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[X:CE 0.31 HF1] Alien base GC freeze while loading
irongamer replied to podbelski's topic in X:CE Bug Reports
Thanks for the fix, worked great. -
Alien base and psionics
irongamer replied to TacticalDragon's topic in Xenonauts Bug Reports / Troubleshooting
The following allowed me to complete a base where the psionics kept freezing my game. It effectively prevents the aliens from using the berserk option. If you get stuck and want to work through the mission edit "assets/psionicpowers_gc.xml" and change the Bezerk ap to something like "30000". -
Did some searches and didn't find this topic so here it. When any of my units go berserk the game appears to hang at that point and never recovers. I have to close the program. Edit Ran into a mission that I could not complete because of game hangs caused by berserk. If you get stuck and want to work through the mission edit "assets/psionicpowers_gc.xml" and change the Bezerk ap to something like "30000".
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V21 Experimental Build 6 Released!
irongamer replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
I really haven't played in months. Loving this update. Each weapon feels a little more useful for a role. Although I find myself shotgun style weapon heavy with a pistol/shield unit and a rifle or two. First time using the pulse laser on the vehicle.... baaaahahahaha! That thing is a monster. The hunter seems to shoot for free or gain TUs for shooting. This sometimes goes really crazy (default machine gun) and grants the hunter over 100,000 TUs. Also, whenever a unit goes berserk the game just hangs and I have to close it. -
Some of the metal garage type doors when opened are in fact open but do not display it visually. You can see from the two images. The path goes around the true closed door and through an open door even though it appears closed. The other image shows that the path moves right through the open door, even though it appears closed. Saved game is attached. This is a large military base map. Around closed door Through open door Save game file
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The next/previous buttons become disabled when cycling through troops assigned to a transport that is not full. 1. Have fewer than 8 soldiers assigned to the transport. 2. Select any solider on the list for the transport. 3. Click the next or previous button until you hit an empty slot. 4. The selection jumps to the last slot and the next/previous buttons become disabled. I'm guessing this is known, but its late and I can't conjure a good search query atm.
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V20 Experimental Build 5 Available!
irongamer replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
Heck, I'm already loving some of the UI changes. A number of the buttons are now much more obviously buttons, especially on rollover. -
Alien cannot be hit/bad spawn?
irongamer replied to Xenomorph's topic in Xenonauts Bug Reports / Troubleshooting
Build: V20e1 Similar deal with alien stuck inside a mesa/pinnacle like feature. The difference is that I could shoot him, but he could not move from his tile and could not shoot. Save file: 2014-11-02_14.10.19.sav -
Tolerate/hate relationships with Steam, but I'm excited about this one! Downloading...
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Zip files can be used as a container with no compression. Also used to span a large file over many smaller files with or without compression.