Jump to content

craftomega

Members
  • Posts

    64
  • Joined

  • Last visited

Everything posted by craftomega

  1. When I go and play with the Roles/Equipment of soilders and they are wearing the armor it can vanish from the base inventory. Also the weapons vanish when you set a new Defualt for a role. Rather exspensive...
  2. other then vietnam the late 60's and early 70's were pretty quiet for the first world countries.
  3. When ever I lose a fighter fight or the enemy ship escapes, it says the name of my plane instead of the alin ship. IE :"MIG - 22 has escaped to into space" Its rather amusing really.
  4. Ya every ship iv encountered has retreated. So confirmed!
  5. Fianly i can get lazers! for the first time!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  6. See thats the problem when i click manage attachments it 404 on me....
  7. Just a question why are there no pilots in the game? Should they at least not take up space in your base? To be honest I don’t really care if this happens it’s more of just like... Huh? Ghost pilots!
  8. My save file has been corrupted for unknown reasons. Details: I had a Chinook in the air. I had an interceptor in the air. I was researching Alenium (I think) I do not believe it was my computer that corrupted it since I have had no unusual activity. Note: I am getting a 404 error when trying to add attachments I will use mediafire instead. Here is the save file. www.mediafire.com/download.php?d4dib1n6489tdq9
  9. Its the closest they had to combat . The canadian military really didnt do much in the 60s and 70s.
  10. No I dont hate you... I live in Edmonton the capital of Alberta. Our SWAT say something like this. "Hey guys remember that badger we had to deal with?" This acually happen apearnently they had nothing better to do.
  11. Jeeze... Trying to find info on when canadians military actions is hard... We barly have any Here is what I got. Canadian Airborne Regiment: Cyprus 1974 October Crisis 1970 Royal Canadian Regiment: October Crisis 1970 Cyprus 1974 West Germany 1955–57, 1962–65, 1953–55, 1965–70, 1977–84, 1988–93 Royal 22e Regiment: West Germany 1967-1993.
  12. This is great! Chris you are awsome for listening to the community! Now just to fix some of the more annoying bugs.
  13. Overall -Normal is to hard because it costs to much to build new bases. Geoscape - Returning to base after mission results in equipped 2-handed weapons having weight doubled/counted twice. - Core topics (plasma tech, laser tech, etc) sometimes not showing up for research even with pre-requisites complete. Belived cause realated to saving or loading. Ground Combat - Forced flares during night missions weight to much. These are things that i find make the current game very unenjoyable... Mainly the fact that I have NEVER been able to research laser weaponry and wolf armor even after having researched everything I would recomend that you fix these problems before you send them to journalists to test.
  14. When you have 12 xenonauts on the ground, #12 bravery is in the spot where #13 would be. Easy way to check play with 12 xenonauts and look at there health/ap/bravery bars at the bottem of the screen.
  15. Ahh you dont have to make new missiles after you use them once.... as long as the fighter surviives you should still have the missiles... unless thats changed.
×
×
  • Create New...