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Ruggerman last won the day on December 1 2020

Ruggerman had the most liked content!

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About Ruggerman

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  1. Well the Advanced Assault Shield has been built, but there is no difference from the not so advanced shield, a lot of time and resources gone into it's creation for no effect, can you check please. Also after I encountered a flying engineer, the sound of it's jet-pack was on all the time, even after i shot it down.
  2. Ruggerman

    [V21.0] - Aircraft screen

    It is as Alienkiller states, you have to research and then build the fighter, not so with the dropship.
  3. Ruggerman

    [21] Laboratory Screen

    I have play this version for 4 months game time, and have built, an up graded my lab, and a hospital and another power generator. Still no button to recruit more scientists.
  4. Ruggerman

    [21] Laboratory Screen

    As off the last version, you could hire staff, like Scientist and Engineers , as you can still hire Engineers the same way.
  5. There would seam not to be, a recruitment button in this scream, to add more scientists. Can you have a look at this please.
  6. It would be nice if the basic battle harness, that you see in the units equipment page was more in line with battle harness that is actually worn by infantry soldiers, with a place for battle knife or bayonet, and that a holster for the side arm, instead of it put in the back pack or tucked into the wait belt taking up room that could be used for other equipment, and also attach point on the harness for one or two ready grenades?? As more combat suits become available, they also could add more functionality to those suits with better layout. That does the discussion group feel on this???
  7. Ruggerman

    Xenonauts-2 July 2021 Update!

    Looking forward to the upcoming release!!
  8. Ruggerman

    [20.1 Shield] Assault

    Thank you for acknowledging the problem, and that it will be corrected in a future build.
  9. Ruggerman

    [20.1 Shield] Assault

    You can build a new assault shield, which requires weapons components, and alien alloys, but after you have made it there is no new shield in your inventory with better stats, just the same old shield, what gives!! this must be an error, as there is no reward for time, components, and effect.
  10. I can transfer between the first two bases, but it will not transfer to a third, is this a bug??
  11. Ruggerman

    [20.1] Storage

    If a soldier wears amour, why is it counted in the stores, and not on their person? This is adding unnecessarily to the total storage available, I hope that this is a bug that can be fixed.
  12. Ruggerman

    Hanger Size

    It all depends on your out look, do you make a model, to fit the box, or do you make a box to fit the model, one is about price, and the other quality! These games are about using our brains, but we will always be constrained by the limitation of the games design, that's not in itself a problem, we just need to know. If there is a issue with programming constrains, we can live with it, but we need an honest answer. Thank you.
  13. Ruggerman

    Hanger Size

    Is it not possible to increase the size of the base, with a couple of extra floor tiles, so as to make room for these new buildings?
  14. Ruggerman

    [V20.0] - CTD from loadout screen

    I had the some problem when moving the Shield type from the other place to the drop ship, it did it twice!!
  15. Ruggerman

    Hanger Size

    Why is the floor plain so small, for all that should and can be built, within in its confines, if these building are on the surface there should be on limits, and if it is underground, well you could dig it out to build more. I feel that this limitation has more to do with programing restriction than just adding more tiles to the base layout! It would be nice to have more room for expansion, as the game evolves, but we will have to let the programmers short that out. Thank You