CaptainChuckles
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V21 Experimental 3 Available!
CaptainChuckles replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
Just played the game for the first time since, I dunno, one of the experimental V20s I think. Anyway I think its coming along really nicely. Unless I'm missing something the new loading screen seems great-a simple, clean iteration that is the first I've seen to replace the old placeholder. It only took 10 seconds maybe to load. I don't have a fast computer, it is about 8 years old and xenonauts isn't installed on an SSD. The new reaction system feels familiar and intuitive, and for the first time aliens ran inside a building where I had a guy camped out on approach to the UFO. As soon as he opened the door... shotgun to the face. I've only played the first mission so far to check it out, but I think things are looking really nice. congrats. looking forward to release. -
[v20.3] Geoscape Time Frozen
CaptainChuckles replied to CaptainChuckles's topic in Xenonauts Bug Reports / Troubleshooting
Hi Matthew, I can't recall much more than what I already posted, and I haven't experienced it before or since unfortunately. Here's the save I made at that time, though as I noted above, upon reload the geoscape timer worked as normal... https://dl.dropboxusercontent.com/u/66833287/2013-11-12_16.49.05.sav -
[v20.3] Geoscape Time Frozen
CaptainChuckles replied to CaptainChuckles's topic in Xenonauts Bug Reports / Troubleshooting
Just to confirm, after I reloaded the save I created (with time frozen) the geoscape timer worked as normal -
[V20.3] Air terror error.
CaptainChuckles replied to Markon's topic in Xenonauts Bug Reports / Troubleshooting
I have had this same problem repeatedly show up in my current playthrough, though it stopped happening to me after 20.2. -
[v20.3] Geoscape Time Frozen
CaptainChuckles replied to CaptainChuckles's topic in Xenonauts Bug Reports / Troubleshooting
Ha, no that would make far too much sense. I needed to go do something else anyway and I had had a good run so I just quit. -
Hard to recollect circumstances immediately prior to this, but I believe it was just after completing a combat mission. The geoscape timer was frozen, and wouldn't resume even after trying several things to fix ( opening up base screen, options screen etc) as well as cycling the various speeds. Have a screenshot, though obviously this wont show the actual problem...
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Cant recall the exact circumstances which caused this, but I believe it may have been research completing at the same time as the air combat began. Before I could get into the air combat I had to assign new research (or possibly manufacturing), and then go to the geoscape view from the base screen. Once I got there I was greeted with this odd view- The three screenshots show how I was able to manipulate the air combat overlay by holding down the LMB and dragging- the same way you would drag the geoscape around.
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What it sounds like. On approach to the alien landing craft the aliens in the top floor began shooting at my two soldiers in cover behind the log to the right of the landing craft entrance. They continued to fire at my troops as they proceeded through the craft to the elevators in back. Seems as if the entire floor of the ship was made of swiss cheese.
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V20 Experimental Build 1 Available!
CaptainChuckles replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
I've had the same problem Cadavez, check out the bug report thread- http://www.goldhawkinteractive.com/forums/showthread.php/7835-V20-Experimental-Can-t-start-new-research -
V20 Experimental Build 1 Available!
CaptainChuckles replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
I agree, I've been following the game for 2 years? now, and though it was the old dark cold war art style that really sold me on the project originally (beyond the obvious appeal of a faithful X-Com successor), I think that the UI has been improving by leaps and bounds in every aspect for a long time. That's not to say that the original style has been lost completely, just look at those miserable looking soldiers! As somebody who loves that art style, I think that rewarding progression via the visual transformation of the base is a nice reward, almost as nice as when you finally get that fancy new armor. And it happens to make the game easier on the eyes... I was never a fan of the black boxes, and even though I would have loved lights at night, I am somewhat contented by the way that cities pop-out on the new geoscape, making it feel far more alive than the old one did. Big fan then. Can start playing again now that we're on the home straight... -
Are flamethrowers still in the game?
CaptainChuckles replied to Msvknight's topic in Xenonauts General Discussion
Someone will mod it in. I'll keep a candle lit till then. -
Steam Keys - How To Claim!
CaptainChuckles replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Congrats to Chris and the team, you really have done a fantastic job on this game and I look forward very much to my first proper playthrough. Thanks also for sorting out the forum badge issue, now that the game is ready enough for me to play I can start giving my feedback on the beta. -
Post-Steam Development Process
CaptainChuckles replied to Chris's topic in Monthly Development Updates
I realise this probably isn't the right place to raise this issue but I'm experiencing the same problem as Rhenthil above. Bought the game early last year and have been holding off playing it until it was done since I didn't really want to see too much of the wizard behind the curtain. But now I can't wait any longer- I had to give it a try and it really seems great. Fantastic design (one of the early selling points for me), and what I have seen of the flavor of the world through the tech tree so far I really like. I played X-Com as a kid and loved all the xenopedia descriptions so I am very happy that you've finally finished all those off. Didn't want to play too far into it before I could fully immerse myself into the world... Anyway I would also like to claim my forum badge if possible but the link to confirm connecting desura to this brand new forum account isn't working. Feel free to direct me to the correct pace to re-post and I will happily do so.