Versions (Milestone 3 and 4) and wait for Milestone 5, which brings in complete refited and modernised pre-tested cool Content / Features before the Milestones come up. Milestone 3 and 4 brought in some interresting new Content / Features already, like rescue VIP and Xenonatus-Soldiers on special Missions before the playable Storyline beginns. Played the latest Milestone 4-Variant a little bit to look what get done already with Milestone 3 and 4 Upgrades in Translation, Reworks, Upgrades etc. I like the new Missions and the Reworks for the Cleaner-Storypart as well as the reworked R & D. Keep up the good Work. For Milestone 5+ I miss the Upgrade from the normal existing Heavy Cevlar-Armor to the Upgrade-Version from it with Alien Alloys. There you have already 6 or 8, which could get an easy Upgrade to the advanced Cevlar-Armor-Version. -
Milestone 4 Balance & Feedback thead!
Alienkiller replied to Chris's topic in Xenonauts-2 General Discussion
I like the alreday integrated Interceptors from Xenonauts 2. But I give you all right, that they are to less. If I remember me correctly, there are in Xenonauts 2 at the Moment 3 (X-17 from the famous Mig-17-Design, the 2nd Interceptor and the third Interceptor "Gemeni"). 2 or 3 more would give the Game more Pepper. An very cool Thing in UFO 2 ET "Battle for Mercury" is, that the Devs have integrated Highspeed-Helicopters with a long Range. I call them Airwolfs like in the famous Series. Eventually such an special Aircraft could brought in Xenonauts 2 too.