radekus 10 Posted October 24, 2012 Amazing work SoloA. Would be awesome to have this implemented in game. Share this post Link to post Share on other sites
KOKON 10 Posted October 28, 2012 Amazing work SoloA. Would be awesome to have this implemented in game. Yes i want content of this mod to be the part of official game. Also i would like to see more 1960s-1970s planes. Share this post Link to post Share on other sites
Vigilant 10 Posted October 30, 2012 The link's dead for me Is there anywhere else I can get this? Share this post Link to post Share on other sites
tunatime 10 Posted November 1, 2012 The link's dead for me Is there anywhere else I can get this? link is dead for me to, any other places to grab this? Share this post Link to post Share on other sites
SoloA 10 Posted November 1, 2012 Sorry, it's my fault. New links: Realistic Aircrafts Mod Bonus Share this post Link to post Share on other sites
jocan2003 10 Posted November 5, 2012 Personaly i tried to add information into the xenopedia but i cannot seem to find the hook that go read the information from the XML, i wanted to base it on the chinook, i mean chinook information are already int he xenopedia, yet i cannot find where the game go find its information, if i knew where i could replicate and add the information based on how he does it with the cihnook. Mystery... Share this post Link to post Share on other sites
Buzzles 10 Posted November 5, 2012 Personaly i tried to add information into the xenopedia but i cannot seem to find the hook that go read the information from the XML, i wanted to base it on the chinook, i mean chinook information are already int he xenopedia, yet i cannot find where the game go find its information, if i knew where i could replicate and add the information based on how he does it with the cihnook. Mystery... Pay close attention to xenopedia.xml, there's some hidden columns (6 and 7) if you've opened it in Excel. As for the hooks to display the information, look at assets/scrips/_basebuilt.lua (open in notepad). Just add more "UnlockKnowledge("...");" functions that point to your entries in the Xenopedia. You can also add the functions to the researches.xml file under the "When Finished" section if you want things to appear after certain research is completed, or want to build a research tree for the new planes. Share this post Link to post Share on other sites
jocan2003 10 Posted November 5, 2012 (edited) After carefully searching files and where you pointed me, i found out that these are only for making entry appear in the list up right, and print image with description, but it doesnt show how it takes the stats to appear on the bottom right ( range, speed, etc as on the chinook entry ). This is what i was looking for, but i guess untill it unlocks ( had a mail from chris reguarding it, he said it would be less complicated to just wait untill he work on the issue ). Edited November 5, 2012 by jocan2003 Share this post Link to post Share on other sites
Buzzles 10 Posted November 5, 2012 Oooh, right, it wasn't clear you wanted the stats bit to appear as well. Can't help with that one I'm afraid. Share this post Link to post Share on other sites
jocan2003 10 Posted November 5, 2012 Only thing we could do would be to hardcode the stats inside the description instead while waiting for Chris to make the stats bit available to us. Share this post Link to post Share on other sites
Max_Caine 106 Posted November 13, 2012 SoloA, is there any chance you could mod in an AWACS aircraft? Share this post Link to post Share on other sites
Pashka_Dodger 10 Posted November 14, 2012 SoloA, is there any chance you could mod in an AWACS aircraft? Ready to help with AWACS mod... Share this post Link to post Share on other sites
Pashka_Dodger 10 Posted November 14, 2012 No chance SoloA, please tell me How I can add new plane in the game? Share this post Link to post Share on other sites
SoloA 10 Posted November 14, 2012 Ready to help with AWACS mod... Adding an aircraft is not a problem. Problem is to add aircraft with AWACS functionality. This functionality is not provided by developers. BTW, Pashka_Dodger, can you speak russian? Share this post Link to post Share on other sites
Pashka_Dodger 10 Posted November 15, 2012 Adding an aircraft is not a problem. Problem is to add aircraft with AWACS functionality. This functionality is not provided by developers.BTW, Pashka_Dodger, can you speak russian? SoloA, конечно могу)) мне как русскому человеку немного проще общаться на русском) Share this post Link to post Share on other sites
Pashka_Dodger 10 Posted November 15, 2012 Adding an aircraft is not a problem. Problem is to add aircraft with AWACS functionality. This functionality is not provided by developers.BTW, Pashka_Dodger, can you speak russian? Yes I can speak russian. Share this post Link to post Share on other sites
TrashMan 75 Posted November 15, 2012 Correct me if I'm wrong, but aircraft do have a radar range entry. Just have a really high value for an AWACS. Share this post Link to post Share on other sites
Pashka_Dodger 10 Posted November 15, 2012 Correct me if I'm wrong, but aircraft do have a radar range entry.Just have a really high value for an AWACS. Yes you are rights, but plane will simply as interceptor with big radar range. I want to add plane unarmed and with AWACS. Not interseptor and not dropship. Plane like satellite, but with manual control. Interseptors can protect him from UFOs)) Share this post Link to post Share on other sites
Gauddlike 17 Posted November 19, 2012 I am not sure why that would be any different from a dropship with massive radar range but zero troop capacity? That craft would be unable to take part in air combat, in fact it would be instantly destroyed by enemy interception unless you provide escorts. I suppose you would still be able to send it to ground missions unless there is a crew number check though. Share this post Link to post Share on other sites
Jean-Luc 16 Posted November 23, 2012 It's not possible to have interceptors with 0 weapon slots? Share this post Link to post Share on other sites
Gauddlike 17 Posted November 23, 2012 The only difference between a dropship and an interceptor appears to be how many crew slots and weapon slots are allocated to the craft in aircrafts.xml I haven't looked closely enough to find out how the game determines which craft should be under the dropship section of the UI and not appear in combat as opposed to those who do appear in air combat and show under interceptors in the UI. Share this post Link to post Share on other sites
RandomJoe 10 Posted December 9, 2012 It doesn't seem like any of the links for this mod is working for me. Share this post Link to post Share on other sites
SoloA 10 Posted January 6, 2013 (edited) New links: Realistic Aircrafts Mod Bonus Edited February 11, 2013 by SoloA Share this post Link to post Share on other sites
thothkins 10 Posted January 6, 2013 Thanks SoloA, especially for the bonus pack that I had missed first time around (more like I downloaded it and lost it somewhere) Share this post Link to post Share on other sites