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S.Alex

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Everything posted by S.Alex

  1. Work on demo.... Thank you!
  2. No, i'm should to sign up or register on this site before download. I suggest www.depositfiles.com. Easy to upload, easy to download. Only problem is a difficult capcha.
  3. Could You put the mod on another site, which is not required to register? For example, on the www.depositfiles.com?
  4. But in UFO:Enemy Unknown icons on geoscape were even less, and it does not prevent usability If make it difficult - ok, let everything remains as it is. But then scaling of geomap loses certain meaning. Why increase the zoom, if you can see all of the maximum zoom out? Besides, change the size of icons in the scaling a more logical and... beautifully, imho
  5. Yes. The size of the icons can keep as is with maximum zoom in, and with maximum zoom out - reduced.
  6. Icons aircraft, UFO and crash-lands now the same - no matter how we change the scale of Geomap. I think it will be better and more logical, if at a distance of map this icons will decrease, the approach - increase. What do you think about this?
  7. Shotgun or pistol could not harm a soldier, if he equipped in armor on the alien tech. But surely, wanting to shoot in aliens will be very little, especially at the terror-sites. That suits me fine - if local armed forces sometimes will fight on terror-mission or at crashsite a battlship. This will make the game more interesting and various. But if it's a complicated development or make it much longer - I agree that it is not will add to the game.
  8. I think this will make the development more difficult. And I think it is not worth entering into the game the "iron curtain" and the "unbelief" of the communists. People and countries are different, but this the common trouble will make all be friendly. I know, but I like the Foxhound and I like the Falcon. And I like the game for what they have in it. Let them are called F-17 and Mig-32, the main thing - what they look like. I think that F-17 easier to adapt to the needs of the Xenonauts, so he must be in the beginning of the game. Mig-32 - Soviet weapons, and let (for its adaptation) requires some research. Nothing wrong.
  9. If so, i don have a objection. The absence in the beginning a powerful intercept and the need to do something for his appearance - very well.
  10. Hmmm.... I think, this was not logical - MiG-31 was invented in the USSR in 1979, the same as the F-16. May be right to not give him a Player in the beginning? Let the player does not have enough money to buy it, or makes a choice - better equip their soldiers or buy a powerful interceptor. Or let it will be available for purchase after a certain time (one or two weeks later), as it was in the X-Com:Apocalipse. I believe, that the game will be sufficient technologies for research. And the availability of existing weapons after some time, will improve the gameplay of Xenonauts.
  11. And how about that some civilians protected themselves in terror- and crashsites? For example, with shotguns or pistol? I'm not sure that all of them realy will be panic. 1-2 brave guy could be shoot at the Alien ...or marine (if he's do not know them in new armor and with a plasma guns)
  12. Ok, I understand how the dev's implemented a weapons system, and why do not a greater variety of small guns. I agree, we should let them finish the game. More variety can realy add modmakers
  13. I love you guys - you make my dream come true! Good old X-Com with weapons NATO-USSR! Thank you very much!!! However, we are currently two types of interceptor - the American F-17 and Soviet F-32 Yes, but some things can be different. For example, the AK may be less accurate, but to be able Auto shot twice (use less TU) from the turn and have more power shots (if hit the target). By the way, we're evenings still playing the old (first), "Ghost Recon", the game has a M-16 and AK-47. From M-16 can shoot in short bursts - 3 rounds. Though a trifle, but good variety to the gameplay. So Soviet Weapon Pack there? If so, why not just add it to the game?
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