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Ruggerman last won the day on August 31
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Add an aircraft carrier to the game
Ruggerman replied to Komandos's topic in Xenonauts-2 General Discussion
This would really add a holw new dimension to this game, if there were aircraft carriers in a number of oceans. -
Multiple Labs do they make a difference?
Ruggerman replied to Ruggerman's topic in Xenonauts-2 General Discussion
So only in one base, but have more than one! well that is what I have been doing, just nice to know, Thank you. -
I was wondering if you constructed Labs in each base you had build, does it make the research quicker or can you research different project at the same time. I am just wondering as I have not seen any great difference in the time it takes to complete a project, with just one. What is the current philosophy on labs in Bases, is more faster, or does it not make any difference? Please Advise!!
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Assigned Troops Disappeared when a drop ship transferred base
Ruggerman replied to Douglas's topic in Xenonauts-2 Bug Reports
Well I have always removed the troops from the aircraft, before I transfer it to another base, the troops can be transferred via other means. -
It would seem that motor craft of different kinds have this unrealistic habit of exploding with very little force, you should be able to fire many automatic rounds into a vehicle without it erupting into a fireball, they should only explode after hit by a grenade, C4, HEVY, or some other explosive device, and not with some spitball gun?
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I have not come across any two store building in this game, you must be speaking of Xenonauts 1, which does have them. With that in mind, will there be any in this game, in coming releases.
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[V1.31 - General] New interceptor doesn't come with full armor
Ruggerman replied to Zach's topic in Xenonauts-2 Bug Reports
It takes less time to fly from Australian to England than these planes take to transfer from different bases. and that is with landing in UAE on the way. -
It would be a nice touch, if different screens were used at loading times.
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Why is it that some objects seam to explode so easily, with only a couple of bullets and the whole place goes UP, one could expect the gas station to explode after the petrol lines and pump hoes are broken or cut, for the fuel to ignite. if a spark come in contact with it, otherwise, it should just lay there and evaporate, witch is what actually explodes with ignition. I know that it looks great, but it should not happen so frequently. It is somewhat reminiscent of old American movies of a certain genre!!!
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One of the biggest troubles with Drugs is the come down time, Yes great at the start, but how long do they last and when the effect wears off what happens to the soldiers after? They would be a double edge weapon, and their is always a price to pay?
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I would concur with this idea, as you say it would offer more variety to the crash site, and more options for entree. We will have to see what the developer come up with, but it is a sound idea?
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[1.29d Tactical] rock corner block shooting but not vision
Ruggerman replied to Skitso's topic in Xenonauts-2 Bug Reports
It would be nice if you could lean out, take a shot and dart back behind cover. -
Why is it that civilians in this game seem to have a preference for jumping through windows and not go through doors, one can appreciate a person who is desperate to get away, to do some dangerous things, as jumping through a windows is very dangerous, you could be cut to pieces. One would think that if a door was close at hand, and not barred by an Alien, that would be the obvious place of departure. In this game they seem to do it when not confronted by nearby Aliens. I hope that this is something the game developers are working on, as it has not been appoint of discussion so far??
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This back pack concept is absurd, as the mods should be placed on the equipment that they enhance, and not in some bag on your back, that doesn't even feel right, never mind look right??