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Everything posted by SoloA
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Yes, you can.
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I have many plans about this mod, but I do not have enough free time.
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I think about AWACS aircrafts and maybe in the next version of the mod I will try to add these aircrafts to the game. New version - when it's done
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Realistic Aircrafts Mod v. 1.1 Changes: v.19RC3 supported Xenopedia entries added Research descriptions added Manufacture descriptions added Some minor changes Download: http://www.mediafire.com/?6yqvi7lf9aimdow http://rghost.ru/48660662
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I will need help, when I'll write descriptions of aircrafts and research. As for the aircrafts - you can make a proposal, even though I can not promise that they will appear in the mod.
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Good day to all! I started working on the mod. The priority in the first phase is adapting mod itself to the current version of the game, the addition of screens study, description, etc. Also, I will try to improve the graphics. I was not quite satisfied to the current graphics, but to redo all require a lot of time and effort. New graphics: Bonus: my last artwork (not related to the Xenonauts) Ha.136Z
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I hope that I will have time to work on the mod at the end of August
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Working links in post #119
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The mod was developed for game version 15, so it may work uncorrectly on other versions. Unfortunately, I have no free time to adapt mod for another versions. After the release of the beta I'll do extended and adapted version of the mod.
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Try this links: Realistic Aircrafts Mod Bonus
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New links: Realistic Aircrafts Mod Bonus
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Waiting for Beta http://browse.deviantart.com/art/Sukhoi-Su-29-358725728
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New links: Realistic Aircrafts Mod Bonus
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Gauddlike good post.
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New links: Realistic Aircrafts Mod Bonus
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Adding an aircraft is not a problem. Problem is to add aircraft with AWACS functionality. This functionality is not provided by developers. BTW, Pashka_Dodger, can you speak russian?
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No chance
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Sorry, it's my fault. New links: Realistic Aircrafts Mod Bonus
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No formula, only balance requirements. Yes, a game balancing intentions. 1 cannon + 2 missiles or 4 missiles max. 1 cannon + 3 missiles don't work. Let's assume, that they are prototypes. Weapon Position - is position of weapons in battle. Slot Position - is position of weapon in hangar. Sorry, I don't understand the question. English is not my native language. Please ask questions without using a specific terms and complex linguistic constructions It's impossible for modding, maybe Chris will do it, but how much this function is needed? Yes. UFO's characteristics are in the file aircrafts.xml Speeds of Missiles chosen only for reasons of balance. Dependence of damage on the number of explosives is nonlinear, but I tried to follow the proportions of a real life. Ingame distance is equal to half the real distance with small balance changes. AIM-7 'Sparrow' is AIM-7E with 25km range. When choosing aircraft for my mod, I saw these planes, like all USA Century Fighters. I painted all the aircraft self. In the first message you can download their PSD files. I like PAKFA T50 too, but in 1979 there was not even ideas about it.
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Thanks for the help, but find beautiful pictures of aircraft on the internet is not a problem. The problem is that they all have copyrights and I do not want to plagiarize. This is data on the aircrafts and weapons used in my mode: You can change it in aircrafts.xml You can change it in aircraftweapons.xml
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I have a problem with adding new content to xenopedia. Does anyone know how to do it? Yes, there is a problem. I'll try to fix it in future versions. I apologize, but I'm trying to do or really existing aircrafts or real projects
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Cheyenne is a dropship. It's very difficult for me now. Maybe in future i will try to add some dropships to the game. Harrier has low speed. Thus, it will be difficult to intercept the enemy. This disadvantage can try to balance by other parameters, or just give it a supersonic speed. I will test it again, but my game in such cases did not crash.
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Which aircrafts would you like to see else?
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Enjoy! http://www.goldhawkinteractive.com/forums/showthread.php/3217-Realistic-Aircrafts-mod-v1-0?p=37605#post37605
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Features: 1. 20 new real planes. 2. 18 new real missiles. 3. 7 new real aircraft's cannons. 4. Total rebalance of the aircrafts and aircraft's weapons. 5. New aircraft's researches added. Install: Use a standard game function Screenshots: Future plans: 1. MOAR AIRCRAFTS!!!!1111 2. Research and xenopedia pictures. Bonus: PSD files of aircrafts and weapons to create your own camouflage (17,8mb). https://www.dropbox.com/s/hjkeoqbyxrg0w6x/Bonus.rar Notes: The scale of the aircraft in the hangar is 1m = 40.5 pixels, The scale of the aircraft on a base is 1 m = 7 pixels. Changes