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Ruggerman last won the day on December 1 2020
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If you save a game, and try to load it later, it show a dialog box the the saved file is not comparable with this version???
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[23.4 Stratagic] Number of Engineers and Scientist
Ruggerman replied to Ruggerman's topic in Xenonauts-2 Bug Reports
Thank you Chris, that looks like it will do just nicely. -
I don't no if this a bug, but there is a very limited number of Engineers and Scientist available in the game, as I have tried to max out both in the early bases, but when you build new ones, you are informed via a dialog box that there are no more Engineers or scientists. Why is there a limit on these resources?
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[V23.4 - Cleaner intel mission] - several issues
Ruggerman replied to Emily_F's topic in Xenonauts-2 Bug Reports
The mission ended after I eliminated all of the cleaners, just like all other missions. -
V23.4 - Advanced medikits don't work
Ruggerman replied to Emily_F's topic in Xenonauts-2 Bug Reports
I concur with Emily_F as they have not work for a number of rev's -
[V23.4 - Cleaner intel mission] - several issues
Ruggerman replied to Emily_F's topic in Xenonauts-2 Bug Reports
I found all 23 golden Desks, but at the end of the mission there was no intelligence to be acquired, nothing at all, so I don't see any benefit to the mission. Also when the troops arrive back at the base they are minus some Armour and weapons like stun batons. -
If the gas grenades could be brought in with the advanced stun phase, or that and another research project, then we could have them, but it would take longer to acquire them, and then they could be available for then Grenade launcher.
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Thank you for the up date, I will like forward to seeing them as I progress through the game. Thank you again.
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What happened to the Gas grenades, they seam not to be available, which makes it a bit hard to capture aliens alive!!
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If we are talking about skill sets, then weapon proficiency for a number of different weapons i.e. (grenades, pistols, Rifles, LMGs, the use of Hand to Hand weapons, and the new Alien weapons) to name a few. As well as the use of other equipment??
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Soldier Inventory System Suggestion
Ruggerman replied to jeffQC1's topic in Xenonauts-2 General Discussion
This is something that I would like to see implemented, as the lay out at this time bares little in what could be describe as functional, in a military sense. Could there not be another layer of battle dress, that one could wear, with extra pockets for equipment storage.