G-Bee Posted January 27, 2012 Share Posted January 27, 2012 I'm loving the style, it's been quite a while since I've seen game art that is exactly how I want it! Suggestions: - Please remove "Small talk". I immediatly noticed it and didn't like it. It seems the button actually makes the scene less immersive. It's not fitting for the situation. This scientist is staring at me like he wants me to get out of his face, and we're going to have some small talk? Seems like a waste of precious development time. - The text elements on screen look way too big for me. I guess this will be resolved with resolution settings? - I would prefer a grid view or spreadsheet-feel for the research items. Just drawing lines on the clipboard paper would do the trick. That would seem more realistic to me, instead of magically outlining everything perfectly on a blank paper. Quote Link to comment Share on other sites More sharing options...
Haba Posted January 27, 2012 Share Posted January 27, 2012 You could animate the clipboard slightly. When you hover mouse over it, make the clipboard move up so you see more of it. Feels natural. I want it to, depends on how much money we have and how fast we can get it done. That would be a nice little addition. And it can be done with minimal effort - simply ask the artist to make it layered, so you can easily swap/replace elements. Artist will draw roughly the same amount but you'll have several alternative versions to use. If possible, also make them react to other game events (lab was damaged in alien attack, research was distrupted) etc. Quote Link to comment Share on other sites More sharing options...
nutbarz Posted January 31, 2012 Share Posted January 31, 2012 I Think its Great. All the Screen Shots are great, and the Idea that things will change in the background is nice. I love the snarky attitude of the Scientist, Do you have Plans for the other Department Heads as well. I think there could be a secretary as well in the Main area (f1) who could give breifings like, "They have recently fitted the Mig at Alpha Base with a Plasma Cannon and will be done in 6 hours" Or We are dangerously close to losing funding from Japan because of a recent Terror Attack. Or even, there are rumors of a possible Alien base that has been established in south America" I love the small Talk. I think its brilliant. Subtitles - I usually feel that subtitles in a game come when one of the Characters is actually talking (where you hear the sounds) and If the Scientist will astually be talking, then Subtitles could be used. But Only if there is Speech White Board. White Boards were introduced in the mid 60's to the General Market, and Since this is a Highly trained state of the art operation, they would have had white boards. (I found out on Wikipedia that they were intro'd then) The Clipboard - I Like the Idea of adding a Scroll feature to show all of the current in progress research tasks. Quote Link to comment Share on other sites More sharing options...
Taury_CZ Posted January 31, 2012 Share Posted January 31, 2012 Very nice. If you do that background change with advances in research ( better tech better computer and so on ) it will be bombastic. Quote Link to comment Share on other sites More sharing options...
poulwrist Posted January 31, 2012 Share Posted January 31, 2012 It looks great I do miss some kind of graphical representation of what it is you're going to research. For some reason I like seeing graphical images of things I might want to know more about Apart f rom that, the only other thing I could see which could make it better would be to have it overlaid by a muted soundscape of people mumbling, computers humming, glasses jingling and a beep here and there. Quote Link to comment Share on other sites More sharing options...
G-Bee Posted February 1, 2012 Share Posted February 1, 2012 Apart f rom that, the only other thing I could see which could make it better would be to have it overlaid by a muted soundscape of people mumbling, computers humming, glasses jingling and a beep here and there. This! But yeah, in a very subtle way. Quote Link to comment Share on other sites More sharing options...
peren Posted February 2, 2012 Share Posted February 2, 2012 Is the F1-9 implying floors or hotkeys btw? (Will they be clickable?) Is there any reason why you are using the f1 keys? I know alot of laptops have them combined with another key and it could be a hassle to use them. I suggest the 1-0 keys. Quote Link to comment Share on other sites More sharing options...
nutbarz Posted February 2, 2012 Share Posted February 2, 2012 Is there any reason why you are using the f1 keys? I know alot of laptops have them combined with another key and it could be a hassle to use them. I suggest the 1-0 keys. Probably cause a lot of desktops do have them Quote Link to comment Share on other sites More sharing options...
plucx Posted February 2, 2012 Share Posted February 2, 2012 I do not like the small talk option, unless the guy only talk about random stuff. However, if there is something about the whole science project that is not in the folders for me to know, i would love the option to execute the guy for hiding important data and research options. Remember X-Com. Sleek ui, the right information, slide bar that are easy to use (gig and well defined). (Broken reasearch tree tough) Maybe put a research tree somewhere. Use the art as a backgroud filler the same way x-com did. I feeled pulled out of the strategic position. However, it might be interesting to call a meeting where your top supervisors can meet and answer your question. Meeting are important for that. Your time is precious as much as all the other supervisors. Having them all there at the same time make them acessible to you with advices and situation report, at the same time the other advisors get an idea of what happens in another dept and may have a solution. That's why meeting exist and why top administrator avoid useless chatter in the corridors. (Unless there is a break but then, chatter is better be relaxing or else you might get a "send me a report" answer) Quote Link to comment Share on other sites More sharing options...
poulwrist Posted February 2, 2012 Share Posted February 2, 2012 Visible research trees are bad. The enjoyment of research is as much the surprise of what you become able to do. Quote Link to comment Share on other sites More sharing options...
irongamer Posted February 3, 2012 Share Posted February 3, 2012 Wow, I like this setup. More immersive, feels like you are inside your base. The advise option and viewing all bases at the same time is great. My only suggestion at this point is the make the "commence project" button something other than black and make it a bit bigger. It is a commence button, make it green or something. It just needs to stand out a bit more. Quote Link to comment Share on other sites More sharing options...
nutbarz Posted February 3, 2012 Share Posted February 3, 2012 Visible research trees are bad. The enjoyment of research is as much the surprise of what you become able to do. I got to the point when I would play Civ Call to Power that I would follow the ingame research tree to pick and choose what I needed to research, and what I could skip and steal later. I would rather have it be a suprise when I return from a mission and find out "hey I can research Alien Entertainment!" - Which I read will not be included. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted February 3, 2012 Share Posted February 3, 2012 Wow, I like this setup. More immersive, feels like you are inside your base. The advise option and viewing all bases at the same time is great. My only suggestion at this point is the make the "commence project" button something other than black and make it a bit bigger. It is a commence button, make it green or something. It just needs to stand out a bit more. Silly Irongamer! Buttons should be red! especially if they lead to things that can potentially destroy the world once the alien threat has been vanquished! Quote Link to comment Share on other sites More sharing options...
irongamer Posted February 3, 2012 Share Posted February 3, 2012 Hah, I almost suggested red. But figured that should be reserved for base defenses or something. =) Quote Link to comment Share on other sites More sharing options...
Gazz Posted February 3, 2012 Share Posted February 3, 2012 If you have Red Button buttons, you should have one Red Button on a console in the background. Pressing it starts a soundfile like "Warning! Weapons test initiated! *uncontrolled explosions*" A Do Not Press This Button button. Quote Link to comment Share on other sites More sharing options...
BobbyDylan Posted February 7, 2012 Share Posted February 7, 2012 I really really like it. I'd keep it exactly the way it is, with no change. I like the fact that the scientist looks like his tired of having to deal with this slow witted commander. The only addition I would possibly include is that if you clicked on the background art anywhere (like on one of the computers), the Scientist would say "Dont touch that commander, it's very expensive". Or something similar. Quote Link to comment Share on other sites More sharing options...
poulwrist Posted February 7, 2012 Share Posted February 7, 2012 I got to the point when I would play Civ Call to Power that I would follow the ingame research tree to pick and choose what I needed to research, and what I could skip and steal later. I would rather have it be a suprise when I return from a mission and find out "hey I can research Alien Entertainment!" - Which I read will not be included. Exactly Quote Link to comment Share on other sites More sharing options...
BobbyDylan Posted April 25, 2012 Share Posted April 25, 2012 Is this still going to be included? Quote Link to comment Share on other sites More sharing options...
Chris Posted April 25, 2012 Author Share Posted April 25, 2012 Yes. But we're only implementing the new UI once the rest of the game mechanics have been implemented so it's the last thing planned for development pre-beta. Quote Link to comment Share on other sites More sharing options...
craftomega Posted April 27, 2012 Share Posted April 27, 2012 Yes. But we're only implementing the new UI once the rest of the game mechanics have been implemented so it's the last thing planned for development pre-beta. Aw.... Everything looked so... AWSOME!!!!!!!!! Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted April 27, 2012 Share Posted April 27, 2012 It would need to be pulled apart and redone every time something new got added, might as well leave it until they know exactly what it needs to do. Quote Link to comment Share on other sites More sharing options...
local Posted April 28, 2012 Share Posted April 28, 2012 Awesome. Bright colors, and authentic looking surfaces. It gives me the sense of activity between the battlescape missions. I like the small talk option. Maybe a good place for interested modders to add funny dialogue..or monologue..something. Quote Link to comment Share on other sites More sharing options...
Belmakor Posted April 29, 2012 Share Posted April 29, 2012 Yeh I really like this. Can we please have two buttons for increasing/decreasing researchers. << < > >> so that you can up in increments of 1 and say 10. That way I can assign 60 researchers with 6 clicks not 60! Quote Link to comment Share on other sites More sharing options...
Gorlom Posted April 29, 2012 Share Posted April 29, 2012 Yeh I really like this.Can we please have two buttons for increasing/decreasing researchers. << < > >> so that you can up in increments of 1 and say 10. That way I can assign 60 researchers with 6 clicks not 60! ctrl click should do that already unless I missunderstood Chris. rightclick should assign all? (or if it was the other way around) Quote Link to comment Share on other sites More sharing options...
IceVamp Posted April 29, 2012 Share Posted April 29, 2012 Now, ctrl+left click assigns all available personnel, be it research, manufacture, selling stuff, you name it. I've never used the right click function. Quote Link to comment Share on other sites More sharing options...
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