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Ruggerman

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Ruggerman last won the day on June 18

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About Ruggerman

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  1. There was a game in these series of alien invasion ( UFO Aftermath ) , that had a ground level combat, and then you would enter the underground complex to destroy the alien base, could not this idea be used in the defence of the xenonauts base or bases??
  2. I have like the top down aspect of the last games, with multiple bases, but I would have wished that their was a little more variety with the choices of buildings. 1. Storage buildings could be general, and ammunition, that are keeps separate. 2. Living facilities could be upgraded as the game progressed, 3. Research facilities could like wise be upgraded and diversify, as new technologies are discovered. 4. Manufacturing plants could also be upgraded, as in research, and new plants could be built, to make new weapons and devises. 5. Power generation, looks like it will be in the next base infrastructure, and that to could have a number of upgrades. 6. Aircraft hangers to provide for the number of different types of craft. 7. Internal defence, such as sentential posts to combat invading aliens, gas filled corridors, and airlocks, to name a few. 8. Medical facilities for advanced healing and regeneration. Possibly bionic upgrades in the later game. 9. Training Facilities, to improve skills, with weapons types, and leaderships bonuses. 10. the Command centre, and HQ These are just to name a few, but it would need a larger base tile model to incorporate it. Just a thought!!
  3. Ruggerman

    Will I ever not be a rookie??

    What I find the most problematic is probably people with good intension, tell me I have a problem, and I REAL DON'T. Thank you fore your concern, but It will be my decision on weather I get involved in the next episode of this game.
  4. Ruggerman

    Will I ever not be a rookie??

    I didn't start this post, and I am not all that concerned with with rank system, as it is pointless. But I have invested in this game, and that seams not to be as I would have liked, if they go on to make an X3 I probably want bother!!
  5. Ruggerman

    Will I ever not be a rookie??

    How is it that with my posts and length of tenure, I am still at base level, is there something that I need to do??? Such are the wonders of life, There is a rank structure in this forum, and that seams not to be working, which fits with the the game we are all waiting for!!
  6. Ruggerman

    [V5 General] Rank Structure

    I raised this subject, because the ranks structure in the present builds don't reflect any para or no military organisation, and was hoping that it might be addressed. It was not started to discus the virtues and failing of a fictional character. If it can't be worked to the present game, then maybe in it's next iteration, I HOPE.
  7. Ruggerman

    [V5 General] Rank Structure

    Hannibal Smith is a fictional character, from the A-team I believe, who should have been charged with wasting ammunition, I don't think they actually hit any think that they were shooting at. That's the point, with Infantry minor tactics you need junior NCO's to set fire arks, coordinate fire control and motivate the members of your squad to name a few. Higher leadership would control larger groups of personal. You need these ranks to ensure that all members are doing as required in a fire fight!! As your troops increase in their stats, you should be the one to promote, and not leave it to the game.
  8. A hand grenade is a lobbing weapon, made to be thrown over a intervening object or into a target, so in to case above I agree.
  9. Ruggerman

    [V5.0] Aircraft vs UFOs

    I notice that in this development stage of the game, that the Air game was only a means to bring into effect ground combat, so as to test, and find the bugs in that play. I only ever put one aircraft in each base, and I always did the auto resolve, with no losses. So until that part of the game is developed, I will not invest to much time a money "Game Time & Money" that is, in this section of the game.
  10. Ruggerman

    [V5 General] Rank Structure

    I have just got to the 100% of the Endgame, and have a team of soldier who are all Colonels, which one is the top guy, who knows, but if this is a simulation of para military organisation then men of this rank would not be in the front lines.
  11. Ruggerman

    Will I ever not be a rookie??

    I have been a member of this group since 2015, I have bought into the kick starter a Captain Level, and nearly posted 100 comments, in these pages, and it would also seem that no one has any insight into the working of "this so-called" Rank structure. The idea of a fair system, is that all have the knowledge of how its works, and how they acquire there place in it!!
  12. Ruggerman

    Will I ever not be a rookie??

    I have on idea how this system works, as I have over 90 posts and what ever +19 means, others have less, and would seem to be of a higher rank, your explanation does not fit the pattern!!! Sorry, I am not having a go.
  13. Ruggerman

    Will I ever not be a rookie??

    I have posted more have 90 times and I am still a rookie, so I have no idea how this system works???
  14. I had save a combat game, as I had to leave it, but when I returned and loaded that save game, all the dead aliens where standing on the tip toes, with arms out wide, ballerina like!!
  15. Ruggerman

    [V5 General] Rank Structure

    I now have a unit with no rank structure, as all are colonels, but they all still have their attributes increase after each ground combat, except strength. If we are going to use a world military naming convention, to denote advancement within this game, then allowing the player to choose, and if I may say change the name of that character, it would add another level to this grand endeavour!!
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