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Ruggerman

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Ruggerman last won the day on August 3

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About Ruggerman

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  1. Ruggerman

    Xenonauts-2 July Update!

    This game start with such high ideals, but has not got any were near them, in it present form. Waiting to see what the next update will bring, we live in hope???
  2. Any one who has served in the Military, will know that it is about your buddies that you serve with, so having stats and info on your team, and the connection that that brings, it adds another dimension to the game. The game becomes much more immersive, and each loss and win adds to the Esprit de Corps of the unit. The would more rounded!!
  3. It would seam to me that, the civilians are placed to close to the aliens, and they are not able to get too safety within in your fire umbrella, so they are all killed and you lose the game, even if none of your troops are lost, that in itself is a design fault, if not a bug.
  4. I had entered the Alien Base in Iceland and had killed a number of Androns and Reapers, but they just keep on coming, to a point were the hole corridor was filled with reapers, and I had wiped them out over 8 rimes, and they just still keep coming and filled the corridor again. I had run out of ammo, so I left the game, must be a bug??
  5. Ruggerman

    [V13.0] Aeriel Terror site

    I had the same problem.
  6. Ruggerman

    selection sound

    Good sound design will tap into that emotional side of the brain, to create that sense of foreboding, and keep you on the edge.
  7. Ruggerman

    Advanced Aircraft and dropship

    The escort idea I think has merit as it would allow the fighter to engage the UFO, and the transport to make a get away.
  8. I for one like to rename my troopers, with the names of my mates, and friends which does give them a personal touch, and you can have a connection with these virtual people. For others this will not be important, but it is nice to have the option.
  9. Ruggerman

    Advanced Aircraft and dropship

    I do see your point, it is that I was only asking, as it was in the original game. The that "EurekaSeven" makes is valid as it would given that ship some ability to escape destruction on long fights. Perhaps if the transport aircraft could be teamed up with two fight escorts on these long journeys, as when you scramble a squadron, that might fix this problem?
  10. In the original game back in 1994, you could through the advancement in technology, to develop a fighter drop ship, that could engage alien aircraft, and shoot them down, but at the same time carry your ground troopers, to investigate the crash site, and engage any aliens, and should you be victorious recover any alien artifact, for research. It there any thing in the development of this game, to match what has gone before, or are we aiming for something better!!
  11. May be you should get a vote going, and see who wants it gone, you would have my vote!!
  12. The hidden movement screen is unnecessary, and not needed, as if you can't see the enemy action, it is not displayed on the screen any way, so why have it?? It is just a left over from the original game, and I assume that it was originally there to create tension, with the audio.
  13. Ruggerman

    Xenonauts-2 April Update

    Thank you for the update, and looking forward to V13. Congratulations on the Daughter, you will be very busy. Thanks again.
  14. Ruggerman

    Things that I'm hoping to see...

    A very nice selection of options for the game, but I do very much agree with your point number 12, as I see it the better your become, and more practised, you should be able to complete more, or have a better chance to get a better result.
  15. Ruggerman

    Aircraft carriers?

    I remember, 1960's TV puppet show, loved it and the other show, like Thunderbird's are Go, and Stingray.
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