tirlimpimpim Posted May 31, 2013 Share Posted May 31, 2013 Hi, IMO during the night missions lamps in the street should provide some illumination (terror missions especially, since they are within populated areas). That's all Link to comment Share on other sites More sharing options...
StellarRat Posted June 1, 2013 Share Posted June 1, 2013 Hi, IMO during the night missions lamps in the street should provide some illumination (terror missions especially, since they are within populated areas). That's all Good point! I never noticed that! Link to comment Share on other sites More sharing options...
thothkins Posted June 5, 2013 Share Posted June 5, 2013 every mission should start with: Ripley: They cut the power. Hudson: What do you mean, "*They* cut the power"? How could they cut the power, man? They're animals! Link to comment Share on other sites More sharing options...
Andeerz Posted June 6, 2013 Share Posted June 6, 2013 Perhaps it could be variable? Sometimes it's cut and other times not? Link to comment Share on other sites More sharing options...
Veneke Posted June 6, 2013 Share Posted June 6, 2013 Perhaps it could be variable? Sometimes it's cut and other times not? Don't think that's a good idea; there's nothing worse than inconsistency. I suppose it could be variable if you were told in advance whether the power was up or not. Personally though, I rather enjoy the very dark night missions as is - the music, the limited sight range, the 'I wish I took the scout car' feeling the second you realize you're not going to make it before nightfall... Adding in more lighting would take from that, I imagine. Link to comment Share on other sites More sharing options...
Aaron Posted June 6, 2013 Share Posted June 6, 2013 This just needs to be enabled on the various light sources spectre, it's on my todo list. Link to comment Share on other sites More sharing options...
Ol' Stinky Posted June 6, 2013 Share Posted June 6, 2013 Perhaps it could be variable? Sometimes it's cut and other times not? I haven't looked at the .xml files for them, but maybe it could be an option in the spectres. This would allow the map maker to choose whether to have always on/always off/randomly on or off street lighting. Link to comment Share on other sites More sharing options...
Gauddlike Posted June 6, 2013 Share Posted June 6, 2013 You could do something similar by having different versions of the street lights. A version that was on, a version that was off and then a mixed one that randomly picked from the on/off versions. the down side would be that it would randomly pick on an individual basis but I think having one or two lamps working, with associated pools of light, in an otherwise dark map would give a very different feel if most of the lamps were on next time you played it. Link to comment Share on other sites More sharing options...
Sathra Posted June 6, 2013 Share Posted June 6, 2013 I like Gauddlike's idea. It would be nice and atmospheric. Link to comment Share on other sites More sharing options...
Steelpoint Posted June 6, 2013 Share Posted June 6, 2013 You know, I think this problem felt more apparent during an Alien Base Assault. Simply put the Alien Base is littered with floor Lighting, however the light given was very little in my opinion and resulted in most of the base appearing compleatly dark with the exception of the few lights and consoles. Unless the design direction of the Alien Bases is mostly pitch black I feel that this is something to look at. Link to comment Share on other sites More sharing options...
GizmoGomez Posted June 6, 2013 Share Posted June 6, 2013 I like Gauddlike's idea, it would give a feel of randomization to the maps, which I think is desperately needed sometimes. Link to comment Share on other sites More sharing options...
thothkins Posted June 6, 2013 Share Posted June 6, 2013 as Gauddlike said, it may result in individual lights, that seemingly flash on, in unlikely sequences. When I think of this, I'm thinking of a series of lights, then a dark patch, then some more lights. Or, a sequence of darkness, with a couple of flickering ones in the middle. I'm not really thinking of a light sequence that's trying to warn me about something in morse code across the map. Link to comment Share on other sites More sharing options...
Gauddlike Posted June 6, 2013 Share Posted June 6, 2013 No the lamps wouldn't flash. The game would simply choose either a lit lamp or a dark lamp for each option when the map was loaded. That choice would only change each time the map was loaded. Incidentally I also though of a way to adjust them yourself. If you had a lamp prop and set it up as a door you could probably have the 'open' version set to give off no light and the 'closed' version as a light source. That should allow you to walk into a room and turn the lights on or off. Damaged and destroyed versions would be set for no light. The same could be done for televisions, computer screens, and anything else that could be a light source. Two versions could be made with reversed light source properties as well so that you would be able to randomly have the light on or off to start with. The open door icon should be changed to avoid confusion if this is used. Maybe turn it into a cog type icon which is fairly well recognised as a symbol for something that can be interacted with. Then hovering over a table lamp that can be switched on wouldn't give you an opening door icon. I have no idea how the AI would respond to it though, can't see there being an issue as they wouldn't be able to path through the item so it should never be an issue that they thought it was a door. Link to comment Share on other sites More sharing options...
GizmoGomez Posted June 6, 2013 Share Posted June 6, 2013 That'd be cool, they should change the open door icon just to allow modders that ability. Link to comment Share on other sites More sharing options...
Gauddlike Posted June 6, 2013 Share Posted June 6, 2013 It is likely to just be a png file somewhere, should be easy enough to change. Link to comment Share on other sites More sharing options...
thothkins Posted June 6, 2013 Share Posted June 6, 2013 oh, I wasn't expected animated lampposts, but I meant 1 on, 2 off, 1 on, 2 off seems a little odd to me. I am all for on TVs. We could have a group of Sebillians round it laughing at The Day the Earth Stood Still. Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted June 6, 2013 Share Posted June 6, 2013 oh, I wasn't expected animated lampposts, but I meant 1 on, 2 off, 1 on, 2 off seems a little odd to me.I am all for on TVs. We could have a group of Sebillians round it laughing at The Day the Earth Stood Still. Was thinking more about inspiring terror through reality television...You know. More blind panic rather than just Psi inspired ones. Link to comment Share on other sites More sharing options...
thothkins Posted June 6, 2013 Share Posted June 6, 2013 Your Xenonauts have been zombified! Fortunately, there's a power cut and it turns out it was just America's Got Talent they had been watching. Link to comment Share on other sites More sharing options...
Corporal Hicks Posted June 6, 2013 Share Posted June 6, 2013 Why won´t you just pretend that, when the UFO crashes, It creates an EMP that fries all electronics in 10km radius? heehee Link to comment Share on other sites More sharing options...
Gauddlike Posted June 7, 2013 Share Posted June 7, 2013 oh, I wasn't expected animated lampposts, but I meant 1 on, 2 off, 1 on, 2 off seems a little odd to me.I am all for on TVs. We could have a group of Sebillians round it laughing at The Day the Earth Stood Still. With an Andron stood impassively behind them awaiting orders. Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted June 7, 2013 Share Posted June 7, 2013 With an Andron stood impassively behind them awaiting orders. Orders for whatever ungodly snack food they brought, most likely... Link to comment Share on other sites More sharing options...
Mox Posted June 7, 2013 Share Posted June 7, 2013 Why won´t you just pretend that, when the UFO crashes, It creates an EMP that fries all electronics in 10km radius? heehee Neat idea. Somewhat constricting to situations on the maps. Would make some things compulsory, for example alien alloy must be effective in making EM shielding. Otherwise it'd fry anything on the ship that is similarly operating on the EM spectrum. It's quite a diverse spectrum. In canon, some aliens use it for mental communication. Link to comment Share on other sites More sharing options...
svidangel Posted June 7, 2013 Share Posted June 7, 2013 Would be nice if combined with the greyed out areas for lights that aren't actually in xenonaut sight range. Damn alien base lights showing where all the rooms are! Link to comment Share on other sites More sharing options...
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