Jump to content

irongamer

Members
  • Posts

    113
  • Joined

  • Last visited

Reputation

10 Good
  1. The following allowed me to complete a base where the psionics kept freezing my game. It effectively prevents the aliens from using the berserk option. If you get stuck and want to work through the mission edit "assets/psionicpowers_gc.xml" and change the Bezerk ap to something like "30000".
  2. Did some searches and didn't find this topic so here it. When any of my units go berserk the game appears to hang at that point and never recovers. I have to close the program. Edit Ran into a mission that I could not complete because of game hangs caused by berserk. If you get stuck and want to work through the mission edit "assets/psionicpowers_gc.xml" and change the Bezerk ap to something like "30000".
  3. I really haven't played in months. Loving this update. Each weapon feels a little more useful for a role. Although I find myself shotgun style weapon heavy with a pistol/shield unit and a rifle or two. First time using the pulse laser on the vehicle.... baaaahahahaha! That thing is a monster. The hunter seems to shoot for free or gain TUs for shooting. This sometimes goes really crazy (default machine gun) and grants the hunter over 100,000 TUs. Also, whenever a unit goes berserk the game just hangs and I have to close it.
  4. v21 e6 Had a similar event occur. After firing the hunter had like 100,000 some turn units. At this point I took it for a free ride destroying everything on the map. I've also seen the unit firing for zero AP.
  5. Some of the metal garage type doors when opened are in fact open but do not display it visually. You can see from the two images. The path goes around the true closed door and through an open door even though it appears closed. The other image shows that the path moves right through the open door, even though it appears closed. Saved game is attached. This is a large military base map. Around closed door Through open door Save game file
  6. The next/previous buttons become disabled when cycling through troops assigned to a transport that is not full. 1. Have fewer than 8 soldiers assigned to the transport. 2. Select any solider on the list for the transport. 3. Click the next or previous button until you hit an empty slot. 4. The selection jumps to the last slot and the next/previous buttons become disabled. I'm guessing this is known, but its late and I can't conjure a good search query atm.
  7. Heck, I'm already loving some of the UI changes. A number of the buttons are now much more obviously buttons, especially on rollover.
  8. Yeah, experienced this on my first light scout mission with 20e4. Lots of fire coming through the ships walls. I couldn't really setup to storm the ship.
  9. Build: V20e1 Similar deal with alien stuck inside a mesa/pinnacle like feature. The difference is that I could shoot him, but he could not move from his tile and could not shoot. Save file: 2014-11-02_14.10.19.sav
  10. Tolerate/hate relationships with Steam, but I'm excited about this one! Downloading...
  11. Zip files can be used as a container with no compression. Also used to span a large file over many smaller files with or without compression.
  12. I actually agree about the jarring fidgety camera during the aliens' turn. It would be interesting to see it not moving around to get a feel for it. I wouldn't mind missing out some of the hints you get from it moving around.
  13. Yeah, I think they will be addressing some of this stuff. I've seen a few instances where I have a greater percent to hit an enemy if I fire beyond the target while making sure the target is in the projectile path, than if I fired directly at the target.
  14. Hah, yeah. I'd expect this to be in some far corner of the kitchen and no where near the burner. It was just something that crossed my mind while playing the other night.
×
×
  • Create New...