Msvknight Posted September 16, 2013 Share Posted September 16, 2013 as above can someone help? Quote Link to comment Share on other sites More sharing options...
Ol' Stinky Posted September 16, 2013 Share Posted September 16, 2013 Nope. Iirc, the story is that they did want to put flamethrowers in, but The Flame Guy (who provided the nice fire sprites we see in game right now, I believe?) moved on and so flamethrowers were shelved, because they wouldn't look nearly as good. Quote Link to comment Share on other sites More sharing options...
Msvknight Posted September 16, 2013 Author Share Posted September 16, 2013 oh thanks ol stinky Quote Link to comment Share on other sites More sharing options...
Ishantil Posted September 16, 2013 Share Posted September 16, 2013 The Flame Guy sounds like an awesome name to have. Quote Link to comment Share on other sites More sharing options...
thothkins Posted September 16, 2013 Share Posted September 16, 2013 although there remains the flickering hope that somehow they will make their way back in. Quote Link to comment Share on other sites More sharing options...
CaptainChuckles Posted September 17, 2013 Share Posted September 17, 2013 Someone will mod it in. I'll keep a candle lit till then. Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted September 17, 2013 Share Posted September 17, 2013 although there remains the flickering hope that somehow they will make their way back in. Thothkins! Keep it in the damned Buddhist Civilian thread! Where are the bloody forum equivalents of fire breaks when you need them...? Quote Link to comment Share on other sites More sharing options...
thothkins Posted September 17, 2013 Share Posted September 17, 2013 Tsk Commissar. Do try to stay on the very valid topic of Flamethrowers. No need to start a flame war. I do wonder if the pennies for the flamethrower effects were put up front, and that part of the budget has now gone? Or if it worked best with the person who vanished off the face of the planet? Or if it's really, really fiddly and the cost of getting someone else in to do it is too high? questions.... burning questions... Quote Link to comment Share on other sites More sharing options...
Ishantil Posted September 17, 2013 Share Posted September 17, 2013 You guys have already met quota on the fire jokes! Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted September 17, 2013 Share Posted September 17, 2013 Digressions like this flare up all the time. Quote Link to comment Share on other sites More sharing options...
EchoFourDelta Posted September 17, 2013 Share Posted September 17, 2013 (edited) But yeah, in all seriousness, some flamethrowers would be utterly badass. It's a shame that the way things work isn't a bit more... modular. Have the MAG tier be one burning dicyanoacetylene. Edited September 17, 2013 by EchoFourDelta Quote Link to comment Share on other sites More sharing options...
StellarRat Posted September 17, 2013 Share Posted September 17, 2013 We can certainly mod up WP grenades and rockets though. Probably a lot safer to use too. All you have to do is raise the fire and smoke to 100%, reduce the blast to nothing and figure out a reasonable AOE. Quote Link to comment Share on other sites More sharing options...
Ishantil Posted September 17, 2013 Share Posted September 17, 2013 Thermite, baby. Quote Link to comment Share on other sites More sharing options...
Chris Posted September 18, 2013 Share Posted September 18, 2013 Flamethrowers are a major regret of mine. Aside from the animation issues, you guys have seen the chaos caused by hypervelocity weapons in bug terms so I dread to think the issues flamers would cause. A more robust shooting model is very high on the priority list for any future turn-based combat games we make, believe me. Quote Link to comment Share on other sites More sharing options...
thothkins Posted September 18, 2013 Share Posted September 18, 2013 I'm reading that they won't be making it into that post >sniff< Cue pun related regrets of dreams going up in flames and some fun going up in smoke >/sniff< Ah well, at least we know. Quote Link to comment Share on other sites More sharing options...
Ishantil Posted September 18, 2013 Share Posted September 18, 2013 Yes, this has been a hot topic for some time. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted September 18, 2013 Share Posted September 18, 2013 I saw Max_Caine has modded a toxigun/launcher into the game, what about having the flame thrower toss out multiple "bullets" similar to that toxigun to create a burn pattern on the ground simulating a flamethrower? (Am I misremembering or has this been suggested already? I don't recall what the answer was then.) I'm guessing that shooting out multiple projectiles with progressing targets along the path would be problematic? Still I can dream Quote Link to comment Share on other sites More sharing options...
thothkins Posted September 18, 2013 Share Posted September 18, 2013 Yeah, I was thinking about that and I'm sure there was some mucking about with flame effects way back too. It would be lovely to have. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted September 18, 2013 Share Posted September 18, 2013 You can do what Gorlom suggests, the problem is you'd have to make the weapon hideously inaccurate to obtain a good spread of shots, and if you have a multi-shot hideously inaccurate weapon you absolutely cannot have anyone standing near the shooter or they run the very real risk of being hit. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted September 18, 2013 Share Posted September 18, 2013 Thermite, baby.I've used, made, and seen thermite in action. Not a practical compound for anti-personnel warhead. Thermite can be loaded into a grenade or whatever, but it really DOES NOT lend itself to scattering at all. Basically, it takes a sustantially amount of time to start burning then it becomes a mass of super hot molten iron. It's more of a place and burn type compound that is really good for destroying infrastructure. I suppose with some type of magnetic attachment it might make an OK anti-vehicle weapon if you could drop on top of the engine/hood. The best compounds for incendiary type weapons are WP, burning magnesium fragments, and burning liquids. I'm sure someone has come up with some fancier compounds, but the three I mentioned work real well. Quote Link to comment Share on other sites More sharing options...
Ishantil Posted September 18, 2013 Share Posted September 18, 2013 I was thinking of using it to safely burn through UFO doors, that sort of thing. But a shaped explosive charge would probably work better. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted September 18, 2013 Share Posted September 18, 2013 I was thinking of using it to safely burn through UFO doors, that sort of thing.But a shaped explosive charge would probably work better. I was thinking of BBQing aliens! I mean, that's all that really matters, right? MAWAHAHAHA! Quote Link to comment Share on other sites More sharing options...
Gorlom Posted September 18, 2013 Share Posted September 18, 2013 You can do what Gorlom suggests, the problem is you'd have to make the weapon hideously inaccurate to obtain a good spread of shots, and if you have a multi-shot hideously inaccurate weapon you absolutely cannot have anyone standing near the shooter or they run the very real risk of being hit. But.. isn't that the point of a flame thrower? At least if Thothkins or Sarth is wielding it would that make a circularish burn pattern or can you make it so that it's relativly conal? Quote Link to comment Share on other sites More sharing options...
EchoFourDelta Posted September 18, 2013 Share Posted September 18, 2013 (edited) Max_Caine's model would actually work much better, even moreso if you maintained some degree of accuracy; flamethrowers don't quite work how they're depicted in most games, with about the most accurate I've seen being, oddly enough, the one from Turok 2. They're not like some big can of OFF with a lighter; they look like that in movies, and have the big, fwoompy cone effect because they have to use gases as a fuel (this sort of flamethrower would be absolutely useless as a weapon); actual flamethrowers are fairly accurate weapons considering the platform, and you can put effects on a target way outside the max effective range of a pistol. If you're seeing this Max_Caine, is there anyway you could attempt to do something similar to the Toxigun, with the result being a patch of fire? The "projectile" could be worked on later; I'm just curious if you could achieve that effect. Edited September 18, 2013 by EchoFourDelta Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted September 18, 2013 Share Posted September 18, 2013 I'd support a form of flamethrower. I liked Max's Toxigun, it looked neat. Maybe we could do something with that? (This is me seconding all of the previous posts talking about the Toxigun, not my ignoring that it's been said before. ) Quote Link to comment Share on other sites More sharing options...
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