For the Soviet addon, I think there should be a "supplier" button on the weapons screen where you can switch between NATO and Soviet weapons, which would be more aesthetic than having two assault rifles and two shotguns etc displayed. I also think they should be identical stats-wise and purely aesthetic.
"What are you gonna do, talk the alien to death?"
- James Cameron, on Sigourney Weaver's concern about the use of guns in Aliens
Fine idea for a mod, but not something I'd like to see personally. One of each of machine guns, rifles, etc. is more than enough for me.
re-skinning starting guns seems pointless to me (even with slightly different stats) at best we will use these weapons for about the first few hours of play and then toss them for better tech.
there is alot more things I rather see implemented first, before something like this.
Gotta agree on this being minimal priority. If we were talking about a more JA2 type tactical combat with the ability to climb, sneak, shoot specific body parts, quite a bit of statistical differences between weapons, being able to find or build the perfect tool for the job is important. With this it seems a bit frivolous, though.
The post about the M16 being more likely to kill the user got me thinking, what if we just reskinned the Assault rifle? Not the other guns, or character sprites, but the one assault rifle they'd make an AK? Since we have the soviet and American planes contributing what they're best at, we can have american and soviet guns, picking the best of each, right?
I guess what I have a problem with right now is that ALL of the weapons are nato in orgin.
That would mean redoing all of the animation sprites for every set of armour just to change the look of the weapon.
Highly unlikely to happen unless Chris already has the animations ready for the soviet pack.
I just look at it as certain nations are providing different support.
One may send weapons while others provide more aircraft, like the Mig and Chinook.
Devil's Advocate and forum moderator