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poulwrist

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Everything posted by poulwrist

  1. That's 5:4 not 4:3 though. Also, video runs fine and looks fine. Windows 7 64 bit, k-lite light codec pack installed as the only thing outside basic Windows codecs. Also, 2560x1440 monitor on a Geforce 680. Have WMP installed.
  2. Just saw this today, detail is amazing Great work, cannot wait to see it
  3. The new XCOM game is great. It's kind of as simple as that. The whiny "it's not like the first one" posts are just stupid and miss the point. It's a good game in its own right, and it's fighting an uphill struggle trying to introduce a genre that's been dead for 25 years to an audience used to disposable 5 minute online bouts of Call of Duty. If you want a game that's the old XCOM, don't go looking at a brand new game made for 2012, go play a game from 1994, made for 1994. This pathetic fanboyism is just silly.
  4. So I pledged 20$ to the kickstarter thing, where was it that I could combine that with my premium preorder for a shot at this thing?
  5. Pretty sure the fighter waves are sort of a bug. Also, money is earned mainly through end of the month funding, which is tied to aircombat. Terror sites, actual terror site, not just mood-blurbs, which for instance that nuke thing would be, are missions on the ground and you'll have to send your troops there.
  6. Have to agree with Moonshine Fox. Political correctness, screw that.
  7. I believe the result will be either good or bad. Perhaps average.
  8. The merchandise is less of a powerful attractor here as Xenonauts is not an IP with a huge fanbase filled with nostalgia. While that IS the case for X-COM, then Xenonauts is still Xenonauts, and it doesn't have the same cultural heritage. I don't think you'll gain much from giving away more physical things than are already in the thing. A box might sound like a good idea, but boxes are the kind of thing that people who pull in millions in funding can do. And verging on the pessimistic side of cautios, as I tend to do, I'd not count on too much over 100k. If that goal is reached, as we can already see funding has dropped off pretty drastically compared to the last two days.
  9. Also, I think you should wait a few days before you start setting any stretch goals. After all, while it's still gaining ground, you're still 7.500$ from the goal, and while that might be reached shortly, saying "200k goal - linux and mac port" at 90% of funding, that's still 400% worth of funding. I'd wait a while longer, like till monday, at least, and see how the trend goes. You should also consider that adding tons of stretch goals to exhaust the pledged funds. If the 50k was enough to finish the game with the desired level of polish, then unless there's a major overload of funding you should be careful to not spend everything on development and sit back with very little profit in the end. After all, every pledge is a sale less after launch.
  10. 200+ might be well and good, but notice how almost noone goes for the tiers above 30? There's not enough incentive there, could be more there that would make people more interested in buying in. Maybe start giving an extra game to distribute to a friend at 100$?
  11. Personally I find that well-made advertisement for real things in a game can strengthen the immersion. However, thematically it has to fit. Having Coca-Cola advertisement in Skyrim for instance, or any advertisement really, is not strengthening. Seeing a Coca-Cola vending machine in Battlefield 3 however strengthens the image that the game is taking place in the real world.
  12. Kickstarters can keep growing after they hit their goal. See for instance that weird bluetooth wristwatch that pulled in 10 million $ with a 100k$ goal...
  13. Crazy stuff this hope we don't run out of steam before we hit the goal
  14. In ground combat if you fire your weapon, so there's less than full ammo in it, and drag an item into your hand other than this weapon, the weapon that was fired gets reloaded without spending action points or ammo. Free ammo pops into gun, can be repeated infinitely. Works on all guns.
  15. Worked quite fine always. Never had any problems with it. It is of course as horendous an idea as Steam, Origin, and so on, but people seem to want webshop software installed The time it takes to verify files is long, I have it on an SSD so I wonder what it'd be if it weren't ... I figure this is in part due to Xenonauts not using archives for its files and instead has close to 100k small files.
  16. I had it die from the lizard guy shooting one shot at it with a plasma pistol in multiple cases
  17. Quite, the vehicles were always useless. But it wouldn't hurt to have them have just a TINY bit of power at the startgame, so as to let you lvl up a few guys a bit more.
  18. 1 plasma pistol shot taking out the Hunter does make it feel underpowered haven't seen the viewdistance bug though, but I have had it die to one-hit-kills.
  19. After completing a ground mission, hitting end turn and seeing the last civilian turn play out, the last walking sound played there seems to loop endlessly during the mission status screen.
  20. I just had an engagement with a Medium Scout where my 3 planes all gave the message that they were low on fuel and would not be able to return to base if they were to continue the fight. OK... I send 2 of them home and let one behind to attempt to shoot down the UFO. The two planes that are leaving do a swift u-turn and then continue to leave the combat area with about 75% speed, according to the speed setting. They seem to be hardly moving, and their controls are unresponsive, with no indication of that being intended. The UFO then proceeds to shoot down the two planes leaving, because they fly so slowly and because they cannot take evasive action.
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