thothkins Posted June 23, 2013 Share Posted June 23, 2013 Why do all the work over and over again though (well tweaking over and over at the very least)? Quote Link to comment Share on other sites More sharing options...
MisterLock Posted June 23, 2013 Share Posted June 23, 2013 Meh..Just the fun of actually being able to play is good... Quote Link to comment Share on other sites More sharing options...
thothkins Posted June 23, 2013 Share Posted June 23, 2013 it'll be worth it in the end Quote Link to comment Share on other sites More sharing options...
Wrath_IX Posted July 5, 2013 Share Posted July 5, 2013 anyone have the files for this mod still? want to take a look at what he had in this mod but all the links are dead ends so I can't download it Quote Link to comment Share on other sites More sharing options...
cspruce Posted July 5, 2013 Share Posted July 5, 2013 Sadly I never got to try this mod, I hope this mod gets updated soon, it looks very well done. Quote Link to comment Share on other sites More sharing options...
Hovis Posted July 6, 2013 Share Posted July 6, 2013 It's a very good mod, but I don't think anybody is really missing anything by waiting for beta. The reason I say that is because, much as it is a great mod, it deserves to be played within the game when the game is more finished, and hopefully with more content added by mods across the board. With corresponding mods to expand the conventional weapons and ground vehicles I think it'll be amazing. But right now, in the context of the unfinished game, it just makes the rest of the game look even more unfinished. Quote Link to comment Share on other sites More sharing options...
cspruce Posted July 6, 2013 Share Posted July 6, 2013 It's a very good mod, but I don't think anybody is really missing anything by waiting for beta. The reason I say that is because, much as it is a great mod, it deserves to be played within the game when the game is more finished, and hopefully with more content added by mods across the board. With corresponding mods to expand the conventional weapons and ground vehicles I think it'll be amazing. But right now, in the context of the unfinished game, it just makes the rest of the game look even more unfinished. Ah I get it, thanks for explaining I'll look forward to playing it later on then. Quote Link to comment Share on other sites More sharing options...
Wrath_IX Posted July 7, 2013 Share Posted July 7, 2013 Yeah but I was hoping someone had the files for the mod because I wanted to look at them, see what the original modder was doing in them. Quote Link to comment Share on other sites More sharing options...
SoloA Posted July 7, 2013 Author Share Posted July 7, 2013 Working links in post #119 Quote Link to comment Share on other sites More sharing options...
Ishantil Posted August 9, 2013 Share Posted August 9, 2013 Any idea if this can be used with more recent builds? Quote Link to comment Share on other sites More sharing options...
marcoasalazarm Posted August 11, 2013 Share Posted August 11, 2013 I sure hope this mod gets updated eventually. The planes alone look awesome (I must have faved all of them over on DevArt). Quote Link to comment Share on other sites More sharing options...
thothkins Posted August 11, 2013 Share Posted August 11, 2013 From the OP: The mod was developed for game version 15, so it may work uncorrectly on other versions. Unfortunately, I have no free time to adapt mod for another versions. After the release of the beta I'll do extended and adapted version of the mod. Quote Link to comment Share on other sites More sharing options...
SoloA Posted August 11, 2013 Author Share Posted August 11, 2013 I hope that I will have time to work on the mod at the end of August Quote Link to comment Share on other sites More sharing options...
JamesRoshal Posted August 12, 2013 Share Posted August 12, 2013 (edited) If you need any tester or non code writers, I would like to do what i can to help. EDIT: Hey Solo! Just tested your mod on 19.6 It works! there are some areas they are ##### and no drop box for missiles and cannons, but its stable. also dropbox for weapons works in 18 stable, Its also stable but had the ##### when it ask if you wanna do to the research page and engineering page... but beyond that its stable and enjoyable Edited August 12, 2013 by JamesRoshal was fooling around Quote Link to comment Share on other sites More sharing options...
SoloA Posted August 22, 2013 Author Share Posted August 22, 2013 Good day to all! I started working on the mod. The priority in the first phase is adapting mod itself to the current version of the game, the addition of screens study, description, etc. Also, I will try to improve the graphics. I was not quite satisfied to the current graphics, but to redo all require a lot of time and effort. New graphics: Bonus: my last artwork (not related to the Xenonauts) Ha.136Z Quote Link to comment Share on other sites More sharing options...
Ishantil Posted August 22, 2013 Share Posted August 22, 2013 Looking forward to having more aircraft in the game, SoloA. Welcome back! 19.1 Stable just got released today, in case you didn't see. Quote Link to comment Share on other sites More sharing options...
JamesRoshal Posted August 26, 2013 Share Posted August 26, 2013 Would you like some help on the area of writing, see that you got the art and coding down... Also by chance can I offer up an Aircraft that fits in the era? Also, Welcome back! Quote Link to comment Share on other sites More sharing options...
SoloA Posted August 26, 2013 Author Share Posted August 26, 2013 I will need help, when I'll write descriptions of aircrafts and research. As for the aircrafts - you can make a proposal, even though I can not promise that they will appear in the mod. Quote Link to comment Share on other sites More sharing options...
JamesRoshal Posted August 26, 2013 Share Posted August 26, 2013 Well, your welcome to add me to that list of willing to help. Quote Link to comment Share on other sites More sharing options...
Ishantil Posted August 26, 2013 Share Posted August 26, 2013 I would also be willing to help write descriptions and research items! Quote Link to comment Share on other sites More sharing options...
rynait Posted August 27, 2013 Share Posted August 27, 2013 Hello, I already have spreadsheet of known aircrafts and missles, all based on earlier v16 talks. Shall I attach this excel spreadsheets with the stats and figures? R Quote Link to comment Share on other sites More sharing options...
Ishantil Posted August 27, 2013 Share Posted August 27, 2013 I can't speak for the mod author, but I would be quite interested in seeing what you have, rynait Quote Link to comment Share on other sites More sharing options...
rynait Posted August 27, 2013 Share Posted August 27, 2013 hello, not much of an official... there was few conflicting information and "dis-information" out there. This is the information i managed to gather off the web. I am not an authority on this specs. multiple worksheets in there... here is the link aircraft specs R Quote Link to comment Share on other sites More sharing options...
Ishantil Posted August 29, 2013 Share Posted August 29, 2013 I'm guessing the best idea would to be to pick a single source for the specs, and then go with them. And then you could use a set of ratios based on what is in the game and make certain assertions. Quote Link to comment Share on other sites More sharing options...
rynait Posted August 30, 2013 Share Posted August 30, 2013 (edited) Hello Ishantil, That is what i did. However you have to remember some things are kept a secret, thus need to "check multiple sources". * Currently all prototypes or designs uses "theoretical stats". * With deployed aircrafts, I use mfg stats first, checking other sources, drawing on average. * Few french, soviets and "secret" aircrafts has this kind of statstical contradictions. * did not record "radar range", because of multiple electronics and anomalous data. the game aircraft ratio's logic could not be made because of anamolous "near" to RL; two aircrafts and one missles in the game. According to SoloA, he had to tune range, altitude, speed [very little], weight [slightly higher] of each aircraft stats individually (with objective of game balance), thus no ratios. I have thought of another technique that might help develop ratios, * make 5 'test' aircrafts with base f16 stats (xenopedia state f17 is modified f16). * create 5 test aircrafts, change stats out for each; X-orig = f16 [no changes], thus determine comparative balance measures X-altit = "top" altitude, [to establish feet ratio] (optimimal altitude is 39 to 44 thousand feet for jet engine) X-speed = speed, [establish game's Mach 1 "speed"] X-mass = hardpoint & weight (missle has weights stats) [establish if empty or full] X-far = range [establish km ratio] Then make ratio apply to SoloA's aircrafts. Now there are new game balancing information, appearing in v19.7 and forum suggestions. This might establish ratio making process. R ps excel with stats is updated, in worksheet "game aircraft calc"; I reorganized RL list (to match SoloA's mod), and made "offset calculation, by %" between RL and mod that way you can see why is not a "ratio that applies to all" Edited August 30, 2013 by rynait Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.